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Messages - tifreak
Pages: 1 ... 138 139 [140] 141 142 ... 183
2086
« on: January 03, 2006, 07:35:00 am »
Pretty much. If you played around with the beta, you noticed how much mem that took up, right? That barely scratches the surface of the map data, plus all the pokemon data needs to be entered, all the NPCs, special events, etc. Once I integrate resource into my game, I will then start working on the rest of the maps to Veridian, then maybe add some actual game play to it. 
2087
« on: January 03, 2006, 07:30:00 am »
QuoteBegin-BCTurk+2 January 2006, 19:12--> QUOTE (BCTurk @ 2 January 2006, 19:12) | Mmmm, not enough coders here for calcs like the 85/86, and I don't even know if we have enough for the 89/68k's  . |
I can port to the 85/86 if you want, I am fairly proficcient with the 86, and the 85 is nearly the same calc, just missing some stuff.
I really wish I had more time to contribute,but... *looks at sig*
2088
« on: January 03, 2006, 07:21:00 am »
I noticed my main problem is apps. If I have an app on any of my 83+s, they always crash weekly, but if I take it off, it very rarely crashes...
2089
« on: January 03, 2006, 06:54:00 am »
Yeah, but I am going to try to make the game fit on an 83+SE, though it may only be an 84+ game... I will just have to wait and see how things go. 
2090
« on: January 03, 2006, 06:52:00 am »
QuoteBegin-calcul831415+3 January 2006, 10:33--> QUOTE (calcul831415 @ 3 January 2006, 10:33) | Actually, this is really useful for programming in any language.
2091
« on: January 03, 2006, 03:00:00 am »
I might consider it once the main game is complete, because I doubt a person would be trying to do two player during class...
Uploaded Pokemon to ticalc and calcgames, and is already on calcgames...
2092
« on: January 03, 2006, 02:57:00 am »
lol. I thought about makin one for the Pokemon game, but I might wait until the game is nearly done, to see how much memory is left... 
2093
« on: January 03, 2006, 02:51:00 am »
That is why I have more than one calc, one for projects, the others for gaming... (Heck, I think I am up to 12 calcs now, of varying models...
2094
« on: January 03, 2006, 02:48:00 am »
bah, don't feel too bad. I do the same thing. You get so excited things are startin to pull together, the gaming engine looks great, and the calc then say: Screw you! and crashes...
AODRevenge has pretty much stopped because of that happening 2 times...
2095
« on: January 03, 2006, 02:45:00 am »
lol, I think that won't be neccessary, after I get done with the developers guide.   I am gonna try to include anything/everything that a person could need.
2096
« on: January 02, 2006, 03:40:00 pm »
yes, ti84silver was kind enough to post it on the front page news...
Hmm, maybe I should have posted something about my Pokemon game beta as a news item...
2097
« on: January 02, 2006, 03:37:00 pm »
Sort of... It include the basic files, a set up program, a gaming engine, an event checker, and the level-data storage, and it (poorly) explains how to use them. That is a big part of the reason for the newer guide, along with the fact the engine itself will recieve some upgrades. 
2098
« on: January 02, 2006, 02:55:00 pm »
lol, why would I want to slow it down? That means I am doin things right...
Anyways, work continues on the new development guide...
2099
« on: January 02, 2006, 11:17:00 am »
Yeah, I found that out right before you moved it...
2100
« on: January 02, 2006, 11:05:00 am »
Hmm, I wonder if I have that ability...?
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