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TI Z80 / TI-Freakware stuff
« on: February 23, 2006, 03:04:00 pm »
Well, if you make something that is worth noting, please feel free to upload it...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1741
TI Z80 / TI-Freakware stuff« on: February 23, 2006, 03:04:00 pm »
Well, if you make something that is worth noting, please feel free to upload it...
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Other Calculators / Maxcoderz problem?« on: February 23, 2006, 02:58:00 pm »
I don't think it really matters to me, as most of my posts are ignored there, except by people who post here, at cemetech, or at my site.
I don't really think I will be spending much more time there... 1743
TI Z80 / TI-Freakware stuff« on: February 23, 2006, 02:49:00 pm »
Sorry to dp:
I added a page so anyone with a tutorial can now upload it for me to review and add. ![]() ![]() http://tifreakware.calcgames.org/uploadt.php 1745
Other Calc-Related Projects and Ideas / List of Spells« on: February 23, 2006, 06:16:00 am »
That is what I would do... I had a list going in the TI-City topic on my forum, with a bunch of spells... One of these days I will add them to the game...
![]() ![]() 1746
Other Calculators / Maxcoderz problem?« on: February 23, 2006, 03:11:00 am »
And TI-Freakware...
![]() ![]() Though it is quiet over there... ![]() ![]() 1747
Other Calculators / Maxcoderz problem?« on: February 23, 2006, 02:41:00 am »
Well, I saw that they have a new forum, but I cannot view any of the topics!! Does anyone else have this problem??
http://kvince83.tengun.net/maxboard/index.php 1751
Bug report: 2/22/2006
Unresolved Bugs: None, at the begining of the second tower Resolved Bugs: -Displays list element instead of defense amount -Displays list element instead of EXP gained -Does not detect event routine -When enemy doesn't have MP, keep mp subroutine away from the AI -Text for village needs moved up and option 5 needs centered -Shop uses WC (clearing routine) instead of WT (Waiting routine) -Inn option 1 is too high on the screen -Can't talk to king; missing an End statement %) ![]() -Selecting magic from menu causes syntax error, magic does not work -Can use items, but does not remove them once used -After using magic, calc automatically attacks enemy again -Does not add Ether when won from a battle -Chest 1, tower 1 does not work; missing and statement %) ![]() -Enemy casts more than one magic if able to -EXP/Levelup system not equating correctly -Load data not detected if kiiled; was pulling from wrong list element -Enemy data error; used ( instead of { for enemy list data -Level always goes to 55 -Syntax error; didn't place " before text -Village system, Inn does not work, pressing 3 to leave shop takes you to gossip -Upgrading armor takes you to shop -Leave option does not work for armory; forgot to code in! %) ![]() -Does not teleport from king; changed wrong variable -Map data E=6, F=1; did not store to correct variables -Map data E=5, F=6; Forgot End statement %) ![]() -Map data E=6, F=8; Forgot : between Then and o-> A %) ![]() -Map data L1(5)=1 is supposed to be L1(1)=5... Anything with an :roll: at the end means it was a stupid mistake... ![]() ![]() 1752
TI Z80 / TI-Freakware stuff« on: February 22, 2006, 05:21:00 am »
No, I haven't had time to mess with making another one, and to tell you the truth, I am no good at it... :cry:
![]() But then, TI-Freakware's color scheme is black and green... ![]() ![]() 1753
TI Z80 / TI-Freakware stuff« on: February 22, 2006, 04:09:00 am »
Working with Cemetech, I am trying to create an error FAQ for the calcs (so far for just the 83 series) that would give hints and tips on how to correct certain problems the user or programmer might encounter. If you would like to contribute, go to: http://www.cemetech.net/forum/viewtopic.php?p=23248#23248
If you would like to see a compiled list, go to: http://s4.invisionfree.com/TIFreakware/index.php?showtopic=227&st=0last Please note that the completed version will be on black background, with a better shade of those colors. ![]() ![]() 1754
Pokémon Purple / Progress« on: February 22, 2006, 02:17:00 am »
Well, crud... I know what I could do. I could use the setupeditor, and each list be numbered 1-151 (Unless they are evolving, then they would have to somehow retain the original number... Or maybe I could just have it move up as well...)
*sigh* This is gonna be so blasted complicated... ![]() ![]() I am just gonna get the basic list set up, so I can finish up the ingame menu, and make the continue function work. After that, maybe I will continue with the maps... 1755
TI Z80 / TI-Freakware stuff« on: February 21, 2006, 07:29:00 am »
Oh yeah, i knew I forgot something... 0_0
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