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Messages - tifreak
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286
« on: August 31, 2011, 07:46:20 am »
Managed to do a little bit of testing this morning, confirmed that Elixir works flawlessly with the battling Pokemon. While testing stat checking (trying to find a Pokemon with PP<MaxPP) I stumbled upon a typing error on my part, having Delvar instead of DelVar. That has been repaired.
There was also an issue where when backing out of the item system, it automatically called on the FIGHT option. I'm not sure if I repaired the issue, haven't had time to test just yet.
287
« on: August 29, 2011, 10:22:52 am »
This is very greatly appreciated. Thanks a ton!
As I complete them in the order of permission given, I'll post up about them in.. I'm not sure, maybe here?
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« on: August 29, 2011, 10:21:37 am »
289
« on: August 26, 2011, 08:27:08 pm »
Thanks gents, will do
290
« on: August 26, 2011, 06:15:17 pm »
I wasn't quite sure if this would be the appropriate section, but this is a site question, so yeah. :p Basically, what I need.. Some of the senior members of the forum know about TI-Freakware, and know that I have a links section and tutorials section that are or used to be somewhat impressive. I'm hoping to make them that once again. Ashbad was kind enough to allow me to copy his tutorial for Axe over to TI-Freakware to offer an archive of it, which can be found here: http://tifreakware.net/tutorials/83p/axe/ashbad1.htmMy goal was always to make TI-Freakware be a source of information from all the different sources of information, to have it nicely organized in one place. I'm just looking here to see if any of the authors of tutorials here would allow me to post a second copy that is credited to them on my own site. And if this topic violates any rules I'm not aware of, I apologize.
291
« on: August 22, 2011, 09:56:28 am »
It's alright. Truthfully, I tried it on Wabbit because I'm too lazy to send it to my calculator (let alone find my cord ), and there's a bug that it's not letting me send any apps to it (I've reported it in the discussion section on its Codeplex). I just might have to go find my cord :|
1. Have you downloaded the latest and greatest version of wabbit? 2. I have found that if you keep saving and loading things to the same ROM image over and over, it corrupts it in some way, and wabbit works great with a new ROM image.
292
« on: August 22, 2011, 08:07:43 am »
Only 60 were down? 
When I had a link section here, we had like 300 sites, but when I checked one single month later, about 20 sites were down already. I'm glad you don't have to remove too many at least but also glad you are still maintaining it since it had quite a good database.
Yeah, I had somewhere around 180 links, maybe a few more above that. It's nice to know that it's fixed. I still need to go through the asmresc page and get those checked and cleaned out. If any are down that linked to tutorials, I'll have to see if the webarchive has those pages and get them saved to the tutorials section. As to TI-Bank, hopefully things can be worked out to get it back up and running :< If I can help out in anyway, I'd love to help. I have plenty of space to offer, so if any files or tutorials need to be hosted, I'd be more than glad to do it.
293
« on: August 21, 2011, 06:46:21 pm »
oh no.. I'm just coming back from holidays and I wanted to know the news in TI bank, and.. bad surprise.. 
I first thought that Mic closed the site in a new acces of anger.. Phew ! 
Is the contest still ongoing ?
Yes, there is no reason to cancel the contest as it was hosted on 2 websites and http://www.inspired-lua.org is still online.
You can still send your project to [email protected] - the email is still working... for now.
Thanks for the new link to add to my database!  Especially since I just cleaned out 60 of them today.. o.o
294
« on: August 15, 2011, 09:04:59 pm »
Thanks for the offer, I'll keep you in mind  As to pokemon, I've finally found a spot to put DelVar L6 without it going nuts and crashing the battle system. This will free up around 500 bytes of memory. I need to go through ZPP and add in archiving and unarchiving of ZBA at certain points to save almost 3k of RAM to use for other functions.
295
« on: August 13, 2011, 10:38:35 pm »
Oh hi there. 2 posts? Yeah, I'd say you are quite new, and there is nothing wrong with that.
Thanks for the offer up on the sprites, I'll take a closer glance at them later. We had decided to use the 16x16 sprites that I've done as place holders for now, might even become permanent. As I've been trying to get the battle system going, I've not really focused much more on the sprites.
296
« on: August 12, 2011, 11:05:34 am »
@Eiyeron: Haha, nah, just used filler data to populate lists so I can do testing @Binder News: I've been working on this project off and on for.. 7 years now? I took several long breaks from it that lasted months at a time, and I've rewritten the game twice now. Thanks for the compliments guys ^_^
297
« on: August 12, 2011, 07:49:29 am »
 This shows the preliminary of the FIGHT option being started, and also shows that the Elixir item works on the battling Pokemon.
298
« on: August 11, 2011, 08:45:18 pm »
 Just testing out the height I'm going to need for the text box that shows the attack names and the available PP they will each have. Thought it was funny, so here you go.
299
« on: August 11, 2011, 11:16:06 am »
No, because what I'm doing seems to break the BASIC parser. lol For some reason, certain aspects of the TIBASIC code won't run. I had to put a variable infront of a For( loop to make it run.  Otherwise, it's a matter of making proper tweaks and such.
300
« on: August 10, 2011, 11:14:15 pm »
Not sure if people care on the smaller updates, but I did manage to get the elixir to where it increased the battling pokemon's PP correctly. I need to still test to make sure that it says 'ineffective' once the PP=PPMax. plus I need to finish testing it on the party pokemon and make sure all instances of that are correct as well. Hopefully things go well and I can move on.
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