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Messages - tifreak
Pages: 1 ... 139 140 [141] 142 143 ... 183
2101
« on: January 02, 2006, 11:03:00 am »
2102
« on: January 02, 2006, 11:01:00 am »
Honestly though, front page news? This should just have been put in the spam folder...
2103
« on: January 02, 2006, 07:49:00 am »
Did you come up with a replacement name for the djinni?
2104
« on: January 02, 2006, 07:32:00 am »
Seems kinda cool. The series I would like to make into an rpg is the Sword of Truth series, by Terry Goodkind. http://terrygoodkind.com
2105
« on: January 02, 2006, 05:58:00 am »
And AOD revenge...   Sorry to hear about it, but hang in there! I am sure you will get it back on track eventually...
2106
« on: January 01, 2006, 06:00:00 pm »
heck, elfprince might be willing to port it, pm him.
2107
« on: January 01, 2006, 03:50:00 pm »
I really don't notice much of a difference in speed...
2108
« on: January 01, 2006, 03:18:00 pm »
2109
« on: January 01, 2006, 02:57:00 pm »
I am including things like that, but if they need help, I will point them to my forums and here.   There is of course no way to cover every possibility the rpgsk is capable of handling...
2110
« on: December 31, 2005, 05:24:00 pm »
looks cool, I will try it and let you know what I think for sure. 
2111
« on: December 31, 2005, 05:16:00 pm »
The original does that, and I might add it to the developer's guide...
2112
« on: December 31, 2005, 05:03:00 pm »
This game is so gonna kick ass...   I can't wait to play it! On a side note, I found a copy of Ultima Exodus for the NES, I am gonna see how good it is... THE POST
2113
« on: December 31, 2005, 05:00:00 pm »
I thought it was something like that.   It really is amazing how well made that game is, especially for the sp...
2114
« on: December 31, 2005, 04:57:00 pm »
Just wanting to get some opinions on what people might like in the next version, whether it is in the readme, or actual program. Right now, I am writing a developers guide that will explain how to make random enemies and show how to access a battle system, will explain how to add characters for hit detection, etc.
2115
« on: December 31, 2005, 04:52:00 pm »
Yeah, the earthquake could be best described as square pillars that come up out of the ground 3? times and the enemy hits the ground, causing damage, though wasn't there two versions of earthquake, one only causeing damage to 3 enemies, one causing to the whole lineup? This is really looking great, btw. 
Pages: 1 ... 139 140 [141] 142 143 ... 183
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