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Messages - tifreak

Pages: 1 ... 110 111 [112] 113 114 ... 183
1666
TI Z80 / RPG Starter Kit
« on: March 19, 2006, 12:24:00 pm »
lol, it is all the optimizing that went into it, and its ability to be extremely simple. ;)wink.gif

Complicated code means slower stuff, usually...

1667
TI Z80 / RPG Starter Kit
« on: March 19, 2006, 05:12:00 am »
I have finally gotten around to updating the file!!!1!1

Check it out and tell me what you think of the new developer's guide: http://tifreakware.calcgames.org/83plbmisc.htm

1668
Pokémon Purple / Oh no!
« on: March 19, 2006, 05:01:00 am »
Umm... That is odd... I know I uploaded the right one... And no, the game is being built on an 84...

Are you downloading it from ticalc, perchance?

1669
TI Z80 / Mana force 2 in english...
« on: March 18, 2006, 04:37:00 pm »
You realize as you go through the code, you will start askin yourself "What in the world was I thinkin when I made this?!?" lol

1670
Pokémon Purple / Oh no!
« on: March 18, 2006, 04:35:00 pm »
lol, it appears right over the dialogue box! :)smile.gif Start up the game, and select "Continue", and you will see it, whether you have a saved game or not...

1671
Pokémon Purple / Oh no!
« on: March 18, 2006, 09:20:00 am »
It is the sprite that appears when saving and loading. It is something that the original games didn't have, anyways. ;)wink.gif

1672
Pokémon Purple / Oh no!
« on: March 18, 2006, 02:50:00 am »
Umm, might I ask why? (Not being sarcastic, but I truly do not understand your reaction...)

1673
Pokémon Purple / Oh no!
« on: March 16, 2006, 04:51:00 pm »
But it will be a lot less! Instead of having lists LP###, I will have a few lists, with that many. Trust me on this, because it won't take up all the names, it will be that much less in memory consumption...

1674
Pokémon Purple / Oh no!
« on: March 16, 2006, 04:08:00 pm »
No, instead of having a bunch of lists (151 for all the Pokemon) I will have the neccessary amount of lists that would cover each stat, and each list have 151 elements to that. :)smile.gif Be less confusing, in the longrun...

1675
Pokémon Purple / Oh no!
« on: March 16, 2006, 11:50:00 am »
Going inside buildings is next, which I also plan on working on the map and making a much large dent on that. I can't really start in on a battle system until I figure out how I am going to do the data, which thanks to cemetech, I might have a better idea now...

1676
TI-BASIC / hex->sprite converter
« on: March 16, 2006, 11:50:00 am »
Agreed. :)smile.gif

1677
Pokémon Purple / Oh no!
« on: March 16, 2006, 07:31:00 am »
That sux...

Anyone else tried it yet??

1678
Pokémon Purple / Oh no!
« on: March 16, 2006, 02:14:00 am »
Well darn... :(sad.gif

I am thinking about going with the other 83+ emulator (Not VTI) that uses the GTK, so maybe I will have better luck with that...

1679
Pokémon Purple / Oh no!
« on: March 16, 2006, 02:02:00 am »
 XDgni.gif

Bwahahahahahahahah!! :evil:devil.gif

I just wanted to make sure I got someone's attention. ;)wink.gif

And as to pindurti, is that what the problem is? I will have to see about putting it all on my laptop then, because my new comp doesn't have graphlink yet... Or I might just install graphlink... :)smile.gif

Besides, if that is the only problem, then I might be able to make an animated screenshot! I have had the same errors with pindur thus far...

1680
TI-BASIC / hex to sprite converter!
« on: March 16, 2006, 01:59:00 am »
That is because I was busy with Pokemon, I have yet to get AOD83+ back out to do anything with. I might do that tonight though... And thanks, I will see what the differences are and might add them...

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