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Messages - tifreak

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196
Pokémon Purple / Re: Progress 2012 [PP]
« on: October 01, 2012, 10:05:12 pm »
I didn't think there would be before, but the editing of benryve's program is going to make that possible now. :)

197
Pokémon Purple / Re: Progress 2012 [PP]
« on: October 01, 2012, 09:11:52 am »
Thanks! Going to try to add the pokeball wiggling later on, see how that looks.

198
Pokémon Purple / Re: Progress 2012 [PP]
« on: September 30, 2012, 07:45:30 pm »
Thanks shmibs :) I think I'm going to stick with that animation myself.

199
Pokémon Purple / Re: Progress 2012 [PP]
« on: September 30, 2012, 01:48:25 pm »
I hadn't posted this one here yet:



Closing in on making it look like the pokemon may or may not get caught! :D

Edit:



This is with the 'cloud' that happens when the pokeball pops open to get at the pokemon. Thoughts?

200
Pokémon Purple / Re: Progress 2012 [PP]
« on: September 30, 2012, 12:07:17 pm »
Well, we didn't have the source file, they had to edit the binary and recalculate the checksum. lol Doing what you suggest would require a rewrite of the program, since benryves hasn't been active for a month.

201
Pokémon Purple / Re: Progress 2012 [PP]
« on: September 30, 2012, 11:12:32 am »
Oh hey, would you look at that, I'm still alive.

With the help of KermM and JamesV, benryve's sprite routine was slightly updated to xor instead of or. Pending any of you know what that means. lol

Anyways:



Well, it didn't turn out as badly as I thought it was going to. However, seems my hex was a bit wibbly-wobbly there on sprite 3. Going to have to fix that.

Edit:



That better? :)

Edit2:



Thoughts? I'm considering making the bounce happen a couple of more times with a 'stationary' pokeball, then have it open, sort of.

202
Pokémon Purple / Re: Progress 2012 [PP]
« on: July 11, 2012, 07:03:17 pm »
Each item is stored on a single line in an appvar. While the overall is going to be huge, each individual is actually very small. And trying to get all that figured out like your saying for 118 items would break me. Plus, I've already went and got all this other done..

204
Pokémon Purple / Re: Progress 2012 [PP]
« on: July 11, 2012, 04:33:11 pm »
wow how long have you been working on this project O_o is it all BASIC/

I dunno, 7 years in September, I think.

And it's like 98% BASIC. I'm using Celtic 2, Resource, a program to post the pokemon sprites and a list to string converter. Everything else is completely in BASIC, though. :)

Thanks aeTIos :)

205
Pokémon Purple / Re: Progress 2012 [PP]
« on: July 11, 2012, 07:53:25 am »


Confirmed working.

Yes, I know it didn't clear the status properly, that's the fault of ZPP (which is fixed). And by fixed, I mean I fixed the placement of the status messages when switching a Pokemon from the party out to the battles. And I fixed that annoying ass bug that was plaguing me. Hooray for thinking I did something and totally not having done it. :/

Wrote the code out for the Leaf Stone to the point that it says it cannot be used during battles.

Copied the code from Elixir for Max Elixir. Made some of the changes so Max Elixir will work properly, plus I found a few optimizations in the Elixir code I can do to knock maybe 100 bytes off.

206
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 29, 2012, 07:50:47 am »
Fixed the issue with the ERR ARCHIVED bit. Seems I programmed in the unarchive bit twice in the same If Then segment. Whoops.

Also, coded in Ice Heal for the battling pokemon, and found I had missed 2 more items in the list. Seems I should go through my list and do a full comparison and see if I've missed anything.

I'm not sure what you mean, DJ. Are you talking about the screen where you select which pokemon to use an item on?

207
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 28, 2012, 07:58:03 am »


This better? :)

You'll see from the screenshot that I've already healed pikachu, and it works properly on the other pokemon. Now to figure out why when I back out of the party screen to the battle screen I get ERR: ARCHIVED.

208
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 27, 2012, 10:51:23 pm »
Thanks, that's a heck of an idea.

I don't remember much about getting my pokemon up to 100, that was ages and ages ago. I'll take a look at implementation next time I pop open the code for the party system.

209
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 27, 2012, 10:21:31 am »
Hm, they did go to 100, didn't they?

Well, it will just overwrite the border, because I'm not too concerned with it. Who is going to spend the time to level them up that high on with this game? :p

And yep! I'm not going to give up on this game if it can at all be helped!

210
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 27, 2012, 09:26:55 am »


This is where I'm at so far. The display for the pokemon with less than 100 hp is messed up because I've not fixed the display for the pokemon party to align the hp values properly. I'll try to do that later today.

It also doesn't seem to save its hp after it's been healed. I'll look into that after I get the alignment stuff fixed.

Enjoy the screenshot!

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