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Messages - tifreak

Pages: 1 ... 141 142 [143] 144 145 ... 183
2131
Other Calc-Related Projects and Ideas / Rivereye
« on: December 28, 2005, 03:13:00 am »
lol., I do that before even starting a game, writing A-theta, and I always have the same variables in most of my games:

K=getkey
W=while loops

Definitely helps when you need to know what variable is a temporary variable, and which has important gaming data... :)smile.gif

2132
TI-BASIC / no lib guide to basic sprites and maps
« on: December 28, 2005, 03:08:00 am »
lol, I still need to get your basic greyscale package posted. :)smile.gif

Do you plan on updating it, or is it pretty much done?

2133
TI-BASIC / no lib guide to basic sprites and maps
« on: December 27, 2005, 05:45:00 pm »
Great news! The page is complete!!!!

http://tifreakware.calcgames.org/nolib.htm

What do you think?

2134
TI-BASIC / no lib guide to basic sprites and maps
« on: December 27, 2005, 06:02:00 am »
Maybe so, but I am giving some thought about makin AOD3 out of this theory, just to see...

You should actually try the example given in the progm Findsprite readme, and play around with different characters. I would have never thought you could do some of the stuff it does... :Dbiggrin.gif

2135
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 27, 2005, 03:24:00 am »

       
ROFL!

TI-City uses a manual command interface, where you type in the wanted function... I just don't know if I would need Yell, except to bring enemies down upon you... :Pblah.gif

       
         THE POST
     

2136
TI-BASIC / no lib guide to basic sprites and maps
« on: December 27, 2005, 03:19:00 am »
Did you actually read through it? I plan on makin my own, in-dept look at the letter-tile system after this is complete. :)smile.gif

2137
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 27, 2005, 02:28:00 am »
Glad I could be of help. :)smile.gif

2138
TI-BASIC / no lib guide to basic sprites and maps
« on: December 27, 2005, 02:22:00 am »
I am finally getting Elfprince's tutorial posted on my site, after putting it off/playing halo 2 on legendary for the past two months. I have a little of over half of it complete, and I expect to finish it off tonight, if I don't have a whole lot of things to do around the house.

http://tifreakware.calcgames.org/nolib.htm

2139
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 26, 2005, 12:58:00 pm »
No problem, I hope you understand it... :Dbiggrin.gif

2140
TI Z80 / FFX2 83+ Port
« on: December 26, 2005, 10:29:00 am »
Well, with this project, I recommend you print out all the code, and then on paper figure out what does what, then see if any of it can be shortened/compiled to make the files smaller, then go from there...

2141
TI-BASIC / Undocumented TI-BASIC tricks
« on: December 26, 2005, 10:25:00 am »
InString("ABCDEFGHI","FG" will return 6, since that is where it starts at. If you take:

If not(InString("ABCDEFGHI",sub(Str1,T-1,1):Then:etc...

This is the basic syntax of hit detection when going left for strings. Look at my walking engine for more examples on the pokemon beta. :)smile.gif

2142
Pokémon Purple / Pokémon Purple
« on: December 26, 2005, 07:06:00 am »
Well, I know for a fact that using the Asm( command really slows down a game, that is why I am wondering... I guess I will find out in a couple days. I need to devote some time to my site and add some stuff...

2143
TI Z80 / FFX2 83+ Port
« on: December 25, 2005, 04:52:00 pm »
Well, I have some modifications to complete to the engine, and some new items for it, as per some requests.

I also need to make the developers guide a lil more understandable, with the new stuff that is bein added...

As to porting the game, you might want to see if some of the code could be less bulky, etc... I have the code printed out, and it was ugly... :rofl:rotfl.gif

2144
Pokémon Purple / Pokémon Purple
« on: December 25, 2005, 04:00:00 pm »
I guess that sounds about right, it really depends on how in depth in the game you want to go...

I think that right now, the Pokemon data storage is my main problem. Once I get the maps to Veridian complete, I would like to put in a few pokemon, and have a battle system going...

question: There is a program on ticalc.org that removes the need to place Asm(, do you think this would increase the speed of the engine any? (I already downloaded resource, gonna implement it in a few days)

[ot]38MB is a pain to download on dialup... :(sad.gif I thought it might be a good idea to do a site backup...

2145
Pokémon Purple / Pokémon Purple
« on: December 25, 2005, 03:36:00 pm »
Thanks, yes it is a huge rpg, I couldn't tell you how many hours it took me to beat the game, I know it would probably take me well over a month to beat it, if I played for a few hours a night...

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