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Messages - tifreak

Pages: 1 ... 120 121 [122] 123 124 ... 183
1816
Pokémon Purple / Progress
« on: February 08, 2006, 07:23:00 am »
That might be possible... I don't know. Right now, it is important to make the game a game, instead of a walking engine demo...

1817
Pokémon Purple / Progress
« on: February 08, 2006, 02:21:00 am »
Doubtful, I will need all the available strings/lists/memory that I can get...

1818
Pokémon Purple / Progress
« on: February 07, 2006, 10:25:00 am »
Bah... <_<dry.gif:Pblah.gif

Gonna try to write down all the lists on paper so I can make the save function when I get to the in-game menu tonight...

1819
And mode makes a nice teacher key... :Dbiggrin.gif

1820
Other Calc-Related Projects and Ideas / Progress
« on: February 07, 2006, 08:29:00 am »
How large is the code between the loop start, the getkey & values, and the End? If it is huge, you might want to delegate some of the code to subroutines... The smaller the loop, the faster the getkey response...

1821
Pokémon Purple / Progress
« on: February 07, 2006, 07:35:00 am »
lol, I doubt that would help...

Did you get a chance to try the newer demo?

1822
Humour and Jokes / Special High Intensity Training
« on: February 07, 2006, 07:17:00 am »
I ought to make an official page for this... :Pblah.gif:rofl:rotfl.gif

1823
Pokémon Purple / Progress
« on: February 07, 2006, 07:14:00 am »
Oh, I will figure something out. :Dbiggrin.gif And yes, There will be a considerable amount of data to store. That is what has me worried...

1824
Humour and Jokes / Special High Intensity Training
« on: February 07, 2006, 04:29:00 am »
lol. :)smile.gif

I had originally done this for my tech school that I was going to, and the Administrator there took it away. I of course thought I was in a heap of trouble, but the next day, every teacher had a copy posted on the wall... :Dbiggrin.gif

1825
Pokémon Purple / Progress
« on: February 07, 2006, 04:26:00 am »
Ok, the above plan has been selected, but wont take effect until I make it to where you can save...

1826
Humour and Jokes / Special High Intensity Training
« on: February 07, 2006, 04:04:00 am »
user posted image

To: All Staff and Moderators:
Subject: Special High Intensity Training

In order to insure that we continue to produce the highest quality work possible, it will be our policy to keep all Omnimaga Staff well trained through our Special High Intensity Training program (S.H.I.T.) We are giving our employess more S.H.I.T. than any other programming group on the web.

Should you fell that you are not recieving your fair share of S.H.I.T. on the job, please PM an Admin. You will be placed at the top of the S.H.I.T. list for special attention.

All of our Admins are especially qualified to see that you get all the S.H.I.T. you can handle, at your own pace, of course.

If you consider yourself to be trained enough already, you may be interested in helping us train others.

We can add you to our Basic Understanding Lecture List - Special High Intensity Training (B.U.L.L. - S.H.I.T.)

If you have any further questions, please PM them to our Head Of Training - Special High Intensity Training (H.O.T. - S.H.I.T.)

Sincerely,
Boss In General - Special High Intensity Training (B.I.G. - S.H.I.T.)

1827
Other Calc-Related Projects and Ideas / Layout for the game
« on: February 07, 2006, 02:38:00 am »
You better start working on it mathstuf, or my game will make it out before yours... :Pblah.gif:Dbiggrin.gif

1828
Pokémon Purple / Progress
« on: February 06, 2006, 02:02:00 am »
Options menu completed. Working on the Continue option. I also made all the text caps for the main menu, and shaved off 16 bytes in the process... :)smile.gif


Update:

Made attempt at the Continue function, the asm prog that is supposed to check status of variables isn't cooperating with me. This is rather irritating, but maybe I will have some good news tommorrow...

Update 2:

I think I will scrap the idea of the asm program, and just have a save slot stored. All it will simply do is start you where the New game would send you after the intro...

1829
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: February 04, 2006, 11:09:00 am »

       
Wow... That is impressive!! :)smile.gif

I have no idea how many dialogues are gonna be in my game... It might compete with yours word wise. :Dbiggrin.gif:Pblah.gif

       
         THE POST
     

1830
Pokémon Purple / Progress
« on: February 04, 2006, 10:56:00 am »
QUOTE
Methinks that the intro text displays too slow...
But that
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