Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - thepenguin77

Pages: 1 ... 100 101 [102] 103 104 ... 108
1516
Humour and Jokes / Re: If TI Made a PC OS...
« on: July 08, 2010, 01:39:33 am »
lol @80.

82) It's system restore points would often save incorrectly, reporting Err:Version on restore.
83) It wouldn't work in the dark.
84) Holding certain buttons on startup would completely disable the computer, requiring a direct usb link with another Ti PC.
85) It's user's have written more info on it than Ti has.

1517
TI Z80 / Re: The Impossible Game
« on: July 07, 2010, 11:41:55 pm »
That's a cool idea. It can only be on the left 64 pixels, but I will probably do that. I'm guessing the best place is at the bottom left since that area is never used.

1518
TI Z80 / Re: The Impossible Game
« on: July 07, 2010, 11:37:26 pm »
8xp on the previous post, sorry about that.

75% is about at the massive drop, I believe. Or maybe the double triple.

1519
TI Z80 / Re: The Impossible Game
« on: July 07, 2010, 11:31:49 pm »
Level editor: maybe, probably

Anyways, I've done quite a few updates. They are all seen by this screen shot though. Except winning, the stupid back to back triple got me.

And for all the title screen haters out there, I finally made a nice one.

Edit:
   Forgot to attach the game.

1520
ASM / Re: Create Groups
« on: July 07, 2010, 09:13:11 pm »
What I mean is I have a little routine that replaces all the spaces with 0s. So putting a space after it technically makes it look like "GROUP2", 0 after I parse it.

The way it currently works, you only have to put one space after the group name.


I suppose I could technically not require the space. The only problem is, the less you do in basic, the bigger the program is. And since the program gets its sized doubled by unsquishing, it's a tough balance.

Since memory is the goal in basic, adding more features might not make it smaller. It requires less on the user's part, but the asm program gets bigger.

lol I just quoted myself

1521
ASM / Re: Create Groups
« on: July 07, 2010, 08:50:48 pm »
What I mean is I have a little routine that replaces all the spaces with 0s. So putting a space after it technically makes it look like "GROUP2", 0 after I parse it.

I suppose I could technically not require the space. The only problem is, the less you do in basic, the bigger the program is. And since the program gets its sized doubled by unsquishing, it's a tough balance.

1522
General Calculator Help / Re: WabbitEmu help
« on: July 07, 2010, 07:59:47 pm »
Ok I'll probably be on irc for the rest of the night. So when I see you appear.

1523
ASM / Re: Create Groups
« on: July 07, 2010, 07:49:41 pm »
That's not a bad idea. I don't think ungrouping would be hard, I would do the whole thing at once though.

Also, I guess by the way it works, you technically only need one space for the group name. So it would be "A_" or "AB_" or whatever. You just have to stick a 0 in there so the OS knows the name is done.

I guess I could technically do the same for the second list as well, my program would just see the + or - as the start of the next variable and then . That would work.

1524
Other Calculators / Re: 16-Level Grayscale
« on: July 07, 2010, 07:21:17 pm »
I am pretty positive that the O was an O and not a 0. I remember a few underscores in K's. Along with a few BE's that had the engraving etched with white. I also saw a K with no letter, which would mean that the calc was about 8 years old, which I'm pretty sure it wasn't.

1525
Other Calculators / Re: 16-Level Grayscale
« on: July 07, 2010, 05:08:52 pm »
Personally, I don't think that the last letter of K's even means anything. Like I've seen version O, which isn't even out yet.

I need ALCDFIX to play some games.  Something to do with a slow driver
zStart does this too :).  Mine has a bad screen and the delay is 44. (44/4 = 11 clock cycles added). Whereas good screens, like wabbitemu have delays of 12.

1526
General Calculator Help / Re: WabbitEmu help
« on: July 07, 2010, 02:52:17 pm »
Sorry, I really had no idea where to put it. I didn't notice the calc help section and there was already a wabbitemu posted in feedback/questions.

1527
General Calculator Help / Re: WabbitEmu help
« on: July 07, 2010, 02:23:06 pm »
I'll wait for buckeye before I go deleting registry entries lol. But I feel like the first time I tried the new one, it still didn't work.

1528
Other Calculators / Re: 16-Level Grayscale
« on: July 07, 2010, 11:19:32 am »
I wonder why geekboy thought it doesn't work on se's? I don't see anything in my readme that would even hint at that. But it looks to me like the version K is what is to blame here. K's just don't follow the rules when it comes to making calculators.

1529
General Calculator Help / WabbitEmu help
« on: July 07, 2010, 11:12:24 am »
So I finally decided that I am going to make the new wabbitemu work for me.

Wabbitemu just fails miserably when I try to use it. First off, unless I right click run as administrator, it fails to load and crashes before anything happens. Then I get quite a few crashes when adjusting the lcd, sometimes the bouncing ball doesn't appear and it crashes. It's crashed before when I was debugging. Opening saves states is usually a 50-50 thing. Sometimes the F buttons refuse to work along with backspace. When sending programs, the loading bar doesn't appear, it is just a tan box. And most of all, it will just crash for no reason.

I have had to stick with the old version, the 83+, because the new one is so unstable for me that I can't get anything done. The only reason I even use it is to take screenshots. I really want to use it though because it just is all around better, especially the debugger.

I am on windows xp 32bit. I have 1.25 gb of ram, with about 5gb of free hard drive space.

I feel like I am missing some vital file. Any ideas?

1530
ASM / Re: Create Groups
« on: July 07, 2010, 12:49:57 am »
My program actually replaces the spaces with 0's, I just felt spaces would be the easiest thing to fill the gap with. I could have even used pi's if I wanted to.

For ungrouping, doesn't celtic do a pretty good job? I don't really know as I've never used it.

Pages: 1 ... 100 101 [102] 103 104 ... 108