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Messages - thydowulays

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166
TI Z80 / Re: Grapher
« on: December 18, 2011, 08:22:29 pm »
Thats what my subroutine was going to be...... erg why doesn't Axe support full negative numbers? Or at least include like a neg( function or something so I don't have to keep writing the subroutine..... lol but whatever I guess I'll get to it.

167
Miscellaneous / Re: Any speedcubers here? ;D
« on: December 18, 2011, 08:17:49 pm »
My best is 37.43 seconds
My average is 43.27 seconds as of this week

168
TI Z80 / Re: Grapher
« on: December 18, 2011, 08:03:23 pm »
Wow, thanks! I was just about to make a huge ass subroutine that would make it negative lol


EDIT: Wait just a minute. For some reason, now it says 65535 instead of 8919 when I use //. If you see the screenshot above, In the first part I show the code that makes the coordinates at the origin. So I replaced the X-45/8->G with X-45//8->G but it still doesn't work.....  :banghead:

169
TI Z80 / Re: Grapher
« on: December 18, 2011, 02:49:24 pm »
Okay I need some of you guys to help me out.... I am trying to get a coordinate system up, but it isn't working PERFECTLY. It does put the origin at the point of intersection of the two x and y lines, but if I go below 0, instead of giving me -1, it gives me 8191. The formula I'm using to convert 8 pixels to 1 coordinate is:
X-45/8->G .Note that G is the coordinate in the program, not the pixel itself
Y-30/80>H .Note that H is the coordinate in the program, not the pixel itself

That will put the origin in the center. I used to use X/8->G and Y/8->H but that put the origin at the top left hand corner.
Anyway, so my negatives aren't working. I'll put a screenie up showing it better.....

Note that once I open up my graph program, the Y axis is flipped (when I go down, the number goes up instead of down, and it should be negative)
Also note that the number goes to 8191 once I go into the 1st, 2nd, and 4th quadrants

170
TI Z80 / Re: Grapher
« on: December 17, 2011, 11:25:55 pm »
Thanks! @epic7 LOL ikr i asked my friend what he was trying to accomplish with putting the NIGTITS program on both the real calc and wabbit and he said no comment. xD. But yeah I'm currently working on the coordinate system. I have it figured out but the origin (0,0) is in the top-left hand corner and I want it to be in the center. I also want it to be able to support negative numbers.....

171
TI Z80 / Re: Grapher
« on: December 17, 2011, 10:09:22 pm »
Update 1: (HUGE update)

This is my first update since the release. So many things have changed:

- Added snapped movement
- 8 pixel movement instead of 1 pixel
- Added 4 Quadrants
- Added Gray Grid Lines
- Removed support for mouse clicking options, made it the function keys
    This means that to change options, use F1, F2, F3, F4, and F5

There is still some stuff needed to do:
- Add slope in corner
- Add coordinates in corner
- Add math menu for geometric conversions

Screenie and new sources in the bottom!


Oh and lol, the NIGSRC and NIGTITS was my friend playing with his calc making programs xD

172
TI Z80 / Re: Grapher
« on: December 17, 2011, 08:49:26 pm »
lol nice. Can anyone help me with the gray lines that would make a grid? I have made a small program that displays gray lines, but i cant properly embed the concept in mine. The source is in the post. Could I have some help? Thanks :)

173
Just going to give you a bug report:
1) When you open files already made, the syntax is all green except for strings (which are red)
2) When you invert a sprite, it doesn't invert the hex, it just inverts the table on the program
For Example: Say you had a circle sprite, and you just filled in the black corners and inverted it.
The diagram would look like this:
11000011
10000001
00000000
00000000
00000000
00000000
10000001
11000011
The 0's are white, the 1's are black. Then I click the invert button. The 1's would be replaced with 0's, but the hex, which should be 3C7EFFFFFFFF7E3C, is still this: C3810000000081C3

Other than those things, I haven't found anything yet!

174
TI Z80 / Re: Grapher
« on: December 17, 2011, 07:22:34 pm »
Lol sorry saint, on most forum websites im on, people wont reply if you dont quote their posts. Thanks epic! Whoa, I didn't know there was a DispGraphClrDraw command. :O

175
TI Z80 / Re: Grapher
« on: December 17, 2011, 05:47:29 pm »
Yeah, I'm still working on a more realistic gravity, as far as pxl-testing, I find that to be a pretty good way to go. But yeah, if you need help, just PM me (when you get enough posts lol)

Okay, thanks. Well I have to go for now, but thanks :)

176
TI Z80 / Re: Grapher
« on: December 17, 2011, 05:35:35 pm »
I need to work on GUI apps. I can make you a simple platformer source code, if your interested

I could help you with some GUI stuff :). The most advanced platformer I've made is one that uses unrealistic gravity and pxl-Test xD. But if you would like to help me with a platformer that would be nice as well :)

177
TI Z80 / Re: Grapher
« on: December 17, 2011, 05:31:49 pm »
sure thing! and Yeah, I really enjoy it, Oh (from experience) if you ever can't think of a project idea, you should check out the downloads section....The guys here are pretty hardcore and have some sweet games out!

Yeah I've seen some amazing stuff out there..... I've also kept up with your Seeker project. It looks pretty amazing! I'm still experimenting with platformer games, but I'm much better at GUI apps and top-view based games.

178
TI Z80 / Re: Grapher
« on: December 17, 2011, 05:27:14 pm »
go to modify then you can add it at the bottom of the screen where it says add attachments

By the way!!! WELCOME TO OMNI!! You should Introduce yourself

Thanks! I have introduced myself already. This website is pretty legit, so I'm going to be pretty active with all the projects I'm working on.

179
TI Z80 / Grapher
« on: December 17, 2011, 05:22:13 pm »
Hey everyone! So I have been hanging out at my friends house and *pwning* his calculator. For the past hour I have been working on a graphing program for geometry. So far I have a GUI, graphing with lines, intersecting lines, and rectangles. (Keep in mind this project is only an hour old) Anyway, it is completely flickerless and so far the only grayscale is behind the X button. I will regularly update this post with all the things I add, and I will ALWAYS post a screenie  :D. This is what I have planned for this project:

- Flickerless movement and point plotting (Done)
- GUI (Done)
- Slope display in the corner
- Much more options
- Gray grid lines behind the screen to make it look like a graph (Done)

Update 1 is out! Link: http://ourl.ca/14522/272130

Anyways, if you have any problems or suggestions, feel free to post them below. Thanks :)

Screenie:


Download link for source and executable below:

180
The Axe Parser Project / Re: Features Wishlist
« on: December 14, 2011, 04:42:16 pm »
I think it would be amazing if you could have a thing in the options menu that would say something like Auto-Execute. That would execute your program under whichever shell you compiled it under right after compiling it. Its just an idea :)

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