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Messages - tifreak

Pages: 1 ... 142 143 [144] 145 146 ... 183
2146
Pokémon Purple / Pokémon Purple
« on: December 25, 2005, 02:32:00 pm »
QuoteBegin-tenniskid493+25 December 2005, 19:33-->
QUOTE (tenniskid493 @ 25 December 2005, 19:33)
Very Nice! >Dgni.gif

One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG.
2147
TI Z80 / FFX2 83+ Port
« on: December 24, 2005, 04:29:00 pm »
I too had plans on porting this game, but I have been busy with makin others... :)smile.gif

2148
Pokémon Purple / Pokémon Purple
« on: December 24, 2005, 04:21:00 pm »
http://tifreakware.calcgames.org/pokemon/pokepur.zip

The maps are slow to load, but will be fixed in the next beta, read the readme for other stuff...

Let me know what you think!

2149
Pokémon Purple / Pokémon Purple
« on: December 24, 2005, 06:13:00 am »
Ok, I have done some testing with the walking engine, and the jumpable ledges work perfectly!!!

Beta coming very soon!

2150
News / FastRPL Anyone?
« on: December 23, 2005, 12:10:00 pm »
QuoteBegin-Spellshaper+23 December 2005, 15:24-->
QUOTE (Spellshaper @ 23 December 2005, 15:24)
I just now downloaded it...

Looks cool! Now If I could understand it... *cough* *tutorial* *cough*  

 If I didn't already have 1500 things to do, I would see about havin it translated and made to be understandable... And of course hostin it on my site. :Dbiggrin.gif

2151
News / FastRPL Anyone?
« on: December 22, 2005, 06:01:00 am »
And at that point, you can always make it make sense, write it down, and get permission from them to post it, or let them have the copy... :)smile.gif

Umm, I am looking at the tutorials, they make sense to me, and I didn't even translate the page...  :ru13z:king2.gif

http://fastrpl.info/english/fastrpl_tut/fastrpl_tuto.html

2152
Pokémon Purple / Pokémon Purple
« on: December 22, 2005, 02:16:00 am »
Yeah...

Right now, I am making it a priority to get the menus done, so it can be put out as a demo. Then after that, I will see what kind of things can be done with resource...

2153
News / FastRPL Anyone?
« on: December 22, 2005, 02:07:00 am »
Wy don't you use Google's page translator?

2154
Pokémon Purple / Pokémon Purple
« on: December 21, 2005, 05:38:00 am »
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget. :)smile.gif

2155
Gaming Discussion / Halo 2: Legendary
« on: December 20, 2005, 05:11:00 pm »
Gah, the last guy is super hard. We have only been able to get his hp down by half or so... :(sad.gif:cry:pleure.gif

2156
Pokémon Purple / Pokémon Purple
« on: December 20, 2005, 04:47:00 pm »
Well, the walking engine for the most part is complete,using axcho's advice on the command InString(. It has literately saved the game's speed. :)smile.gif

At this rate, a demo should be available for Christmas. :Dbiggrin.gif

2157
TI Z80 / Age of Darkness Series
« on: December 19, 2005, 07:55:00 am »
Now to just find the time.  :(sad.gif

2158
TI Z80 / Age of Darkness Series
« on: December 19, 2005, 05:35:00 am »
85/86 definitely, the 89, maybe. I will have to familiarize myself with the programming language a bit better before I could take on that kind of project...

2159
Other Calc-Related Projects and Ideas / Zelda progress
« on: December 19, 2005, 04:08:00 am »
*Gets back to workin hard on projects* :Dbiggrin.gif

2160
TI Z80 / Age of Darkness Series
« on: December 19, 2005, 04:06:00 am »
Was you able to get it to work?

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