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Messages - tifreak

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391
Pokémon Purple / Re: [PP] Progress '11
« on: January 07, 2011, 12:10:48 pm »
Thanks ^ ^

Got the UI part of the code done, I believe. I still need to drop it on the calc and see how it works, but I probably won't bother too much with that until after I get the rest of the code written out. I still need to finish up the party and items menus so they will work with the battle system, now that I have how lists will be set in stone. So that is what I am working on now.

392
Pokémon Purple / Re: [PP] Progress '11
« on: January 04, 2011, 07:25:48 pm »
Thanks Builder.

I have managed to get a bit done with the GUI. I think all that is left is to do for the display at this moment is display the player's pokemon and data info and the options.

Edit:

I managed to get the code theoretically up to the point where it will display the fight options, and the start of the RUN function. Go me!

393
TI-BASIC / Re: Unique Pure BASIC Scrolling Tilemapper
« on: January 04, 2011, 03:37:53 pm »
Actually, if you look on ticalc.org, there was a Zelda game made on that principal. That was a goodly 8 years ago.

Nice job getting it figured out though. :)

394
Pokémon Purple / Re: [PP] Progress '11
« on: January 03, 2011, 10:04:20 pm »
lol I shall definitely try to do so. I have made some progress with the code for the GUI. It should, in theory, post the NPC and player sprites, display the text that NPC TRAINER wants to fight, clear out NPC TRAINER sprite and display TRAINER POKEMON and generate the stats for it, plus display said stats, the ones that are important, anyways.

395
Pokémon Purple / [PP] Progress '11
« on: January 02, 2011, 06:34:54 am »
To start the new year off;

Currently working on code for the battle engine, find the GUI code bits here: http://www.cemetech.net/forum/viewtopic.php?t=5548

Updated the Equations program, it used to use L_EPA for the list. The program before was 1003 bytes. I changed every instance of L_EPA to use L_2, the program is now 906 bytes in size.

Progress continues into the new year..

396
Pokémon Purple / Re: [PP] Progress '10
« on: December 30, 2010, 10:36:38 pm »
Been chipping away at the battle system. I'd rather not try to update 2 different forums with the code, so you can see what I am working on code wise here: http://www.cemetech.net/forum/viewtopic.php?p=129899

This is like the 5th revision of the battle GUI. I hope it will be the last.

397
Pokémon Purple / Re: [PP] Progress '10
« on: December 17, 2010, 09:59:51 pm »
so. um.. hi. o.o

I have rewritten the start of the code for the battle gui a few times now. I believe at this time, I have it set up the way I want it. >.>;;; We shall see though. Progress is going slow, life just keeps me knocked back almost all the time. I promise though, things are still being worked on.

398
Pokémon Purple / Re: [PP] Progress '10
« on: November 17, 2010, 11:19:53 am »
So, after going over what I had of the battle engine written down on paper and that that was working on calc, I have come up with a check list of sorts to go through and build the code on paper in chunks and I will assemble it later as I figure out exactly how I want the program to be done, since I need this thing to be extremely dynamic in what I want it to do.

-Clear screen
-recall data on enemy pokemon
-recall data on user pokemon
-Display text box
-Determine if wild or trainer battle
--if trainer battle, display NPC sprites and text
---clear sprites and post info bars
--if wild battle, post info bars
-store screen to temp pic var
-post pokemon sprites and hp data
-post menu options

This is as far as I have planned ahead so far with the battle system. I know, I have a LONG way to go, but this is the start. I didn't get the time this morning to work on this like I would wanted, but it is definitely a start.

399
Pokémon Purple / Re: [PP] Progress '10
« on: November 14, 2010, 09:04:14 pm »
So, back in the game I think. Been digging around in my notes, trying to refresh myself on where I left off. Decided to:

-Draw the 16x16 npc sprites as I come to them.
-Dropping the 32x32 sprites for NPCs, that's extra work over something that has already been started.
-Get this blasted battle system underway.

That is all, for the moment.

400
Pokémon Purple / Re: [PP] Progress '10
« on: October 26, 2010, 09:39:30 pm »
They are going to be displayed with the asm program, Just got to finish the sprite compressor to work with single sprites passed to it instead of a complete program. ><

smitty: yeah, it definitely isn't going to be greyscale, I need to remove the 'colors' from the sprites and make them strictly black and white sprites, then resize them. Hoping to have time to try tomorrow when I don't have tons to do. x.x

401
Pokémon Purple / Re: [PP] Progress '10
« on: October 26, 2010, 02:03:50 pm »
While the outline of them look nice, it is still too much black. I have to remove the greyscale from the images and resize them.

402
Pokémon Purple / Re: [PP] Progress '10
« on: October 25, 2010, 08:05:07 pm »
Just work. And at the end of the day I am so tired I can't bring myself to do a ton of much of anything. I have troubles sleeping at night, and life has just sort of been.. not worth much to me. Things have been changing though over the last year, so yeah. Trying to keep up progress, work just keeps overworking me at times.

Progress as it stands now, working on making those 56x56 sprites into 32x32 sprites, thanks to KermMartian for showing me how.

403
Pokémon Purple / Re: [PP] Progress '10
« on: October 16, 2010, 12:16:32 pm »
So, sorry to say the last couple weeks has been a bit busy and I haven't really had time to work on this project. I am hoping things slow down some soon so I can resume work. Thought ya'll like to know so you don't think I have died lol

404
Pokémon Purple / Pokemon Trainer Sprites
« on: September 24, 2010, 10:36:42 pm »
http://img80.imageshack.us/i/56x56.png/

Basically, I am wondering if there are any sprite artists that could shrink those down to fit in a 32x32 and still look good. I have cropped the sprites as they are, but you really only see a face and part of the body in most, but you can tell they are different people in each. It was a suggestion made in the main pokemon topic, so yeah. Anyone that would have the time and inclination to help? They would need to be straight black and white, I can get the hex of them myself, so no need to go that extra bit.

Thanks in advance!

405
Pokémon Purple / Re: [PP] Progress '10
« on: September 23, 2010, 10:01:23 pm »
One of the spriters here may be able to help shrink them down so they still look good. We got some talented guys. I personally don't think it matters to me, though it'd look better. Whatever ends up happening though, good luck :)

http://img80.imageshack.us/i/56x56.png/

If anyone wants to give it a shot. 32x32 is my max I can deal with, black and white. Still working at cutting down the sprites so they fit, if no one wants the challenge :p

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