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Messages - tifreak
Pages: 1 ... 164 165 [166] 167 168 ... 183
2476
« on: August 22, 2005, 07:40:00 am »
Well, that is a tough one. Taking into consideration: 84+ = $130.00,never buy any games ever, build your own, etc. GBSP = $99.00, wait for games to be on the shelf for 6 or so months so they are around $20, and there not be too many good ones... (Personally, I don't mind the PokeMon game (not pinball) since it fits all the requirements to make it an RPG. I also love Golden Sun, Final Fantasy Dawn of souls, and the MegaMan Battle Network series... Honestly speaking, if you find many games that you want to play that aren't on the 89, then it would be worth it. If you would like to make a game for the 83/83+/84+/86/89 calcs, then it would be recommended to get it. It is just something you will have to decide what is more valuable... Me, I got both... >D
2477
« on: August 22, 2005, 02:17:00 am »
Thanks for the mention!
2478
« on: August 20, 2005, 10:00:00 am »
That would be great. 
2479
« on: August 20, 2005, 09:53:00 am »
http://a.webring.com/hub?ring=tifreakwarestiriI decided to start up a web ring and I am lookin for people to join up.   This is a good way to bring traffic to your site, though Omnimaga gets a lot of traffic anyways...
2480
« on: August 19, 2005, 02:06:00 am »
Well, if someone were to completely make that game, I would happily play it. 
2481
« on: August 17, 2005, 01:19:00 pm »
Yeah... But then I had problems with phpbb and I gave up and went back to my old invision free forum...
2482
« on: August 17, 2005, 01:13:00 pm »
2483
« on: August 17, 2005, 01:09:00 pm »
2484
« on: August 17, 2005, 12:09:00 pm »
I have already replied that I am looking into the solution. I am going to go look in the manual and see what it says about tan( exactly... This would be one hell of a way to promote my site.   :evil:  Never mind, I figured it out. The solution is that you have to change the calculator's mode from Radian to Degree.
2485
« on: August 17, 2005, 12:03:00 pm »
I don't know how he does it, but I use a list. Say you plan on havin 50 chests, I would set 50/->/dim(L6:Fill(0,L6
When a chest is opened, you store one to it. THE POST
2486
« on: August 17, 2005, 11:51:00 am »
QUOTE | Dear sir,
Hello and good day.
I have a question.
2487
« on: August 17, 2005, 11:44:00 am »
QuoteBegin --> QUOTE | what was the attackk when you passed just under the slime like enemy, it killed link litteraly, was it a magic? |
There were statue things in other games that shot lasers that hurt Link really bad... Maybe that is what it is?
QuoteBegin
--> QUOTE | oh nice, yeah some bugs are wacky fun sometimes, everytime I get a bug in BASIC its something similar |
Most of my bugs either cause that part of the program to not work, or they cause a RAM reset... THE POST
2488
« on: August 16, 2005, 07:34:00 am »
That is strange... Maybe the direction of travel?
2489
« on: August 16, 2005, 06:07:00 am »
I see. I guess it is because of an asm program that you are using that you have to have numbers? I am using letters for AODR, because I have around 20 different tiles... But then, the only asm program I am using is Codex, for archive/unarchive...
2490
« on: August 16, 2005, 05:36:00 am »
Looks nice.   On the different hit detection methods... I have run all three, and I have not seen much, if any, speed difference between strings and lists. I guess it might depend on how you are implementing that detection...
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