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Messages - tifreak
Pages: 1 ... 132 133 [134] 135 136 ... 183
1996
« on: January 10, 2006, 04:21:00 pm »
You're best bet, either dual up on Pistols, because they pack quite a punch, or use the plasme rifles, they will take the elites shields down almost as fast as they take yours down.
Me and my bro spent two weeks on that area alone...
1997
« on: January 10, 2006, 03:56:00 pm »
Mathstuf is the bomb, he sent me a bunch of images to use with Graphics Studio, so I will basically put the ones I need down on paper.   Just have to see how many I will have that I want/need to use... Oh yes, Ash is the perfect replica of the gb version, I followed it very carefully... 
1998
« on: January 10, 2006, 03:17:00 pm »
I guess you know what hex is, don't you? Well, if not, hex to binary equates as four pixels, in relevant terms, so I will be able to store the hex for a sprite in a string, and use the info in the string to display the pic.   QUOTE | I've told you before: if you need anything for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16. |
lol, well, do you have the 16x16 pics of all the pokemon and people that appear on the map? This is how most of the battle/npc talking graphics will be...  What do you think? (I know, I need to fix Prof Oak, he isn't fat enough >D  )
1999
« on: January 10, 2006, 08:43:00 am »
QuoteBegin-xlibman+10 January 2006, 11:59--> QUOTE (xlibman @ 10 January 2006, 11:59) | splitted from pokemon discussion (since its ASCII)
awesome this should be useful for mathsdtuf pokemon 68k i think |
It isn't all gonna be ascii, I am hoping to implement battles with Pokemon 16x16 graphics, and I already have some of the NPCs as 16x16 graphics...
2000
« on: January 10, 2006, 08:41:00 am »
2001
« on: January 10, 2006, 05:00:00 am »
It's ok, you were a tremendous help with the title screen already. 
2002
« on: January 10, 2006, 04:52:00 am »
I know. But, I that would probably be the easiest/best way to get the pokemon pics in the battle program... If anyone would be willing to do just a few, that would help tremendously   Edit: No, I got my old gameboy out, so I could see each pixel, and the characters were 16x16, if I counted correctly. And they have some of the Pokemon in smaller than 16x16...
2003
« on: January 10, 2006, 04:45:00 am »
He said he could whip it up really quick, so that is taken care of. That should make that part of the game smaller, and I might be able to include a lot more of the characters that I thought. I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge? 
2004
« on: January 10, 2006, 04:34:00 am »
WTF? I searched for an hour looking for it... Technology and search engines hate me :cry:  Everytime I try lookin for stuff for calcs, I get pages full of pr0n... 
2005
« on: January 10, 2006, 03:40:00 am »
Thanks. Did you know bill nagel no longer has an author page at ticalc? And none of his games are present there either?
2006
« on: January 09, 2006, 04:44:00 pm »
I can't wait.   @calcul831415: Create a geocities account, download to it. Then get new comp, download from it. you get 15mb of space... If you need more, make another account.   I have 5 floating around... THE POST
2007
« on: January 09, 2006, 04:38:00 pm »
I am half tempted to email him, see if I get an answer... Edit: Well, this gives it away: QUOTE | Skills
2008
« on: January 09, 2006, 04:24:00 pm »
Wasn't he the one that made the cool mario game for the 86? And Penguins? If that is the case, I think I might have found his new page, though it hasn't been updated since 5/4/05. He doesn't have anything calc related, so I don't know if it is the same guy... http://billnagel.com/index.php
2009
« on: January 09, 2006, 03:48:00 pm »
Well, on graphpaper, I now have Prof Oak, Ash and Gary down on 16x16 sprites. Sometime tommorrow, I should be able to post a couple screenshots. Sadly, I have been running my tail off in the wrecker today, and didn't get as much done as I had hoped.
One thing that I am hoping for is Kerm to let me have is 16x16 hex to sprite routine, so I can make the people show up fairly quickly. If he doesn't I will just have to use lines and stuff...
2010
« on: January 09, 2006, 07:23:00 am »
Yeah, but this guy was still consious.   All the paramedics did was warm him up and send him home, so nothing was shut down that they could see.
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