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Messages - tifreak
Pages: 1 ... 140 141 [142] 143 144 ... 183
2116
« on: December 31, 2005, 03:56:00 pm »
I have not done so yet. I have been busy workin on my site, getting my projects pages complete, workin on the basic greyscale tutorial by kevin, learnin php, playing aod82 to check for errors, workin on the newer version of RPGSK, writing up a 'tutorial' for the BASIC Elite newsletter... Need I continue? :rofl:  
2117
« on: December 31, 2005, 06:11:00 am »
The battle engine (which for that game is really cool) also has some 3d sections to it, depending on what weapon you have. I really enjoyed the game, though I haven't made it too far in the second one... 
2118
« on: December 31, 2005, 06:05:00 am »
2119
« on: December 31, 2005, 01:52:00 am »
lol, I dug mine out last night and played Super Marioi 3 for about 20 minutes. 
2120
« on: December 29, 2005, 07:11:00 am »
2121
« on: December 29, 2005, 02:59:00 am »
2122
« on: December 29, 2005, 02:45:00 am »
Like I said in my earlier post, that can actually slow the game down, if you use a lot of them, since it has to do all the calculations every loop...
2123
« on: December 29, 2005, 02:43:00 am »
I downloaded a bunch of files off of ticalc, and I will play around with them, see what works and what doesn't...
2124
« on: December 28, 2005, 11:33:00 am »
Don't you mean while and repeat?
2125
« on: December 28, 2005, 11:31:00 am »
Codex has been a big help thus far, though so far, all I am using it for is the arc/unarc routines... I don't really need it for anything else...
2126
« on: December 28, 2005, 11:11:00 am »
If statements are faster, here is why: Everytime the calculator sees a Then statement, or a loop, it registers how many End statements it sees. This of course takes little processing power (I think) but over a long period, it can cause a slow down, hence the memory leaks. If you just use an If statement, it doesn't need to worry about an End statement... Using an If statement only allows 1 command to be used, though, so watch yourself. If I remember correctly, the amount of RAM does not slow down or speed up a program. Actually, this will slow a program down a little, because that means it has to search the VAT entries for more programs. Some optimizing does, but others can actually slow down a game. If K=25:Then is actually faster then A-((K=25)-(K=26))->A because it is looking for the K with an If statement, but with the equation, it actually keeps doing the equation over and over. If K does not =25, then it ignores what ever comes after it.   I honestly don't know of a speed difference between the two, but there could be, if someone else here knows...
2127
« on: December 28, 2005, 07:52:00 am »
ROFL... 
2128
« on: December 28, 2005, 07:49:00 am »
Something... :lol:  I guess the beta has no bugs? I might release it to ticalc.org and calcgames...
2129
« on: December 28, 2005, 05:34:00 am »
We didn't get any snow for christmas...   I was kinda depressed, though my 15" HDTV sure cheered me up. >D  BOT: I will see how much of a dent I can get on your tutorial Kevin, but I also want to get a couple project pages of mine done, so it may take a couple days to complete your tutorial...
2130
« on: December 28, 2005, 03:28:00 am »
Well, I will go ahead and get it posted, then if you need to update it, you canjust send me the updated version. Any and all tutorials are very welcome to be hosted on my site.   Uh-oh, sounds like a big thunderstorn is coming...   I am gonna have to shut the comp down, talk to you guys later...
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