301
Pokémon Purple / Re: [PP] Progress '11
« on: August 09, 2011, 05:08:17 am »
Thanks JustCause. I don't plan on letting this die ever. Just so long as it is possible to make the game work.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 301
Pokémon Purple / Re: [PP] Progress '11« on: August 09, 2011, 05:08:17 am »
Thanks JustCause. I don't plan on letting this die ever. Just so long as it is possible to make the game work.
302
Pokémon Purple / Re: [PP] Progress '11« on: August 08, 2011, 07:31:53 pm »
Lol, nope, still have a few more instances to test, of course.
As you might know, I have all the code for a single item on a single line in an appvar, which is recalled by celtic and pasted into a program, which is run by whichever pokemon program needs to do so. The problem I was having with Elixir was a For( loop wasn't doing anything when that program ran, however, I could put a Pause in before the loop and it worked. So I simply added variable K as the first thing it sees, which allows the For( loop to work. ![]() 303
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 08, 2011, 03:17:09 pm »
Lol, they are in an appvar, using the character 'G' to indicate the end of a line :p They aren't the best of quality though.. http://www.ticalc.org/archives/files/fileinfo/389/38997.html If you want to look through them.
![]() ![]() 304
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 08, 2011, 11:17:36 am »Thanks for the sprites The sprites I used are from the 32x32 icons used in the revamped Fire Red/Leaf Green pokemon party sprites. they don't fill the whole 32x32, so I was able to make them much smaller. I have all 151 sprites in an appvar in hex (special hex, I use an additional character) for roughly 16k. 305
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 08, 2011, 10:13:37 am »
Lol, well, I still want to make mine the best ever, and when I have competition it helps make progress go faster
![]() And yeah, I just finished getting the 4th item working, 110 more to go :p 306
TI Z80 / Re: Pokemon Topaze (Axe)« on: August 08, 2011, 08:54:37 am »
Those are some fairly nice screenshots. I'm just curious how far you plan on actually taking this game, and why do you only have a month to complete it?
Keep up the awesome progress! And now I need to work harder on mine ![]() 307
Pokémon Purple / Re: [PP] Progress '11« on: August 08, 2011, 07:34:28 am »
Managed to get Elixir working on in party Pokemon, I still need to make sure that it works fully on Pokemon in battle. The fix for it was.. Rather confusing for me, but I guess as long as it works, who cares, right? Hoping to test the remainder of the Elixir code a little later today.
308
Pokémon Purple / Re: [PP] Progress '11« on: July 28, 2011, 09:32:16 pm »
Odd, I remember one making it higher, unless my memory is flawed, which it could be. I don't know, I do remember it made front page. lol
Thanks on that calcdude. It shall be finished, someday. 309
Pokémon Purple / Re: [PP] Progress '11« on: July 28, 2011, 09:23:52 pm »
Aww, thanks so much xeda!
![]() Yeah, I kept getting stuck with things and get burned out and stop for up to a year at a time, then pick things up, have inspiration and burn through things like there was no tomorrow. Now that I have Tokens, coding this has been so very easy. This actually made Digg front page a few years ago with over 1k diggs ![]() 310
Pokémon Purple / Re: [PP] Progress '11« on: July 28, 2011, 08:10:40 pm »
Thanks ztrumpet. Been working on the Elixer item, it's considerably more complex than the other items, and since I have to make sure pokemon have lower PP than MaxPP, and all that stuff to properly test.
311
Pokémon Purple / Re: [PP] Progress '11« on: July 28, 2011, 12:08:48 pm »![]() Here is a screenshot of the first 3 items in use on the afflicted pokemon. I think I also added the code to utilize the Cancel option from the item menu, but I don't remember if I put that amended program onto the emulator, so I didn't test that out. Just more screenshot goodness and all that. 312
Pokémon Purple / Re: [PP] Progress '11« on: July 27, 2011, 08:40:16 pm »
Thanks a ton!
![]() 313
Pokémon Purple / Re: [PP] Progress '11« on: July 27, 2011, 08:16:41 pm »![]() This shows multitudes of things: 1. Awakening does not work on a poisoned pokemon. 2. When item is ineffective on a pokemon, it properly returns you to the item screen. 3. Awakening awakens the sleeping pokemon. 4. Antidote cures a poisoned pokemon. 5. Items are decremented properly 6. Daniel is made of win. ![]() Any thoughts on what is shown so far? 314
Pokémon Purple / Re: [PP] Progress '11« on: July 27, 2011, 09:25:53 am »
I've managed to repair the problem with item usage on the party screen going straight to the battle menu without fixing the screen.
Also managed to solve the issue with items not getting decremented, and archiving of lists being done once items have been used. Working on utilizing Awakening. The item itself seems to work, I just seem to have issues with ZPNA appvar disappearing on me 315
Pokémon Purple / Re: [PP] Progress '11« on: July 26, 2011, 08:08:54 am »![]() This shows I've fixed backing through the menus after selecting an item and going to the party screen. This also shows my next little graphical error to fix after using an item on a pokemon via the party screen. |
|