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Messages - tifreak

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1846
Well, I hope my tutorials helped somehow... I think I state in that particular tutorial that I highly recommended strings anyways... But to each their own. :)smile.gif

Do you have any screenshots yet? How about a story line?

1847
Other Calculators / Accepting Tutorials
« on: February 02, 2006, 07:12:00 am »
I will do the change to html, because Kerm gave me some cool code to work with, to kind of "Block" code, you know how you would use the [ code] comments? :)smile.gif

Makes it look all fancy and stuff... :Dbiggrin.gif

1848
Site Feedback and Questions / McDonald's
« on: February 02, 2006, 06:07:00 am »
Let's see, the current ad headlines:

Budget Web Hosting

2005 November Calendar

Are you a Slacker Mom?


:lol:bounce2.gif

1849
Other Calculators / Accepting Tutorials
« on: February 02, 2006, 06:00:00 am »
Thank you. :)smile.gif I truly hope so. I cleaned the page up a bit, as per requested by axcho. I have done everything he asks, so I am sure it will be officially posted sometime today...

1850
Other Calculators / Accepting Tutorials
« on: February 02, 2006, 02:04:00 am »
Sure thing. Make sure to try and comment the code and explain it though... :)smile.gif

1851
Other Calculators / Accepting Tutorials
« on: February 01, 2006, 05:12:00 pm »
No, that was by elfprince, and is at

http://tifreakware.calcgames.org/nolib.htm

This is slightly different, and has some info the other did not. :)smile.gif

1852
Other Calculators / Accepting Tutorials
« on: February 01, 2006, 04:54:00 pm »
Axchos' 2d sprite tutorial is now at 99%, the last 1% is his approving the file. :)smile.gif

http://tifreakware.calcgames.org/2dsprite.htm

1853
Miscellaneous / My Job
« on: February 01, 2006, 01:39:00 pm »
22, I have been running a wrecker since I was 8, and driving (on the interstate) since I was 14.

And I don't know about the blue car, they were listed as critical last we heard...

1854
Miscellaneous / My Job
« on: February 01, 2006, 01:24:00 pm »
New pics, after quite a while of drought... same link as above...

1855
Miscellaneous / this is for xlibman and kalan_vod
« on: February 01, 2006, 01:21:00 pm »
I understand how you feel. I too was always trying to think of other people all the time. After being hurt constantly, I gave up on them. I came to the realization that I am a person that simply has higher morals than most people, and I care what happens to people in general. But people take advantage of that, and of you, and don't care what happens to you, only that they get what they want.

What helps? I read books. I throw myself into them, making myself the main character, and completely focus on it. If you like medeval books, please look into Terry Goodkind. Believe it or not, he actually kept me from doing the deed.

And do not think people do not care about you. You are one of the few friends that I have on the net. You have a lot of people I am sure care there, like your family.

If nothing else, take up other interests, that will make you focus completely on the hobby. That is what I found that works.


I really hope you do nothing drastic, my friend.

1856
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: January 30, 2006, 05:06:00 pm »

       
Wow... This makes me want to get back to work on TI-City... Too many projects... <_<dry.gif

       
         THE POST
     

1857
TI Z80 / OPS Group Project
« on: January 28, 2006, 05:44:00 pm »
Not tellin you how to run things, but...

For(A,1,100
randInt(0,1
If not(Ans:Ans+1->C
If Ans:Ans+1->D
End

This might have been a little more fair in the deciding process...

1858
Pokémon Purple / Progress
« on: January 28, 2006, 05:13:00 pm »
Ok, thanks. :)smile.gif

I will play around with it, and see what I like best...

1859
Pokémon Purple / Progress
« on: January 28, 2006, 02:51:00 am »
QuoteBegin-MathStuf+24 January 2006, 21:12-->
QUOTE (MathStuf @ 24 January 2006, 21:12)
Or, to save space, find a way to extract bits from a decimal number. 33 flags can be stored in any number up to 2^33 and that takes 18 bytes for storage compared to 44 bytes for a string with the same amount of bytes. I may be able to write a BASIC routine that can test whether a single flag in a decimal number is set or not. If you have enough flags, it will pay off for itself in memory later.

Flag Check:
c1-->
CODE
ec1
// F is the flag to check
// 1 is returned in S if it's set, 0 otherwise

// Save the flag so we don't modify it
LFLAG(1+iPart(F/33->G
// Move from the left most bit in the flagkey
// to the right so that they don't interfere
// with the flag we're looking for
For(A,33,33-33fPart(F/33),-1
// If the flag is larger than the power, the flag at that value is set
2^AS
// Subtract that value off of the temporary value
G-S2^A->G
End
c2
ec2

Set:
c1
-->
CODE
ec1
// If that flag isn't set, set it by adding
// the value of that flag within the flagkey
LFLAG(1+iPart(F/33))+not(S)2^(33-33fPart(F/33->LFLAG(1+iPart(F/33
c2
ec2

Unset:
c1
-->
CODE
ec1
// If that flag is set, unset it by subtracting
// the value of that flag within the flagkey
LFLAG(1+iPart(F/33))-S2^(33-33fPart(F/33->LFLAG(1+iPart(F/33
c2
ec2

Flip:
c1
-->
CODE
ec1
// Subtract the flag if it's set, add it if it's not
// (2S-1) is -1 if the flag is unset (adds to the flagkey)
// (2S-1) is 1 if the flag is set (subtracts from the flagkey)
LFLAG(1+iPart(F/33))-(2S-1)2^(33-33fPart(F/33->LFLAG(1+iPart(F/33
c2
ec2

I've fixed the code to work here (I'm too used to arrays starting at 0 now because of C). I also condensed it a bit. Hope this helps clarify.

EDIT: Wow...I messed that up between editing/making new post...  

 Ok, the code stores an 8 digit number from the get-go in to LFLAG(1, which I guess this is supposed to do?

The unset code needs a not( like the set code does, so it works.

I am just unsure how this is supposed to slim things down... :(sad.gif

1860
Other Calculators / Accepting Tutorials
« on: January 27, 2006, 11:43:00 am »
You aren't supposed to make an entry to promote something like a site. At least this is what I was told. I am not really worried about it, because I get around 20 hits a day off of ti-wiki pages...

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