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Messages - tifreak

Pages: 1 ... 157 158 [159] 160 161 ... 183
2371
TI 68K / The Sword of Darkness
« on: October 21, 2005, 05:19:00 am »
Yeah, release what you got, so I can look through it and learn from it...

2372
TI 68K / 89 Basic Tutorial
« on: October 21, 2005, 05:16:00 am »
I guess that is cool in a way...

Do you plan on workin on the tutorials anymore, or what I have is all that will be? :ph43r:ninja.gif

2373
News / Website updates
« on: October 20, 2005, 07:56:00 am »
Splittin the links means that it will be easier for me to go through... :Dbiggrin.gif

2374
TI-BASIC / z80 basic tutorials
« on: October 20, 2005, 01:44:00 am »
Well, I figured if decent tutorials were not published, then here before too much longer, nothing good would be coming out at all from the n00bs...

Oh yeah, I am almost done with lesson 10, so I should be releaseing 9 and 10 very soon. :)smile.gif

2375
TI-BASIC / z80 basic tutorials
« on: October 19, 2005, 07:08:00 am »
Well, I will just have to do things one at a time...

I will leave the asm libs as 'advanced tutorials'. :)smile.gif

2376
TI-BASIC / z80 basic tutorials
« on: October 19, 2005, 03:12:00 am »
QUOTE
4) christmas is coming and I work in grocery store, this mean that (as I said before) my work schedule will soon do kaboom (goes from 30 hours a week to 4-50)


Hmm, when winter gets here and if there is a lot of snow, I might have to put in a 30 hour shift... Will probably work 80+ hours...

And I have decided to do at least one on codex, explaining every option available.

I will probably go through and check out all the tools available here for the 8x series, and write something up on them as well...

2377
Other Calc-Related Projects and Ideas / mycalc shell
« on: October 19, 2005, 02:10:00 am »
Ok, it being in BASIC, there is no real way to keep people from your code. It can be accessed if someone is persistant enough to hack into it.

2378
General Calculator Help / [PRGM USAGE] ff problems
« on: October 19, 2005, 02:08:00 am »
Yes, it is believed that the author of the game placed it in the wrong category. I have played it using both Crunchyos and Mirageos.

2379
TI-BASIC / z80 basic tutorials
« on: October 18, 2005, 08:34:00 am »
I thought about some hit detection on the homescreen, then thought about askin you for help on writin up some stuff on usin these great asm and flash tools... I can do one on codex and other small programs myself, the omnicalc and others like them I have no experience with...

2380
TI Z80 / xLIB xLIB Revolution
« on: October 18, 2005, 07:07:00 am »
I know what to say; Great Job!! :)smile.gif

Wish I could get something featured like that...

2381
TI-BASIC / z80 basic tutorials
« on: October 18, 2005, 06:54:00 am »
Well, lesson 9 is finally complete, though it won't be released until lesson 10 has been finished. I hope this does not take longer than a week to get done.

Lesson 9 explains the basics of the graphscreen (the Format and Windows options) and explains the commands that are in the DRAW menu.

Lesson 10 will explain how to deal with points and pixel commands, and will show how to store and recall a picture variable.

After that, what do you think a good tutorial would be??

2382
General Calculator Help / [PRGM USAGE] Illusiat 12 problems
« on: October 17, 2005, 05:45:00 am »
(I am not the author, just gonna make a guess)

It sounds like the save list is missing, and/or the calc is reffering to something that doesn't exist.

Could also be something isn't getting set up correctly on the screen...

2383
Miscellaneous / General Birthday Thread
« on: October 15, 2005, 02:01:00 am »
My B-day is exactly 1 month away. Then I will be 22.  :ph43r:ninja.gif

2384
Pokémon Purple / Pokémon Purple
« on: October 15, 2005, 01:54:00 am »
Well, the equals sign is already being used for the jumpable ledges, so that one is out of the question... How about L for Ledge lol

2385
Pokémon Purple / Pokémon Purple
« on: October 14, 2005, 09:22:00 am »
Well, I have been working on the maps, but I am stuck. I need a character to represent the steep cliff type tiles.

user posted image

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