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Pokémon Purple / Re: [PP] Progress '11
« on: June 24, 2011, 07:37:13 pm »
To be honest, I've no idea. Once I get the game to a playable state, I will be able to test for that then :p
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 331
Pokémon Purple / Re: [PP] Progress '11« on: June 24, 2011, 07:37:13 pm »
To be honest, I've no idea. Once I get the game to a playable state, I will be able to test for that then :p
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Pokémon Purple / Re: [PP] Progress '11« on: June 24, 2011, 07:22:14 pm »Looks awesome, Daniel! It seems to be going at a very fast pace for a pure-BASIC implementation, so thumbs up for that! I also really, really like the status screen and the shadowed box look, it really looks nice! Thanks a ton! As Ztrumpet pointed out, I utilize three asm programs. For this particular bit, Resource, custom sprite routine and Celtic2. I'm working now to fix the error that I have with the Run command not working correctly. As to the screenshot, I forgot to mention that I added to the battle GUI program that it now shows status problems a pokemon has. 333
Pokémon Purple / Re: [PP] Progress '11« on: June 24, 2011, 12:21:19 pm »
Update:
![]() What this adds over the previous screenshot is now it detects if the pokemon you are trying to send out is the same one that is already out or not. I've fixed the problem with Cancel being used to exit the party screen, that just now cancels out of the menu you are in. This also helps by rearchiving the lists since you don't need those all the time. The program also cleans up after itself by eliminating 2 Pic vars upon exiting the party screen. I do believe I need to have it delete a list or two though, as well. 334
Pokémon Purple / Re: [PP] Progress '11« on: June 23, 2011, 05:04:07 am »
Oh, I understand, I've just found with the updated wabbitemu and Tokens, I can program and test even faster now. But then, I'm working on one of the biggest BASIC games for the 83+ line, so yeah, it helps :p
Anyways, progress continues! 335
Pokémon Purple / Re: [PP] Progress '11« on: June 22, 2011, 10:44:13 pm »Looks awesome! Thank you for pointing that out, real quick simple fix ![]() And thanks for the compliments guys! You all should be using Tokens, those that program 83+ line BASIC. With it, I'm actually making decent progress again. 336
Pokémon Purple / Re: [PP] Progress '11« on: June 22, 2011, 09:44:14 pm »![]() Managed to fix a few things with that, mostly 'cosmetic' bits 337
Pokémon Purple / Re: [PP] Progress '11« on: June 22, 2011, 08:55:32 pm »
Thanks! As you can see, there are still errors that need to be dealt with. And it is quite confusing, since it shouldn't be like that :<
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Pokémon Purple / Re: [PP] Progress '11« on: June 22, 2011, 08:46:41 pm »![]() Oh yeah, now we're getting somewhere! ![]() 339
Pokémon Purple / Re: [PP] Progress '11« on: June 09, 2011, 07:27:12 am »
Ok, so I am an idiot. Bug with pulling the correct pokemon from the list has been repaired.
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Pokémon Purple / Re: [PP] Progress '11« on: June 08, 2011, 08:40:12 am »
Lol, yeah, I really hate that as well, seems to happen to me a lot. Especially since I build the 'modules' on one calc, then drop it on the other calc and integrate it into the main game, and that normally causes issues. Just so much fun and all that.
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Pokémon Purple / Re: [PP] Progress '11« on: June 07, 2011, 07:12:52 am »
Well, I figured out one of the errors that I had concerning loading the proper pokemon in the list. I had put in the (A) bit for which element in the list to look at, I however forgot to put the list name itself in there. 0x5 Silly mistake to make, however, I WAS writing in 5 pages of code, so I think I can excuse myself in that regard. The new problem arises, however, that the While loop isn't looping, and I'm not sure wtf is up with that. I'm going to change the code to work in a For( loop and see if that doesn't fix my problem.
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Pokémon Purple / Re: [PP] Progress '11« on: June 04, 2011, 10:22:52 pm »
I managed to get the code written into the calc from paper. It didn't work, and after a few minutes using Tokens to move the End commands on to their own lines and to have SourceCoder parse the code using indentions, I was able to find that I missed adding 3 End commands in there somewhere. So, now that that part is fixed, it cannot use the STATS function. I am currently working on that to solve that issue.
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Pokémon Purple / Re: [PP] Progress '11« on: June 03, 2011, 09:40:45 am »
Thanks. I'm trying to make sure it will be. I've also been optimizing things as I can find them to optimize, and hopefully Weregoose will still want to offer help with optimizations.
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Pokémon Purple / Re: [PP] Progress '11« on: June 03, 2011, 07:57:56 am »
Got the last bit of code written into the calc and the calc is backed up, however, I've forgotten to include a few bits of code necessary to make things work, at least from what I can tell. Hopefully a test will happen soon!
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Pokémon Purple / Re: [PP] Progress '11« on: June 02, 2011, 09:35:20 pm »
Thanks. The original intent of this game was to build a game using my RPGSK, however it proved to be inadequate, so I build RPGSK2 and am using that. DJ said he wouldn't host the files until games were made of them. :p Then I took it further and wanted to show people what BASIC can do with little asm help.
So far, I'd say I am doing well with that goal. ![]() |
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