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Messages - tifreak
Pages: 1 ... 116 117 [118] 119 120 ... 183
1756
« on: February 21, 2006, 06:02:00 am »
1757
« on: February 21, 2006, 04:19:00 am »
I updated the "look" of the tutorials page. Please give me some feedback.. http://tifreakware.calcgames.org/tutorials.htmI more or less sectioned it off, as I will soon be hosting tutorials for the 86 assembly, and there is a couple sound tutorials that tenniskid is working converting that was made by greenorange a while ago... And yes, he gave me permission when it came out to get them posted...
1759
« on: February 20, 2006, 07:52:00 am »
That is kinda the problem... Unless I leave off some stats... There will be 151 save lists, if someone were to just catch one of each. The save lists, if I were to just combine it, would be massive... I also think I know how I am going to do moves, that is fairly easy, as each move will have a corresponding number. That will make it less hectic. So far, I am thinking about taking off the SP stats, as I never really saw them work with anything in the original game anyways. I will have to have a basic stats, like hp, att, def, evasion, accuracy, and the pp of each move. The others might not make it on there...   Stats will be in lists, I was just meaning that it would be cool for self modifying code, as you could just store the stats in a program when not in a battle...
1760
« on: February 20, 2006, 07:37:00 am »
looks nice... but a question. The planet is habitable, correct? Should there not be something in the screenie to indicate that?   Stars would be nice too, if that would be possible...
1761
« on: February 20, 2006, 07:33:00 am »
I would need something more permanent than that...   Thanks though...
1762
« on: February 20, 2006, 07:15:00 am »
Well, I am working on the lists, because no matter what I do, the lists are extremely important. I think for the events, I am just going to do Strings, and hope for the best. Stats on the other hand, for the Pokemon, are gonna be another matter entirely... Too bad BASIC doesn't do self-modifying code like ASM can...
1763
« on: February 20, 2006, 07:14:00 am »
Or more...   :evil:  I am itching to get back to programming TI-City... Bah, I don't want to take on anymore projects for quite a while...
1764
« on: February 20, 2006, 05:59:00 am »
Cool.   Once I get back on TI-City, I have to create a catacombs for under the city, that will have at least 3 dungeon type areas...   I have no idea how big I will be making them...
1765
« on: February 20, 2006, 05:56:00 am »
I see... That is about the same thing I was thinking, so it is nice to know that I am definitely on the right track! 
1766
« on: February 20, 2006, 05:54:00 am »
I shall download this tonight! I have an 83+ with nothing on it, so I can get right on it... 
1767
« on: February 20, 2006, 05:52:00 am »
I have 2 TI-89s.   And an adapter, so I would love to do some testing... 
1768
« on: February 20, 2006, 05:50:00 am »
Yes, ascii characters... When they talk (And when kerm fixes his routine) it will show a pic of the NPC above the dialogue box.   @CDI: Have you tried to make moving NPC's in BASIC? Just curious if you had, then I would like to compare notes...
1769
« on: February 19, 2006, 05:38:00 pm »
It's ok.   They always said the perfect woman comes in Red, why not the perfect site?   lol But it does look great. I still have a few more buttons to change on mine that I never finished...
1770
« on: February 19, 2006, 05:29:00 pm »
I like.   Nice soft shade of red...
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