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Messages - thepenguin77
Pages: 1 ... 85 86 [87] 88 89 ... 108
1291
« on: October 21, 2010, 07:41:36 pm »
Yep, the special effects are only in the new levels. The original two are still the same.
Level 2: Flips upside down several times Level 3: The crazy stuff you see going on here.
If I were to rate the levels on difficulty by number of attempts, here is how I would rate them.
Level 1 / Ipod level = 1 Xbox Level = 1 Level 2 = 2 Level 3 = 6
So, if you beat Level 1, you should be able to beat the xbox level rather quickly. It will then take you the same amount of time it took to beat Level 1 to beat Level 2. Then, it will take you twice the amount of time it took to beat those first three levels to beat Level 3. It's that hard.
1292
« on: October 21, 2010, 07:08:02 pm »
Three of the four levels have been created so far. The fourth will probably come tomorrow. But the game is looking great. I have a basic menu in place to select the level and the special effects work perfectly.
But the main reason I posted. <------- New Avatar!!!
1293
« on: October 20, 2010, 04:40:56 pm »
Wow, thats a lot of wows. Ok, so I am one of the worst there are at procrastinating. Which is what is happening with this game. So, I am going to use peer pressure in order to force myself to work on it. It's not like I don't want to work on it, I do. I just never have that motivation when I get home. (I spend all day at school thinking about it.) My plan to finish this can be seen in my sig. Putting a deadline on this will give me no choice but to finish it. I wouldn't be able to let down like 20 people at once, so I'll have to finish it on time. But until then, no demo's Oh, and for those people who think this game is too easy. I just thought of an unlockable mode today that will have you swearing at your calculator. (But really at yourself)
1294
« on: October 19, 2010, 10:55:51 pm »
For now it's on hold. I haven't really had any motivation to make it better. It was cool when it was ground breaking, but now it is just graphics with no game play.
1295
« on: October 19, 2010, 04:17:03 pm »
It started today, whenever I go to the full screen OmnomIRC it says error 404 not found. Here is a screenshot of the error:
1296
« on: October 17, 2010, 04:12:04 pm »
DJ, actually, when you write your own OS, you don't even have to do any hacks to unlock flash. You are the OS, you are TI, you can do whatever you want. As long as the code is on page $7D, just a few commands and flash is unlocked.
1297
« on: October 17, 2010, 04:08:24 pm »
You wouldn't happen to be using omnicalc would you? That's a glitch when omnicalc tries to partially clear a line. It's really useful outside of mathprint, but whenever you press clear halfway through an equation in mathprint with omnicalc enabled, ram clear.
1298
« on: October 17, 2010, 03:05:35 pm »
Wow, the game sure is a lot harder with all four effects turned on.
As for progress, I have a few ram clear issues to sort out, a little bit of physics work, and then after a whole bunch of level making. But after that it should be playable.
1299
« on: October 17, 2010, 02:03:10 pm »
I think that's because all of the other buttons are filtered off above. That little bit of code you posted will jump to label if and only if none of the buttons from the %1011111 group are being pressed. But the only time that execution reaches that point is if the other five buttons aren't being pressed, which is why it seems like delete is being special.
It will probably fix the weird DEL thingy, but that is probably more of what you are doing when you see that DEL is being pressed.
1300
« on: October 17, 2010, 12:53:17 pm »
Using direct input and GetCSC together should not cause any problems. It would have to be with how you are implementing it. During the interrupts, the OS actually does a big direct keyscan to create the value that GetCSC is going to return. GetCSC is actually a really short bcall that just fetches a byte from memory.
One thing you could do to make your code easier would be to check for each button individually. So you would do something like this:
ld a, %10111111 out (01), a nop nop in a, (01)
bit 0, a call z, graphPressed ;you must make sure that these do not destroy A bit 1, a call z, tracePressed bit 2, a call z, zoomPressed bit 3, a call z, windowPressed bit 4, a call z, yEquPressed bit 7, a call z, delPressed jr buttonsDone
graphPressed: push af ;blah ;blah ;blah pop af ret
This would take care of quite a bit of the hassles you are having. Plus, it completely eliminates the GetCSC.
1301
« on: October 16, 2010, 12:48:54 pm »
There's not much to work on. It's basically done. Full length tracks wouldn't work because they are too big, but 1 min ones do. I guess I could write a batch file or something to put the song together, but I'm not really sure what else I can work on.
1302
« on: October 14, 2010, 07:57:31 pm »
The only thing important is that the DEL key is being pressed when power is restored to the calculator. Pressing buttons without power doesn't do anything.
1303
« on: October 14, 2010, 07:52:54 pm »
Well, I would say that without Kerm Martian's soldering skills, that calculator is done for. I would assume that the LCD driver went bad or something similar. Removing all 5 batteries clears the LCD ram too, so the fact that the image came back is not a good sign. At least with mine, when I remove all five batteries, the screen gets some weird black with white dots display.
I would say that one idea to fix this would be to leave all 5 batteries out for a long time. I don't know how long is necessary, but since the calculator is basically dead, it wouldn't hurt to leave them out for a few days.
A new OS would help, but I doubt that that would fix a dead screen like that. Perhaps if you get an OS running, someone can make a program to throw every different command at the LCD to see if it can be convinced back into working.
1304
« on: October 14, 2010, 05:02:51 pm »
If you are still using getCSC then yes, it will be less responsive because the interrupts aren't turned on for most of the time. Which would make the getCSC only check for keypresses once per loop. If you are using direct key presses, then it wouldn't have any affect, unless you didn't make the checking routine very well.
1305
« on: October 13, 2010, 05:50:56 pm »
On request from zTrumpet, here are the games on my calc: Airplane - already mentioned Bubble - Bubble Breaker, like the app for windows phones Cave - Cave, don't touch the bottom, top, or the boulders Imposble - The Impossible Game, My best game, super addictive Mario - Mario, you've all seen it, this is just for nonmembers who find this list Megaball - Mega Ball, this is the best paddle and ball game I've seen. I attached a hacked version that allows saving and another power up. I won't put it on ticalc though because the original author even had the file encrypted 0.0 Missile - The Missile Game 3d, you're a missile, fly through the holes in the walls Orbit - Orbit, there are these balls orbiting you and you have to get to the square Phoenix - Phoenix, same with Mario, the best galaga type shooter Progresn - Progression, ok so I figured out how to make tunnel games really fast, I like it better than fTun, but its not great Tank - Indestructo Tank, You're an indestructible tank, bounce off of the bullets and helicopters TetrisM - Tetris Marathon, grayscale and better than zTris (at least I think so) Unclewrm - Uncle Worm, well known, but still a great snake game zKart - zKart, another tunnel type game, it's a lot more fun when you receive it with a 1824 highscore on it Wow, that took a while, hopefully this will hope some poor kid someday. Edit by ZTrumpet to replace wrong links in Bubble and ZKart.
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