This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - tifreak
Pages: 1 ... 144 145 [146] 147 148 ... 183
2176
« on: December 15, 2005, 10:49:00 am »
lol, I wish I had the time to learn asm. I can't say not having the resources are my problem anymore...   ( http://tifreakware.calcgames.org/asmresc.htm if you don't get the joke) I shall see what happens with the way things are going now, though...
2177
« on: December 15, 2005, 09:15:00 am »
Well, strings are about a quarter the size of matrix maps, and the amount of maps that I am gonna have...   Hopefully I might have some new screenshots of the game up in the next day or so...
2178
« on: December 15, 2005, 02:02:00 am »
matrices are ok, but they hog memory, so it cuts down on how many maps you can have...
2179
« on: December 14, 2005, 05:31:00 am »
Hmm, I might look at that, though right now I am sick, so there won't be a whole lot of coding done right now...
2180
« on: December 13, 2005, 05:08:00 am »
I haven't posted it yet, I might do so here later...
2181
« on: December 13, 2005, 04:48:00 am »
Awww, but I liked being #2... :lol:
2182
« on: December 13, 2005, 03:26:00 am »
See, the problem is I also have tiles that will be walkable, like the signs, little . for gravel, * for grass... I don't know, it might actually be faster to check for those though...
2183
« on: December 12, 2005, 11:56:00 am »
Ok, my main problem is detecting all the different characters for each direction...
2184
« on: December 12, 2005, 02:27:00 am »
lol, well good.   I have determined that the faster, most optimized option for the hit detection will be to have the actual detection routine in another program, but from there, I have to decide how i am gonna detect stuff...
2185
« on: December 12, 2005, 01:30:00 am »
Thanks, hopefully I find a good, fast solution to the hit detection...
2186
« on: December 12, 2005, 01:23:00 am »
It isn't so much a problem, just a challenge to program good, long games for on a very limited platform...   AOD82 is almost complete...
2187
« on: December 10, 2005, 08:02:00 am »
I might do something to that effect... Just without Resource for now...
2188
« on: December 09, 2005, 03:30:00 am »
Yeah, I have a couple ideas to play around with, though I have no idea when I will get to try them...
2189
« on: December 09, 2005, 03:02:00 am »
Well, to provide variety, I have to have different characters... And I am sure as hell not using matrices...
I am just gonna have to play around with it, see what I come up with...
2190
« on: December 08, 2005, 10:29:00 am »
Basically, c1--> CODE | ec1If sub(Str1,T-1,1)n="X"c2 |
ec2
I dont want to have to use that a bunch, for each character, as it will bloat the code...
Pages: 1 ... 144 145 [146] 147 148 ... 183
|