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Messages - tifreak
Pages: 1 ... 136 137 [138] 139 140 ... 183
2057
« on: January 07, 2006, 08:12:00 am »
Well, you will have to play through both versions to get most of the pokemon, since some you will have to trade for. I have been thinking about including a cheating system, using my ztext program. That is, if there is any memory left... 
2058
« on: January 06, 2006, 04:16:00 pm »
lol, and I am tryin to pack two of them games into my 84+...
2059
« on: January 06, 2006, 02:37:00 pm »
Could you please elaborate on the amount? I am kinda curious now...
2060
« on: January 06, 2006, 01:56:00 pm »
Thanks for the vote of confidence, I am workin on the rpgsk developer guide right now, so I can get back to the game...
2061
« on: January 06, 2006, 01:17:00 pm »
Well, hopefully this game lives up to the standards of the other games. 
2062
« on: January 06, 2006, 12:19:00 pm »
Once I get some of these things completed for my site and projects, I will tackle some of it. This might be a few weeks though...
2063
« on: January 06, 2006, 12:03:00 pm »
2064
« on: January 06, 2006, 12:01:00 pm »
That is what I was askin for, called Age of Darkness Series.   Thanks.
2065
« on: January 06, 2006, 10:05:00 am »
New sig: If I had a penny for everytime I tried to access Omnimaga's archives...   :rofl:
2066
« on: January 06, 2006, 10:01:00 am »
ROFL, I think xlibman was playin around with the counter a bit, to see what the max was...
2067
« on: January 06, 2006, 09:58:00 am »
@xlibman: May I have permission to create a topic in the Featured section, called Age of Darkness Series? I actually have some plans for aod3 now... 
2068
« on: January 06, 2006, 08:21:00 am »
I will try the game out and let you know. Is it located here in the archives, or on ticalc?
2069
« on: January 06, 2006, 05:48:00 am »
That is what he said. I have to wait for the response from him though... 
2070
« on: January 06, 2006, 05:41:00 am »
Well, will white gave me a program that is supposed to port a game from one calc to all, I am just waiting to see if it does the 89. I will probably still port the 86 version over by hand... The 82 version is coming along nicely, with 22 bugs killed.   I am sure there are more on the way, as I am only on the second 'stage' of the game... 
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