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Messages - tifreak

Pages: 1 ... 137 138 [139] 140 141 ... 183
2071
Pokémon Purple / Pokémon Purple
« on: January 06, 2006, 05:13:00 am »
That wouldn't be possible, since if you are truly trying to catch all 151 pokemon, you would want access to the entire map at once. :(sad.gif

This is just gonna be a huge game that will take a very long time to beat. And make. :)smile.gif

2072
Pokémon Purple / Pokémon Purple
« on: January 06, 2006, 02:07:00 am »
I seriously doubt that it will fit on a normal 83+, and if it does, it will be too slow to play. :(sad.gif

I seriously hope that I do not have to purchase an 84+SE just to finish construction of this game... :lol:bounce2.gif

2073
Pokémon Purple / Pokémon Purple
« on: January 05, 2006, 02:14:00 am »
lol, I will look into that. :)smile.gif

2074
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 04:02:00 pm »
Check the code, it produces different results. Necro's produces 1, where yours produces 0.

2075
Pokémon Purple / Pokémon Purple
« on: January 04, 2006, 02:59:00 pm »
Well, like I said, I want the thing completely playable before I worry about a feature like that. I am kinda limited on space you know... :)smile.gif

2076
TI-BASIC / Undocumented TI-BASIC tricks
« on: January 04, 2006, 02:45:00 pm »
Using ans is alright, but if you are doing any other equations, ans will be messed up. :)smile.gif

Basically, ans is good for simple things (I use it for a program that has multiple routines, I just store the number to ans, call the program, then the first line in the program is Ans->L :)smile.gif

That makes things a little smaller and faster...

2077
Pokémon Purple / Pokémon Purple
« on: January 04, 2006, 11:39:00 am »
Thanks. :)smile.gif

I am gonna try to see if I have an 83+ that doesn't have any projects on it, then see if I can play one of the above...

First thing is first though; finish AOD82 and optimize the 83/83+ versions...

QUOTE
Is this your game?

2078
Other Calc-Related Projects and Ideas / The Chosen One
« on: January 04, 2006, 08:39:00 am »
QuoteBegin-dysfunction+3 January 2006, 21:13-->
QUOTE (dysfunction @ 3 January 2006, 21:13)
It depends which app, some can be rather unstable, especially those that install keyhooks in your system (cough cough *OMNICALC*)  

 All apps seemed to cause problems, except for Crunchy os so far. Mirage was my biggest problem... <_<dry.gif That is why I am not very comfortable about usin apps...

2079
TI Z80 / Res
« on: January 04, 2006, 07:51:00 am »
Didn't say you stole it. :)smile.gif

I spent about 2 hours workin on my code, then figured out what I was doing wrong by lookin at code from Dragon Warrior by SciCode. :)smile.gif Stupid variables... <_<dry.gif

2080
TI Z80 / Res
« on: January 04, 2006, 07:42:00 am »
Looks nice! Your input name routine looks similar to my Command input routine for TI-City. :)smile.gif

2081
Pokémon Purple / Pokémon Purple
« on: January 03, 2006, 03:59:00 pm »
No, TI-City is not dead. I have a lot of plans and ideas for that game, to be the best text rpg ever! (Actually, I think it might be, but your guys' opinion may differ. :Dbiggrin.gif)

And of course the demo has been released. Just got to add stuff now...

Well, I have found three contenders that I have to make my game better than:

http://www.ticalc.org/archives/files/fileinfo/114/11483.html

I might as well use the engine found in Age of Darkness and call it a day.

http://www.ticalc.org/archives/files/fileinfo/290/29064.html
http://www.ticalc.org/archives/files/fileinfo/277/27747.html

These are supposed to be complete, but has anyone played them?

I am going to see about installing the red version on my calc, see what it is like, see what kind of competition I got going. :)smile.gif

2082
Other Calc-Related Projects and Ideas / Bug reports
« on: January 03, 2006, 03:56:00 pm »
No, this was something that I thought I had killed, because I recieved the same error, but (I thought) I fixed... I know how to fix it, just got to get around to it...

2083
Other Calc-Related Projects and Ideas / Bug reports
« on: January 03, 2006, 08:09:00 am »
Well, one bug was found and I think I know what it will take to fix it.

[] randomly pressing 2nd will cause an error on the map: solution; make check-for-2nd key stricter.

Must not be doing too bad, that is the first bug... :)smile.gif

2084
Other Calc-Related Projects and Ideas / [ALERT!] Progress...
« on: January 03, 2006, 07:47:00 am »
QuoteBegin-ti84silver+3 January 2006, 11:11-->
QUOTE (ti84silver @ 3 January 2006, 11:11)
I think thats too much just to program a game.  Im working on getting it ported to OS X.  I sent the link to elfprince.  

 Did he say he would do it? He seems really good with that stuff...

2085
TI Z80 / hmm...
« on: January 03, 2006, 07:41:00 am »
I don't know, I really like all the calcs. My fav might be the 83+SE, but that is mainly because that is my calc the I do most of my development on, though I am using the 84+ for my Pokemon game... I just generally like the z80s. :)smile.gif

My current list:

82 83 83 83+ 83+GE 83+SE 84+ 85 85 86 89hw1 89hw2

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