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Messages - tifreak

Pages: 1 ... 113 114 [115] 116 117 ... 183
1711
TI Z80 / AOD83pl
« on: March 01, 2006, 02:08:00 am »
Yeah, the load feature, I need to fix that as well...

And
I wonder what is up with the clearing the left cursor, since it worked before...

1712
TI-BASIC / hex to sprite converter!
« on: March 01, 2006, 02:07:00 am »
Weregoose optimized it. I will post it later...

1713
TI-BASIC / hex to sprite converter!
« on: February 28, 2006, 05:25:00 pm »
I am proud of myself, after 4 failed attempts, I finally got the bloody thing to work!!

http://tifreakware.calcgames.org/downloads/bspritedemo.zip

What do you think? Run prgmE to make it work... It will display 2 preloaded 16x16 sprites. :)smile.gif

Now this motivates me to get back onto Pokemon... Also, this program is just to give an idea on what the NPCs and what not will look like, and will hopefully be replaced by Kerm's asm routine...

1714
TI Z80 / AOD83pl
« on: February 28, 2006, 08:43:00 am »
Thanks, According to Kerm, the game runs a whole lot faster now. :)smile.gif

1715
TI Z80 / AOD83pl
« on: February 28, 2006, 03:51:00 am »
Well, I went through all the programs, and I going through them once more, to make sure that I didn't miss anything. :)smile.gif So far, I have cut around 2500 bytes off the overall game, and will hopefully take off some more today. :)smile.gif If things go well, I will release a new version around lunch time, when I can get to a comp...

Ok, here is the before and after of the program sizes:

AOD - 708 - 618
D3AR - 345 - 338
D3BA - 585 - 563
D3BB - 1505 - 1440
D3BE - 175 - 129
D3BF - 1179 - 1078
D3CS - 616 - 524
D3DE - 81 - 66
D3EN - 2611 - 2540
D3EX - 838 - 822
D3GA - 597 - 452
D3HP - 816 - 816
D3IN - 283 - 279
D3ME - 407 - 360
D3PL - 3139 - 2891
D3SC - 2386 - 1561
D3SH - 346 - 340
D3SS - 1030 - 1019
D3ST - 334 - 326
D3VI - 597 - 569
D3EC - 120 - 121

Totals: 18,971 - 16,852= 2,119 bytes saved. :)smile.gif

I will rewrite the readme file, rezip the file and upload to ticalc and calcgames. :)smile.gif It will most definitely be available for download at my site first though...

And if you want to Kevin, you can upload it to your site...

Edit: Completed! http://tifreakware.calcgames.org/ainfo/2.htm

What do you think??

1716
News / Super Mario 68k
« on: February 28, 2006, 02:14:00 am »
Go around on ticalc and look at some of the screen shots for the 89 assembly games. You will be quite shocked... Or look at a site called Time to Team (Look in the links section, I know it is here...) Their games are jaw dropping...

1717
News / Super Mario 68k
« on: February 27, 2006, 08:47:00 am »
I know what you mean! :Dbiggrin.gif

I am so glad that I was able to get him to join TI-Freakware...  XDgni.gif

1718
News / Super Mario 68k
« on: February 27, 2006, 07:23:00 am »
A demo is soon coming! :Dbiggrin.gif

Read more about it:

http://s4.invisionfree.com/TIFreakware/index.php?showtopic=235&st=0&

1719
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: February 27, 2006, 07:12:00 am »

       
I believe that is the old way of spelling it, or maybe the old English way... (From Europe)  

       
         THE POST
     

1720
TI Z80 / AOD82
« on: February 27, 2006, 05:54:00 am »
lol, not a problem! :)smile.gif I have shaved off quite a bit of mem used thus far, and I still have around 8 more progs to go...

1721
TI Z80 / AOD82
« on: February 27, 2006, 05:35:00 am »
Most of it is very simple, so help really isn't needed, as I went through half the game yesterday in about an hour... Thanks for the offer though. :)smile.gif

If you want, you can look at the code after I re-release it. :)smile.gif

1722
Pokémon Purple / Progress
« on: February 26, 2006, 04:10:00 pm »
Yeah, a little bit... I will see if I can figure it out. Thanks for the info. :)smile.gif

1723
TI Z80 / AOD82
« on: February 26, 2006, 03:52:00 pm »
Well, the 83+ optimized version will soon be released, as I only have 10 more programs left to optimize on it...

1724
TI Z80 / AOD82
« on: February 26, 2006, 10:43:00 am »
AOD82 has been posted! :)smile.gif

http://tifreakware.calcgames.org/ainfo/92.htm

If anyone has a TI-82, please let me know if you encounter any problems.

1725
TI Z80 / AOD82
« on: February 26, 2006, 03:43:00 am »
I will try to after I optimize the 83 and 83+ versions. :)smile.gif

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