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Messages - tifreak
Pages: 1 ... 137 138 [139] 140 141 ... 183
2071
« on: January 06, 2006, 05:13:00 am »
2072
« on: January 06, 2006, 02:07:00 am »
I seriously doubt that it will fit on a normal 83+, and if it does, it will be too slow to play.   I seriously hope that I do not have to purchase an 84+SE just to finish construction of this game... :lol:
2073
« on: January 05, 2006, 02:14:00 am »
lol, I will look into that. 
2074
« on: January 04, 2006, 04:02:00 pm »
Check the code, it produces different results. Necro's produces 1, where yours produces 0.
2075
« on: January 04, 2006, 02:59:00 pm »
Well, like I said, I want the thing completely playable before I worry about a feature like that. I am kinda limited on space you know... 
2076
« on: January 04, 2006, 02:45:00 pm »
Using ans is alright, but if you are doing any other equations, ans will be messed up.   Basically, ans is good for simple things (I use it for a program that has multiple routines, I just store the number to ans, call the program, then the first line in the program is Ans->L   That makes things a little smaller and faster...
2077
« on: January 04, 2006, 11:39:00 am »
Thanks.   I am gonna try to see if I have an 83+ that doesn't have any projects on it, then see if I can play one of the above... First thing is first though; finish AOD82 and optimize the 83/83+ versions...
2078
« on: January 04, 2006, 08:39:00 am »
QuoteBegin-dysfunction+3 January 2006, 21:13--> QUOTE (dysfunction @ 3 January 2006, 21:13) | It depends which app, some can be rather unstable, especially those that install keyhooks in your system (cough cough *OMNICALC*) |
All apps seemed to cause problems, except for Crunchy os so far. Mirage was my biggest problem...   That is why I am not very comfortable about usin apps...
2079
« on: January 04, 2006, 07:51:00 am »
2080
« on: January 04, 2006, 07:42:00 am »
Looks nice! Your input name routine looks similar to my Command input routine for TI-City. 
2081
« on: January 03, 2006, 03:59:00 pm »
No, TI-City is not dead. I have a lot of plans and ideas for that game, to be the best text rpg ever! (Actually, I think it might be, but your guys' opinion may differ.   ) And of course the demo has been released. Just got to add stuff now... Well, I have found three contenders that I have to make my game better than: http://www.ticalc.org/archives/files/fileinfo/114/11483.htmlI might as well use the engine found in Age of Darkness and call it a day. http://www.ticalc.org/archives/files/fileinfo/290/29064.htmlhttp://www.ticalc.org/archives/files/fileinfo/277/27747.htmlThese are supposed to be complete, but has anyone played them? I am going to see about installing the red version on my calc, see what it is like, see what kind of competition I got going. 
2082
« on: January 03, 2006, 03:56:00 pm »
No, this was something that I thought I had killed, because I recieved the same error, but (I thought) I fixed... I know how to fix it, just got to get around to it...
2083
« on: January 03, 2006, 08:09:00 am »
Well, one bug was found and I think I know what it will take to fix it. [] randomly pressing 2nd will cause an error on the map: solution; make check-for-2nd key stricter. Must not be doing too bad, that is the first bug... 
2084
« on: January 03, 2006, 07:47:00 am »
QuoteBegin-ti84silver+3 January 2006, 11:11--> QUOTE (ti84silver @ 3 January 2006, 11:11) | I think thats too much just to program a game. Im working on getting it ported to OS X. I sent the link to elfprince. |
Did he say he would do it? He seems really good with that stuff...
2085
« on: January 03, 2006, 07:41:00 am »
I don't know, I really like all the calcs. My fav might be the 83+SE, but that is mainly because that is my calc the I do most of my development on, though I am using the 84+ for my Pokemon game... I just generally like the z80s.   My current list: 82 83 83 83+ 83+GE 83+SE 84+ 85 85 86 89hw1 89hw2
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