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Messages - tifreak

Pages: 1 ... 152 153 [154] 155 156 ... 183
2296
Other Calc-Related Projects and Ideas / Rivereye
« on: November 14, 2005, 07:24:00 am »
QuoteBegin-Spellshaper+14 November 2005, 11:06-->
QUOTE (Spellshaper @ 14 November 2005, 11:06)
I personally depends on how much time u want to invest into it...
using the graph screen means sprite-making, complex mapping engine (if u don
2297
Pokémon Purple / Pokémon Purple
« on: November 14, 2005, 04:06:00 am »
Well, he said no. Oh well...

Anyways, It shows up in mos and dcs, and I presume it will also show up in crunchy, but I am not sure, I will have to check that tonight...

2298
Pokémon Purple / Pokémon Purple
« on: November 13, 2005, 03:14:00 pm »
Well, the demo will only have a few 'map packs' (Program size limit: 5000, so I broke the maps in to data packs) and the main engine, so for now, I just want people to see the cool logo and the complex engine. :)smile.gif

2299
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 13, 2005, 02:41:00 pm »
I like what I see! Keep at it! :)smile.gif

2300
Pokémon Purple / Pokémon Purple
« on: November 13, 2005, 02:34:00 pm »
Well, I might not lose it. It just depends on how things go. :)smile.gif

I have some of the map programmed in. If it hadn't been for that piece of shit Mirage os, I would be much further along... <_<dry.gif

Anyways, DCS Icon code:

3C428199E7FF7E3C

83+ users should know what to do with this... I plan on asking Kerm Martian if he will allow me to place DCS with Pokemon, I will see what he says...

2301
Pokémon Purple / Pokémon Purple
« on: November 12, 2005, 09:26:00 am »
Well, by the time I get all my projects caught up, I will probably have lost interest in calcs, but you never know...

2302
Pokémon Purple / Pokémon Purple
« on: November 12, 2005, 03:00:00 am »
Hmm, I will have to check in to that... once I get caught up with some of my projects.  :Dbiggrin.gif

2303
Pokémon Purple / Pokémon Purple
« on: November 11, 2005, 12:23:00 pm »
You too?

Since I program in BASIC, and there is no need to compile a bunch, when I add something new, I just run the game to make sure that it does what it is supposed to, without interfering with the operation of the other features.

That is the one absolute strength BASIC has over asm/C. :Dbiggrin.gif

I still would like to learn c, so I might port the star trek game over to it. That would be awesome. :)smile.gif

2304
Site Feedback and Questions / [Rant] The google ads
« on: November 11, 2005, 10:19:00 am »
I didn't say I was gonna do that. I just said that it will take forever to reach the memory limit on my forums, since hardly anyone visits it. I think there are now 5 or 6 people that visit it daily, but rarely post... I know you post when you have something relevant to say Kevin... :Dbiggrin.gif

Did you see my post on the New Projects topic, on my forum? :Pblah.gif

2305
Pokémon Purple / Pokémon Purple
« on: November 11, 2005, 10:10:00 am »
Releasing together... Sounds like a cool idea. Problem is, I don't want to hold up your great program, if I for some reason can't work on mine as much...

Anywho, once I get the private beta up and running, I will post for people to pm me that want it. I hope to impress you...

2306
Pokémon Purple / Pokémon Purple
« on: November 11, 2005, 07:23:00 am »
Yup!

I might even have a demo walking engine for you to try in the next 2 weeks... >Dgni.gif

2307
News / Omnimaga seeks for RPG news editor
« on: November 11, 2005, 05:43:00 am »
It would be nice if the admin panel reflected the look of the site...

2308
News / Omnimaga seeks for RPG news editor
« on: November 11, 2005, 05:35:00 am »
Do you know when that might happen?

2309
Pokémon Purple / Pokémon Purple
« on: November 11, 2005, 05:32:00 am »
Well, only a few more segments left until I can start modifying the RPGSK engine to make it work for the Pokemon engine... :Dbiggrin.gif

2310
Site Feedback and Questions / [Rant] The google ads
« on: November 10, 2005, 11:31:00 am »
bah, I am just gettin used to the IF stuff. And besides, at the rate the forums are growin, it will be a long time before they run out of memory... :Dbiggrin.gif

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