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Messages - tifreak
Pages: 1 ... 151 152 [153] 154 155 ... 183
2281
« on: November 22, 2005, 05:01:00 am »
Thanks, it has been added.   Also added Editors/IDEs section... Edit: hosting and adding Appguru, link to TI-Flash Debugger Added.
2282
« on: November 22, 2005, 04:57:00 am »
Yay for that! :lol:  Workin on the Viridian City map now...
2283
« on: November 22, 2005, 04:19:00 am »
QuoteBegin-Ranman+21 November 2005, 17:2--> QUOTE (Ranman @ 21 November 2005, 17:20) | QuoteBegin-tifreak8x+21 November 2005, 15:44-->QUOTE (tifreak8x @ 21 November 2005, 15:44) | Anything else I should put on there? I don't have a lot of stuff on C, so if you guys want to provide anything I don't have, please let me know. |
Here is an excellent online resource for the C language. http://publications.gbdirect.co.uk/c_book/ |
Should I place that under "General C:"?? Or is C the same for calcs as it is pcs...?
2284
« on: November 21, 2005, 09:49:00 am »
QuoteBegin-Spellshaper+21 November 2005, 10:55--> QUOTE (Spellshaper @ 21 November 2005, 10:55) | QuoteBegin-jonsnyder+21 November 2005, 5:52-->QUOTE (jonsnyder @ 21 November 2005, 5:52) | What language are those games made out of. I hope its asm |
It
2285
« on: November 21, 2005, 09:44:00 am »
Added a new section for emulators/debuggers.
Anything else I should put on there? I don't have a lot of stuff on C, so if you guys want to provide anything I don't have, please let me know.
2286
« on: November 21, 2005, 06:08:00 am »
Map segments through Pallet Town now complete, working on the route to Veridian City...
2288
« on: November 19, 2005, 02:51:00 am »
Congrats on the hiring! 
2289
« on: November 18, 2005, 05:21:00 pm »
2290
« on: November 18, 2005, 11:10:00 am »
>D  LOL, Did my attempt to get you to laugh work?   Also, what site did you remove from the affiliates?
2291
« on: November 18, 2005, 07:54:00 am »
You'll have the rest back up by tommorrow, right?   :lol:
2292
« on: November 17, 2005, 11:04:00 am »
He wasn't pure evil in Minish Cap, he just turned evil...
2293
« on: November 17, 2005, 05:46:00 am »
Almost all the small characters, and a few of the large ones left. I think I am gonna use >= and <= on the tiles that make you move around... I will just have to see how that goes...
2294
« on: November 16, 2005, 02:16:00 am »
Those [] are to designate a sign...
2295
« on: November 15, 2005, 02:25:00 am »
Yes, the code to make it show up in dcs will make it show up in mos. And yes, dcs basic programs can still be run from the homescreen. Any who, I had to decide on two more 'jumpable ledges' characters, and I decided on: l (small L) and !. One will be on one side, and the other on the other side. This way, it will make it easier to code, and will be able to go only one way per. This lessens the strain on the program considerably. 
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