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Messages - tifreak
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271
« on: September 03, 2011, 08:31:31 am »
I've been writing everything over the last couple months using Tokens and then dropping it into Wabbitemu. Tokens also builds appvars, which is what I am doing with all this item code. Each item corresponds to the item name stored in an appvar line by line. Then it's just a matter of copying just that code into a temp program and running that instead of needing a high overhead of RAM.
272
« on: September 03, 2011, 08:31:22 am »
I programmed the attack learning directly from the Nintendo Pokemon R/B/Y guide.  So it learns whatever it is supposed to at the proper levels.
273
« on: September 03, 2011, 07:31:56 am »
If Tmin>0 and Z=1:Then:For(F,4,14:Line(4,F,90,F,0:End:For(F,15,30:Line(0,F,94,F,0:End:"0ZBD":prgmZRS:{94,0,3,27:prgmTEMP:prgmZC1:"rowSwap(ZAN"->Str0:0->theta:If 0<L1(3:Then:L1(3:prgmZCE:Text(35,9,Str9:Text(35,70+4(1-int(log(L1(19)))),L1(19:Text(35,78,"/",L1(23:End:If 0<L1(4:Then:L1(4:prgmZCE:Text(41,9,Str9:Text(41,70+4(1-int(log(L1(20)))),L1(20:Text(41,78,"/",L1(24:End:If 0<L1(5:Then:L1(5:prgmZCE:Text(47,9,Str9:Text(47,70+4(1-int(log(L1(21)))),L1(21:Text(47,78,"/",L1(25:End:If 0<L1(6:Then:L1(6:prgmZCE:Text(53,9,Str9:Text(53,70+4(1-int(log(L1(22)))),L1(22:Text(53,78,"/",L1(26:End: Yes, it's all on one line. This is the start of the Ether code. This code will probably be the longest written code as of yet. :< What the code has to do is display the FIGHT option box with the attacks the pokemon knows (on the fight screen for the battling pokemon, on the party screen for the selected non-battling pokemon), and use that box to select which move you want to receive 10PP. I'm not too worried about the battling pokemon code, that should be easy since that is just stored in L1. It's the pokemon not battling that is going to be a massive pain, since the code has to be generated on the fly.  Anyways, just letting people know where I'm at.
274
« on: September 03, 2011, 07:22:20 am »
If I may point you towards: http://tifreakware.net/tutorials/multi/unification.htmlNot really sure how helpful this will be to you, but it is supposed to allow you to program for all three calcs at once or something like that. Or just makes it easier to port from one calc to another :p Not really a lot there that I understand, I just happened to find it and thought I should archive it to my site >o>
275
« on: September 03, 2011, 07:12:55 am »
I still have an unused domain, plus I have all the name.tifreakware.net link ups I could want. (Well, looks like I have 86 left, but still :p) Heck, I would be happy with http://ticalc.org/newsfeed to access a ti-news.net type of community news system.
276
« on: September 03, 2011, 07:11:41 am »
Well, regardless, I like the thought of a fuzzy creature with big teeth to turn into a towering snake of stone  Make my enemies run in fear and all that. And Butterfree just needs confusion. On R/B/Y Butterfree was unstoppable with confusion.
277
« on: September 03, 2011, 04:43:35 am »
If you'd like some free hosting in that regard, would be more than glad to help you guys out.
278
« on: September 03, 2011, 04:42:12 am »
But.. I want a Raticate to turn into a giant rock snake!  lol I've run into my fair share of bugs as well.  Always a good thing to catch them yourself instead of having someone else do it.
279
« on: September 02, 2011, 10:29:26 pm »
Small update:
Fixed error I had with Item system scrolling, variable was getting overwritten and causing issues.
Added some clean up code to the testing stuff, This way I don't have to worry about it while testing.
280
« on: September 02, 2011, 06:36:16 pm »
Poor Revsoft :< Seems Wayback machine isn't much help, last catch they did was Oct of 09.  Hopefully something is done soon. If anyone has a backup, could we get it posted somewhere, at least temporarily?
281
« on: September 02, 2011, 09:49:22 am »
I, too, would love to see it on ticalc.org.
We could always throw it at TI-Freakware :p I have so much space and bandwidth not being used it isn't funny, and it is quite non-biased.
Also, I'm seeing a very disturbing lack of news posts from TI-Freakware in that list :< Epic sadness.
282
« on: September 02, 2011, 09:14:33 am »
lol good work
283
« on: August 31, 2011, 11:00:56 am »
Well, Pokemon Purple is already over 100KB in size, not counting save data and lists. As to the items, that is the benefit of programming in BASIC. I can create a temp program and fake data more easily to do my tests on items and the like. I have too many problems trying to code everything and then going back to try to fix mistakes, as they get buried in all the code :< And thank you kind sir!  Escape rope is my next item, I can easily code it for the battle system (since it's a non-usable item) but I've not figured out how to deal with it yet when outside of battle. I'm thinking a list with numbers that correspond to certain places, the calc runs the program with conditionals and gets the info that way.
284
« on: August 31, 2011, 08:51:31 am »
Yeah, sadly it will be. :< I try to go through and optimize as much as possible, but there really is only so much one can do with TI-BASIC.
On a side note, Elixir is now fully functional and I am ready to move on to the next item.
285
« on: August 31, 2011, 08:39:46 am »
I don't care if you use the same sprites or anything that I use, or heck, even use my sprites. :p Nice to see this still going, I'll have to try this out if I can get some time. Those screenshots are looking really nice.
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