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Messages - tifreak
Pages: 1 ... 67 68 [69] 70 71 ... 183
1021
« on: July 07, 2007, 02:11:00 pm »
uh, yeah... no one but kevin seems to ever understand his code.   I tried at one point to optimize his code, and gave up 20 minutes later. Good luck! 
1022
« on: July 06, 2007, 05:23:00 am »
Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
Village shows up in 2 frames in second map segment - In progress
**********************************************************
Repaired misc bugs within the events program - - - - Did not seperate Text( commands - - - - Forgot " on a Text( command
First room of the second tower, had exit in wrong position - 7-6-2007
Ethers did not increase past 1 when getting from a battle - 7-6-2007
Changed the 'U' to a 'V' to indicate a village - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
1023
« on: July 06, 2007, 01:21:00 am »
Gah, I don't know what I was thinking... must have been really tired when I made that post...
The game has maps to explore, the battles and town interactions are menu based.
1024
« on: July 05, 2007, 04:10:00 pm »
It is menu based, and no screenshots are currently available, sorry 
1025
« on: July 05, 2007, 03:19:00 pm »
just working on some old projects, trying to be done with some of them instead of letting them go stagnant on the calc.
1026
« on: July 05, 2007, 03:09:00 pm »
Current bugs, in highest priority order:
Enemy does not always attack, not sure where the problem is at - In progress
**********************************************************
Repaired misc bugs within the events program - - - - Did not seperate Text( commands - - - - Forgot " on a Text( command
Changed the 'U' to a 'V' to indicate a village on the map - 7-5-2007
Adjusted values of potion effect from 15 to 150 - 7-5-2007
Level up system does not restore mp - 7-5-2007
Level up system does not increase attack and defense - 7-5-2007
When an enemy attacked, would have random attack values - 7-5-2007
When leveling up, lvl would increase by 2 - 7-5-2007
The help section does not work - fixed 9-5-06
Errors in help section on the text - fixed 9-5-06
Error trying to store to list 3 in D3BF, for some reason, it does not like storing to the number 3... - fixed 9-5-06
Trying to go to the left or right in the wrong spot causes an error - fixed 8-31-2006
As of right now, level 1 is completely bug free, the only known bug is the one during battles.
1027
« on: June 24, 2007, 05:42:00 am »
THE POST 13246394 I have a long way to go, and with the help of weregoose, it doesn't even need to clear the entire screen anymore. I will try to get a screenshot of his in action later today.
1028
« on: June 23, 2007, 03:41:00 pm »
1029
« on: June 17, 2007, 05:30:00 pm »
THE POST 13232102 Nope, it uses 4 variables. One sets how far up to start, one sets how far from the right of the screen to start, one stops to the left-3, the last stops from the top -3.This leave it perfectly dynamic to do as I wish  
1030
« on: June 17, 2007, 06:32:00 am »
1031
« on: June 16, 2007, 07:09:00 pm »
THE POST 13230390 After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! ^_^
I will see about testing things out again in actual game play, and add a new selectable border.
1032
« on: June 14, 2007, 09:27:00 am »
THE POST 13224096 no thank you, the equations would be so hard to deal with, on top of all the data that one would have to keep track of... *tifreak8x
1033
« on: June 14, 2007, 05:52:00 am »
1034
« on: June 10, 2007, 11:52:00 am »
THE POST 13214209 I probably could, but would provide 2 problems:
1. Would be slower to display 2. Would bloat the code, and I need all the room I can get
1035
« on: June 10, 2007, 10:42:00 am »
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