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Messages - tifreak
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2461
« on: September 08, 2005, 02:24:00 am »
That seems to be a lcd driver problem on the calc, you will have to wait patiently for the next version of mirage for it to be fixed. Did you try doors cs? ( http://cemetech.net)
2462
« on: September 06, 2005, 04:59:00 am »
Where did you get that pic anyways? It looks like something off of an 83 series...
2463
« on: September 01, 2005, 10:34:00 am »
better than what I got, but it still kinda looks modern... And I am needing something a lil smaller...
2464
« on: August 30, 2005, 10:38:00 am »
Well, once I need that help, I will definitely ask. Right now, I am lookin for a decent pic of a medieval city, with a big stone wall or something...
If by any chance someone might stumble upon a pic of a Dark looking medieval city, could you post a link to it here?
2465
« on: August 29, 2005, 02:01:00 am »
That is part of the problem, I don't know enough about it to ask specific or general questions... I guess it will just take some practice and playing around with it...
2466
« on: August 28, 2005, 01:17:00 pm »
Yeah, I know it still needs work... But this gives me some ideas to go with now.   And I am still trying to learn adobe photoshop, and I am not having a whole lot of luck with it...
2467
« on: August 28, 2005, 04:44:00 am »
2468
« on: August 25, 2005, 03:11:00 pm »
I gave up on the issue... It happened on 3 different calcs...   Just stay away from it and I won't have any problems...
2469
« on: August 25, 2005, 05:23:00 am »
I changed a couple of things and never had problems...
2470
« on: August 25, 2005, 05:22:00 am »
Yeah, the only app that I have had any luck with has been crunchy... Mirage still causes me problems...
2471
« on: August 24, 2005, 07:44:00 am »
Bad News: My 84+, which had all the updated info for my game, decided to have a RAM Reset. What does this mean for you? I have decided to completely restart this project from scratch. I will probably use some of the original code, but that is highly unlikely. But one thing this will allow me to do; this will allow me to better integrate my hex sprite creator into the game, without havin to figure out what needs to be taken out, what needs to be added, etc. I hope to have progress on this soon, with some screenies.   I also plan on getting a different title up, unless you guys like the original one. They can be viewed on http://tifreakware.calcgames.org/ainfo/6.htm Everytime the title loads, the enemy displayed is different. Just let me know what you think I should do.
2472
« on: August 24, 2005, 07:36:00 am »
Well, if I remember correctly, most of what you see of the links is all html... I think that is how it is on my site anyways...
2473
« on: August 24, 2005, 01:48:00 am »
It does look good...   And I am unsure about the pixel thing, maybe if you look at the code, you can change it manually (the code you put in the footer...)
2474
« on: August 23, 2005, 11:56:00 am »
QuoteBegin-MathStuf+23 August 2005, 14:1--> QUOTE (MathStuf @ 23 August 2005, 14:10) | Is there any way to have it scaled so that it will fit into the sidebar of my site? |
I honestly don't know about that... You might try to see if it scales itself, though otherwise, at the bottom of the page would probably be best... I think I'lll put it in my footer
and it would be cool since TI-freakware is affiliate with Omnimaga[/QOUTE]
That is why I am doing this, this is a much better affiliates program than what I currently have.  
2475
« on: August 23, 2005, 07:44:00 am »
I guess you can put it anywhere you like...
Looks like Nerdy Productions and Cemetech are now listed... Cemetech still needs to do something about their code though... It seems to have failed the test. Maybe it will work in a day or so...
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