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TI Z80 / Age of Darkness Revenge
« on: August 09, 2007, 10:09:00 am »
not much I can do for that, though I do plan on takin a look at the code, see if there is any other ops I need to do.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1006
TI Z80 / Age of Darkness Revenge« on: August 09, 2007, 10:09:00 am »
not much I can do for that, though I do plan on takin a look at the code, see if there is any other ops I need to do.
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TI Z80 / Age of Darkness Revenge« on: August 09, 2007, 12:49:00 am »
#4 has a long way to go to achieve what I always wanted it to be. I still need to make the battle system again, make towns and houses, etc so you can move your character around in them, instead of just text, and lots more.
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TI Z80 / Age of Darkness Revenge« on: August 08, 2007, 04:01:00 pm »
#1 was my first game/program ever. It was huge, and all text. Shortly after making that game, I came across FFX4. I wanted to build a game that looked similar, and played almost the same. Sadly, the battle part had eluded me, but the maps were easy to make, and looked close enough no one was gonna complain. #3 was set several hundred years into the future. and #4 is just to do awesome graphics in pure basic, or as close as I can come, since I need certain programs to do things basic cannot accomplish.
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Other Calculators / Might be getting an 84+ SE today« on: August 08, 2007, 03:33:00 pm »
hmm... Need I list me calc collection?
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TI Z80 / Age of Darkness Revenge« on: August 08, 2007, 03:28:00 pm »
1: http://www.ticalc.org/archives/files/fileinfo/307/30790.html
2: http://www.ticalc.org/archives/files/fileinfo/230/23047.html 3: http://www.ticalc.org/archives/files/fileinfo/310/31058.html 4: http://www.ticalc.org/archives/files/fileinfo/333/33312.html #1 was released to ticalc after #2, cause I had lost it, then refound it on my 83+ in a group file, since I had forgotten it was there... :oops: ![]() ![]() ![]() 1011
TI Z80 / Age of Darkness Revenge« on: August 08, 2007, 03:21:00 pm »
You do realize that AODR is in fact AOD4, if you want to be technical about it.
![]() ![]() ![]() ![]() Anyways, workin on the borders problem 1012
TI Z80 / Age of Darkness Revenge« on: August 08, 2007, 10:21:00 am »
Not exactly, as the variables that Pokemon use, AODR has other important uses for. So I am wondering if that code even worked in the first place. I thought it had, but now... <.<
Anyways, might make some progress on it tonight, if I can get time... 1013
TI Z80 / Age of Darkness Revenge« on: August 08, 2007, 02:00:00 am »
Thanks.
I was trying to get a border system set up like I have for pokemon, and I failed horribly at it on my first attempt. Not sure when I will have time to get back to it this week, as I am gonna be really, really busy. 1014
TI Z80 / Age of Darkness Revenge« on: August 06, 2007, 03:52:00 pm »
yes, I know... The power of my awesomeness just blows the mind... I mean, litterately, you head would stay intact, but your brain would be splattered all over your skull...
![]() ![]() Anywho, back from my awayness, for a while, am gonna try to work on AODR some, get the save system fixed and optimized. 1015
TI Z80 / Age of Darkness Revenge« on: July 19, 2007, 10:59:00 am »
It won't, I will eventually go about and add the rest of the game to it.
![]() ![]() As to this, I have alot of fixing to do... It seems that everything I did way back when, specially with the save stuff, failed at life. <.< And no, This game was not updated, just AOD 73, 82, and 83. Speaking of which, I had found and fixed another error in aod83, need to reupload that... 1016
Miscellaneous / And thus I return« on: July 18, 2007, 02:40:00 am »
hehe, that would have been an interesting way to come back! I hope you still plan on gracing us with ROL4... You of all people should know how much I have bugged you about it
![]() ![]() Anyways, welcome back, and hope to see you on IRC more. ![]() ![]() 1017
TI Z80 / Age of Darkness Revenge« on: July 18, 2007, 02:33:00 am »
Hmm... I should go through all this and fix my links... oh well, maybe another time...
Anyways, work has resumed on this game, will post with new progress soon, hopefully 1018
Well, I spent an hour working on that bug, but the bug doesn't really hinder game play, it helps the user stay alive just a little longer.
![]() ![]() So, as of this moment, it is the final release, unless I can figure out where the bug is. And I noticed last night that the bug persisted in the 82 version. 1019
Released, only one bug remains, one that I cannot figure out, and something that does not cause any real problems to the game.
http://tifreakware.net/tifreak8x/aod73.zip 1020
Enemy does not always attack, not sure where the problem is at - In progress
********************************************************** Village shows up in 2 frames in second map segment - 7-8-2007 ? mark for chest persisted after item retrieved, found reference to wrong list element in the screen displayer - 7-8-2007 Rooms in the second tower have spots open in them they shouldn't, no problem seen in the code at first glance, severe bug - 7-7-2007 Repaired misc bugs within the events program - - - - Did not seperate Text( commands - - - - Forgot " on a Text( command First room of the second tower, had exit in wrong position - 7-6-2007 Ethers did not increase past 1 when getting from a battle - 7-6-2007 Changed the 'U' to a 'V' to indicate a village - 7-5-2007 Adjusted values of potion effect from 15 to 150 - 7-5-2007 Level up system does not restore mp - 7-5-2007 Level up system does not increase attack and defense - 7-5-2007 When an enemy attacked, would have random attack values - 7-5-2007 When leveling up, lvl would increase by 2 - 7-5-2007 The help section does not work - fixed 9-5-06 Errors in help section on the text - fixed 9-5-06 Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06 Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006 Been eatin bugs for breakfast, lunch and dinner! ^_^ ![]() ![]() |
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