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Pokémon Purple / Re: [PP] Progress '11
« on: February 21, 2011, 05:31:09 am »
I will definitely do my best not to disappoint ^^;
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Pokémon Purple / Re: [PP] Progress '11« on: February 21, 2011, 05:31:09 am »
I will definitely do my best not to disappoint ^^;
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Pokémon Purple / Re: [PP] Progress '11« on: February 20, 2011, 11:47:57 pm »
Haha, not at all. I become overwhelmed at times and take some time off, but that is usually the doing of real life stress and very little to do with the project itself. Wish I had a normal 8-5 job, would be nice
![]() Anyways, will try to keep people updated on here. (which at the moment seems to be you and DJ lol) 378
Pokémon Purple / Re: [PP] Progress '11« on: February 20, 2011, 11:17:13 pm »
Well, the equations are in a separate program, less than 1k bytes. It's just trying to organize them in a way that I can maximize efficiency and be able to use it for the maximum amount of situations that could call for them, if you know what I mean. I have got to sit down and organize that next.
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Pokémon Purple / Re: [PP] Progress '11« on: February 20, 2011, 10:59:53 pm »
So, I managed to locate some decent information on the generation of stats themselves, and now I have to figure out how to add it to my equations program. Sadly, looking at it.. I think I broke it.
What I need to do at this point is refigure out what all is actually on there and rewrite the code to make sense. Because at this point I think a part of it might be getting skipped. ![]() 380
Pokémon Purple / Re: [PP] Progress '11« on: February 17, 2011, 10:24:53 pm »
Alright, some news.
I got all the lists dropped into a program, all the data verified and the program converted into an application. I realized upon testing that I had put the L_EPRTY(7 in backwards, so I have that changed in my notes as well. It is now in a sprite.name format. The stats for health isn't generated, not sure why yet. I might not have included that in the equations. Something for me to go through digging. At this point, it is causing issues with debugging since it throws up a divide by 0 error when it tries to display the hp bar. 381
Pokémon Purple / Re: [PP] Progress '11« on: February 15, 2011, 07:56:41 am »
Yep, no intentions on stopping, just short bursts of progress as I can. I got up to 115 now in that list.
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Pokémon Purple / Re: [PP] Progress '11« on: February 11, 2011, 08:42:38 pm »
lol yeah. It's more tedious then anything. Especially when you need the data in one way but they have it grouped in another. Have to do that whole hunt and peck thing with the information. I'm up to around 70 now though.
Edit: Stopping for the night at 80. Eyes hurt so bad it is hard to read what the pages say >< 383
Pokémon Purple / Re: [PP] Progress '11« on: February 10, 2011, 01:10:51 pm »
lol Thanks! I am definitely working on it, regardless of if it looks like there is no progress. ><
I honestly think the battle system will be quite easy once I get everything set up, with the way I am writing things. I can only hope, at any rate >< 384
Pokémon Purple / Re: [PP] Progress '11« on: February 10, 2011, 11:00:26 am »
I've made some progress with the data compiling. 165 attacks grouped in 76 attack types over 10 pages. It took 30 minutes to set up 22 lists.
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Pokémon Purple / Re: [PP] Progress '11« on: February 09, 2011, 08:26:54 am »
After doing some more digging, I have found that I neglected to fill a data appvar with the data it was meant to hold. And after digging through notes, I realized I never actually compiled the data to put into it. So that is what I shall be doing over the next couple days.
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Pokémon Purple / Re: [PP] Progress '11« on: February 08, 2011, 05:37:38 am »
Thanks Kalan, it is equally good to see you are still in the community
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Pokémon Purple / Re: [PP] Progress '11« on: February 07, 2011, 09:41:29 pm »
I have finally found some time to do some debugging, and I've manage to kill a few things off. There were a couple appvars missing, and some code in the equations program that hadn't been updated to see data programs as appvars. Now I have another issue that I'm not sure what is wrong, and I will be working on that until I get it figured out.
Just letting you all know so you don't think it died again :p 388
Pokémon Purple / Re: [PP] Progress '11« on: January 18, 2011, 11:09:06 pm »
lol Shmibs, sadly the GOTO option is completely and utterly unhelpful, as all it does is redirect to the program I have the test data in that then calls the GUI. It is something in between calling the ASH sprite and calling the trainer sprite. I think.. It might be the sprite data, maybe. I could have goofed up with it and the expr( I am using with it is causing some issues. I have to pull the sprite data out of appvar and check it over, just to be sure what is going on. Could be an asm program problem too. I just don't know yet :<
And thanks meishe, definitely appreciated. lol 389
Pokémon Purple / Re: [PP] Progress '11« on: January 18, 2011, 06:13:29 pm »
Finished typing up the code this morning to the calc, did a backup and dropped it into archive. Sadly, the code does not work as expected. It displays the text box, and Ash sprite, but then after a few seconds, it ERR:SYNTAX so I need to see about figuring out what went wrong there.
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Pokémon Purple / Re: [PP] Progress '11« on: January 16, 2011, 10:44:30 pm »
I have almost 4 of the 5 pages of code I have written on paper dropped onto the calc. I have had to redo a few of the string vars so I can try to reuse them and save the names to each. I also saw an optimization that I thought was going to be an optimization when I wrote it down. However, It took up a few more bytes than it saved, so it was changed around.
The code, in theory, as it is on the calculator, should be up to the point where it displays trainers, then pokemon, then data, and finally the menu. Once I get the last bit typed in, we'll find out. |
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