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Messages - tifreak
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226
« on: November 14, 2011, 09:24:34 pm »
If you are running Windows XP SP3 or newer, just download Windows Security Essentials and Super AntiSpyware. Both of these have proven to be amazing at cleansing a computer of viruses and the like. You might need to see about getting these installed via safemode, or scan with avast in safemode, it -might- be able to remove them from there.
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« on: November 14, 2011, 08:07:19 pm »
Those are some really nice screenshots! Definitely a nice game for those that have the color Nspires to play
228
« on: November 14, 2011, 07:57:42 pm »
TokenIDE and SourceCoder are where it's at.
229
« on: November 14, 2011, 06:14:35 pm »
As someone that has remained neutral in the whole matter, I have to point out that I rather dislike the fact you blatantly pointed out in such a manner, and I quote: However, it seems that some people do not realize that certain people just like to program games because they like making them, not always because they love challenges of programming that some languages provide. And linking it directly to the Cemetech thread with that text. Omnimaga was not once mentioned in his post, and to that end, wasn't saying people shouldn't use Axe. I am rather sad to see that you would word it out in such a way, DJ. The discussion on the thread has remained in an intelligent conversation with different people posting their views. It has not once turned in to an 'OMG YOU SHOULDN'T USE AXE IT SUCKS' thread. Anyway I'M kinda glad that here we do not single out our programmers just because of the language they use to create games. Was anyone really singled out, beyond Quigibo, Albertho and Ashbad? No one was being picked on directly, only opinions and views were being expressed, discussed and debated. And for all of you others that might read this, remember, KermMartian is NOT the embodiment of Cemetech. The users are Cemetech. And you will see there is a lot of pro user posts for Axe that have given him counter arguments. So instead of bashing Kerm or Cemetech by only posting snippets instead of the whole discussion, go read it all for yourself, see what is said, what is agreed to, and what arguments are made against other aspects.
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« on: November 07, 2011, 08:54:50 pm »
 Reduced the looping to just once, removed the need to recall the pic which sped things up. Checked and verified that exiting the loop still functions.
233
« on: October 17, 2011, 05:22:28 am »
meishe: No, it's two pt-on/pt-off commands that do it via a list with some complicated bit of coding, you can find it on the Cemetech topic from Weregoose. I still don't completely understand the code yet, I've gotta figure it out though :p
And thanks for the compliments! ^ ^
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« on: October 16, 2011, 10:02:42 pm »
 This shows what things look like when you cancel the evolution of a pokemon when you press the Alpha key.  And this is what I have so far of the completed evolution. I know the pokemon needs to be moved over a couple more pixels. But otherwise, what do you all think? Better than the firewall, huh? :p Thank Weregoose for that.
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« on: October 10, 2011, 10:17:20 am »
Not really that, I have an asm program to display the pokemon, it's the clearing out of and such that would make it hard to do :<
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« on: October 10, 2011, 07:20:31 am »
 This is the beginnings of the evolution screen. I'm just curious what you all might think of this so far? 1. Yes, Dragonite isn't affected by Fire Stones 2. I don't care if Dragonite being evolved via Fire Stone offends you for this test. 3. Yes, I have things to tweak, like placement of the black square, how long it lasts, etc I'm just looking for overall thoughts on how I'm displaying evolutions.
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« on: September 29, 2011, 07:04:06 pm »
Well, I forgot to add a variable, had Line(0,F,94,0 when it was sposed to be Line(0,F,94,F,0 ^^; Then the box after that was supposed to display in the empty zone  That part was super easily fixed. The error syntax, however, not going to be as simple ^^;
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« on: September 29, 2011, 07:50:08 am »
WOO! *throws a FREAKING PARTY man* I finally found the issue. It seems, that in an unrelated bit of code, I was missing an End statement. What threw me was that the loop this missing End statement was in was still working. At least the thing is fixed now.  And for your viewing pleasure, testing out the party pokemon with ether and the result:  I think I already got those bits fixed, still amused me, so I thought I'd show it off.
239
« on: September 25, 2011, 06:37:25 pm »
A user on Cemetech posted up, looking for help for getting the letter keys to directly paste to a string and display. Since the Prizm doesn't have a good configuration of keys like the Z80 TI's do, it took a while to get figured out, but I did manage it. I present, Key2Text: http://tifreakware.net/forum/viewtopic.php?f=87&t=130Then a bit after releasing that, I wondered how hard it would be to make a scrolling menu on the homescreen, so I decided to do that to. You can find that routine here: http://tifreakware.net/forum/viewtopic.php?f=87&t=131Just thought I'd share, incase anyone was interested in such things here.
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« on: September 23, 2011, 01:11:01 pm »
You have to make sure you have the syntaxes correct, I'm not 100% certain what kind of leeway Kerm gave SC, like if getkey will get tokenized to getKey or not. Tokens is specific to that, you can't typo a token or it will just turn it into text. Just something to look out for
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