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Messages - tifreak

Pages: 1 ... 67 68 [69] 70 71 ... 183
1021
TI Z80 / xLIB ROL3 in calc BASIC
« on: July 07, 2007, 02:11:00 pm »
uh, yeah... no one but kevin seems to ever understand his code. :Ptongue.gif I tried at one point to optimize his code, and gave up 20 minutes later.

Good luck! :Dbiggrin.gif

1022
TI Z80 / AOD 73
« on: July 06, 2007, 05:23:00 am »
Current bugs, in highest priority order:


Enemy does not always attack, not sure where the problem is at - In progress

Village shows up in 2 frames in second map segment - In progress

**********************************************************

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

First room of the second tower, had exit in wrong position - 7-6-2007

Ethers did not increase past 1 when getting from a battle - 7-6-2007

Changed the 'U' to a 'V' to indicate a village - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006

1023
TI Z80 / AOD 73
« on: July 06, 2007, 01:21:00 am »
Gah, I don't know what I was thinking... must have been really tired when I made that post...

The game has maps to explore, the battles and town interactions are menu based.

1024
TI Z80 / AOD 73
« on: July 05, 2007, 04:10:00 pm »
It is menu based, and no screenshots are currently available, sorry :/confused.gif

1025
Miscellaneous / What's going on in Omnimaga?
« on: July 05, 2007, 03:19:00 pm »
just working on some old projects, trying to be done with some of them instead of letting them go stagnant on the calc.

1026
TI Z80 / AOD 73
« on: July 05, 2007, 03:09:00 pm »
Current bugs, in highest priority order:


Enemy does not always attack, not sure where the problem is at - In progress

**********************************************************

Repaired misc bugs within the events program
- - - - Did not seperate Text( commands
- - - - Forgot " on a Text( command

Changed the 'U' to a 'V' to indicate a village on the map - 7-5-2007

Adjusted values of potion effect from 15 to 150 - 7-5-2007

Level up system does not restore mp - 7-5-2007

Level up system does not increase attack and defense - 7-5-2007

When an enemy attacked, would have random attack values - 7-5-2007

When leveling up, lvl would increase by 2 - 7-5-2007

The help section does not work - fixed 9-5-06

Errors in help section on the text - fixed 9-5-06

Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06

Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006


As of right now, level 1 is completely bug free, the only known bug is the one during battles.

1027
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 24, 2007, 05:42:00 am »

 THE POST 13246394
I have a long way to go, and with the help of weregoose, it doesn't even need to clear the entire screen anymore. I will try to get a screenshot of his in action later today.  


1028
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 23, 2007, 03:41:00 pm »

 THE POST 13245488
user posted imageuser posted image

This shows moving system is up and running :)smile.gif


1029
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 17, 2007, 05:30:00 pm »

 THE POST 13232102
Nope, it uses 4 variables. One sets how far up to start, one sets how far from the right of the screen to start, one stops to the left-3, the last stops from the top -3.This leave it perfectly dynamic to do as I wish :)smile.gif


1030
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 17, 2007, 06:32:00 am »

 THE POST 13231060
user posted imageuser posted imageuser posted image

New border for the awesome border system, enjoy! :)smile.gif


1031
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 16, 2007, 07:09:00 pm »

 THE POST 13230390
After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! ^_^

I will see about testing things out again in actual game play, and add a new selectable border.  


1032
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 14, 2007, 09:27:00 am »

 THE POST 13224096
no thank you, the equations would be so hard to deal with, on top of all the data that one would have to keep track of... *tifreak8x

1033
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 14, 2007, 05:52:00 am »

 THE POST 13223593
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

This shows different moves each pokemon can know to show up the different menu options. Moving on...  


1034
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 10, 2007, 11:52:00 am »

 THE POST 13214209
I probably could, but would provide 2 problems:

1. Would be slower to display
2. Would bloat the code, and I need all the room I can get  


1035
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 10, 2007, 10:42:00 am »

 THE POST 13214061
user posted image

user posted image

user posted image


What do you think? That should be more than dynamic enough to take on menus :Ptongue.gif


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