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Messages - tifreak

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151
Other Calculators / Re: Dapianokid selling a TI-84 Plus Silver Edition
« on: April 04, 2013, 10:32:41 am »
Haha, if you say so.

I saw maybe 3 calcs on the first page that were over $100, the rest were under, most a goodly amount under. The only $150 calc that was there is the new TI-84+ CSE.

152
Other Calculators / Re: Dapianokid selling a TI-84 Plus Silver Edition
« on: April 04, 2013, 09:58:13 am »
...

Looking at ebay, I can get an SE used for between $45 and $60. New I can get for around $90. Why would anyone buy yours for $100? That's ridiculous.

153
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 03, 2013, 12:51:14 pm »
Haha You're fine. I've been glancing at the pokemon code again, getting TIFC and Connect 4 out has somewhat rejuvinated me in that way. :) Hopefully new posts will happen about that soon!

154
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 03, 2013, 04:38:40 am »
Who knows. None of the asm utilities are available, so I couldn't even begin to start on it. So there are no plans what so ever to even begin porting it.

155
TI Z80 / Re: TI-84+CSE: Checkers
« on: April 02, 2013, 10:21:00 pm »
The missing pixels is how jstified's screen capture stuff is set up, nothing I can do about it, sadly. :<

And I never really noticed the speed difference in colors, so it might be something to do with the emulator.

As to the board, I was contemplating taking the black lines out all together, speed up generation of the board just a little bit. :) I just don't want the main focus of the board to be them thick black lines. I kind of like the subtlety of the thin lining. :)

156
TI Z80 / TI-84+CSE: Checkers
« on: March 30, 2013, 03:09:18 pm »
Decided that this project is now far enough along to announce it to you all here. :)

This is a recreation of the game of Checkers.

As it stands right now, I have it set up to generate the board. Something of a twist in regards to this though.. Well, I'll just show you :)



I know the image is missing a couple of lines, that's just the screenshotting bit of jstified not handling the color stuff overly well right now.

Anyways, thoughts on what it does so far? Like the look of the placement of the board?

157
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 27, 2013, 08:38:58 am »
I've uploaded Connect4 to Cemetech Archives and ticalc, it's awaiting approval there.

http://www.cemetech.net/programs/index.php?mode=file&id=884

158
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 26, 2013, 07:58:04 pm »


So! Fast drop works! Found out I need to have it detect from the middles as well! SO! I am going to spend some time expanding the win detection. And then Weregoose can say oh hey, let's take that 1kb of code, and make it 3 lines! And I will walk away in shame. ;) lol

Anyways, on to making the circles prettier.

Edit:



Circles are now the same as the ones 'cut' out of the other board. Only thing I need to do now is to check for winning when the piece falls into one of the two possible middle spots for the 7 directions. Should be fun.

Edit 2:

Added the remaining win checks:



And it doesn't seem to error out where ever you decide to drop the coin, so that's a good thing. Going to try to do a little bit of polishing work with it before I drop it for a public beta. Plus the Readme and all that.

159
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 26, 2013, 04:28:20 am »
You get to choose your boards, this is just the simple one. Default is the nice board that takes 30 seconds to generate :)

160
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 25, 2013, 09:43:28 pm »




All that I think that needs doing is fixing the circles and making it so it doesn't show the animation!

161
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 25, 2013, 07:20:40 am »
Thank you, Sorunome :) I'm hoping that others will find it equally appealing. Going to try to set it up so that the animation goes away and it can display a simpler board, for those that want it. Though it's going to be defaulted to all the fancy stuff :p Pending I can make it work. Otherwise, it will just have the full board and be done with it.

162
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 24, 2013, 08:32:28 pm »
DJ: I had considered it, but never bothered to try it. Just trying to keep things uniform. And I'm not sure that Text(-1 trick is tall enough to cover the coin. I might look into it, I was just trying to keep it looking the same being deconstructed as it was being constructed to the screen. The thing isn't that slow on calc. Hopefully someone else with an 84+CSE can test it and agree to it :p There is also the issue with having to keep track of 2 separate coordinates for the coin and clearing the coin. This, surprisingly, used up a lot of variables to make.

163
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 24, 2013, 04:40:27 pm »
No idea. :<

Update so far today:

Win detection works and is confirmed on at least 3 directions, so I'm going to assume it's fully functional. I will be doing finalizing tests, of course.

I'm going to add some text here and there to kind of fill in the emptiness (since I'd like to have a title and who it's by on the screen somewhere) plus I need to make it so that when it is won, it will clear the tokens out and let you start over.

I think I might scrap the AI idea I had. That's going to severely bloat the code. I might give it a shot for a future version, who knows.

Edit:



So, what I have left to do:

1. Make it so it will clear out the spaces that are used

2. Make it so you keep on playing instead of dropping out of the program

3. Make the tokens fit the holes better

Thoughts?

164
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 23, 2013, 05:09:12 am »
Dapian, it doesn't work. It was removed because they added the color syntax to it. The circle drawing routine is actually faster than what it used to be, though.

As to my project, I've started in on win detection. Going to be fun to implement. :p

165
TI Z80 / Re: TI-84+CSE: Connect 4
« on: March 22, 2013, 10:10:43 am »
No, it's a custom thing Kerm set up for me, draws the boxes with empty circles, and there is a filled circle routine posted in the basic routines section on Cemetech. The fast circle trick does not work on the CSE. :<

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