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Messages - tifreak
Pages: 1 ... 111 112 [113] 114 115 ... 183
1681
« on: March 16, 2006, 01:57:00 am »
You could, but then you wouldn't have the documentation for it either...
Speaking of which, I need to make sure I include Resoure's documentation this time...
1682
« on: March 15, 2006, 04:43:00 pm »
1683
« on: March 15, 2006, 04:40:00 pm »
1684
« on: March 15, 2006, 04:01:00 pm »
Hell has just froze over!!!! We are all gonna die!!!!   I actually got it out on the day I said I would.  http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zipI want you to check everything out, let me know if you find any errors.   Oh, and if there is a special 16x16 sprite, that would not normally be in a Pokemon game. Can anyone identify it?? Also, please give me your honest opinion on what you think about it...
1685
« on: March 15, 2006, 01:17:00 pm »
Actually, they are all set up so you upload all files in the archive folder to the archive, and all files in RAM to RAM. Once this game is complete, it will be recommended that you have no other file on the calc, and a fresh set of batteries.   Right now, I am ironing out bugs...
1686
« on: March 15, 2006, 11:08:00 am »
lol, I am sure it will be much bigger when the game is done...
1687
« on: March 15, 2006, 10:57:00 am »
Well, I am going to release it seperately from Pokemon, after I make up some documentation on it. And thank you for replying to the topic.I was wondering if I was being ignored... 
1688
« on: March 15, 2006, 10:52:00 am »
Well, I am ironing out some bugs in the save/load feature, which seems to be a problem with the integration into the rest of the program. (I make the code in a prog, like prgmA, and then copy it to the main stuff...)
I am still fairly confident about releasing this tonight...
1689
« on: March 14, 2006, 09:19:00 am »
As posted in my Pokemon Topic, I finally got one to work, then Weregoose handed me a severly optimized one.   With his permission, I am going to mod it to identify 8x8 and 16x16 sprites, and display them. After that is worked out, I will release a version to ticalc, calcgames, my site, and UTI. Expect it the same time Pokemon makes its next appearance... 
1690
« on: March 13, 2006, 03:51:00 pm »
Still shooting for Wednesday... Working on the save/load routines now...
1691
« on: March 13, 2006, 10:30:00 am »
Well, this way, you don't have to keep going through the (Now) awesome intro. 
1692
« on: March 13, 2006, 05:51:00 am »
Thanks.   I am really glad that I have kept going with this project, as the one in development on maxcoderz has stopped... Or so it seems anyways... I have decided that my primary focus will be to make it save and load data, and read from signs to a point that will not cause an error. I will release the next version, hopefully by Wednesday.   That is, if things go well tonight...
1693
« on: March 11, 2006, 04:39:00 pm »
Hopefully I can get some more screenshots of Pokemon on Sunday, and they can be posted as well. 
1694
« on: March 11, 2006, 04:24:00 pm »
Well, that pic brings me one step closer to completion for the next demo... What is left for the Menu... Item selection (Will probably do something cool, like if the next selection is =0, skip that selection. Use < and > to move between "pages".   ) Save (This is sorta worked out on paper right now, though I still have a little bit left to do. Implementing this shouldn't be overly hard...) After that, is the signs, and the inside of buildings. Not too much longer now... After I get the menu complete, I could release the next demo, to those that PM me... :evil:  You would just have to make sure you didn't try to read from the signs... 
1695
« on: March 11, 2006, 04:16:00 pm »
They be the "Gym Leaders".   When you beat one, the face is replaced with the pic of the badge you were awarded. I will place that in there, once I get the battle system going, and the first gym programmed in...
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