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Messages - tifreak

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466
Pokémon Purple / Re: [PP] Progress '10
« on: May 26, 2010, 01:27:07 pm »
Thanks. The code is hell-a complicated to write out for Celtic to post to the temp program, but I am getting it done. x.x

467
Pokémon Purple / Re: [PP] Progress '10
« on: May 25, 2010, 01:57:24 pm »
Thanks, and yeah, it was really rough. Finally got a good 20 minutes programming time in this morning, was a nice boost. XD

468
Voyager was a good series. I really like the design of the Intrepid class ships.

I think Enterprise is my favorite series, mainly because we can associate better with these people. Their ships weren't amazing, even if the Xindi beat the livin crap out of the Enterprise XD

469
Pokémon Purple / Re: [PP] Progress '10
« on: May 25, 2010, 10:30:30 am »
Progress is still on going with the event system code. I was sadly ill most of last week, with some odd form of virus that had given me a massive headache from saturday until thursday, and a flu bug on monday.

Feeling decent enough now, finally getting some progress done with the pokemon shift routine, from when you catch it in the wild. Absorbing it into the party of 6 is complete (on paper, not tested) and I am currently writing the code out to put them in the proper PC box. This code is a bit.. complex, to say the least. I am writing code, that will create a program and write code based on which box number was last successfully uploaded to, and scans it for an open slot. If all slots are full, it moves on to the next pc box and starts the process over again.

So.. I am writing code.. that has to write code as a dynamic program, which calls an asm program to convert a list to a string, and then unarchive the proper pc box appvar, and write the pokemon data to it.

Probably the most complex BASIC/Celtic hybrid code I have written yet.

470
Pokémon Purple / Re: [PP] Progress '10
« on: May 15, 2010, 10:24:42 pm »
heh, thanks ^ ^;

missing some pages from my notebook with code that I need, so I am going through and getting written down stuff I am missing, and editing programs that work with the events list.

I also have to see about rewriting the code that checks your party for an open slot and if that is full, to figure out which pc box to drop it in. I realized the last version of this code failed hard, got to redo it.

471
Pokémon Purple / Re: [PP] Progress '10
« on: May 10, 2010, 07:24:34 pm »
Honestly, I have NO clue how large the overall game is going to be. I am currently sitting at over 100k, and the game still isn't really playable, I have so much more to do.

But yes, in the end, SE calcs only. If we get lucky, 84+ that has been fully cleared out.

472
Project M (Super Mario) / Re: Project M Reboot
« on: May 06, 2010, 10:17:58 am »
Very nicely done calc!

Will the boos stop following you once you manage to get x amount of distance between you and them? Also, does he eat things yet? :p

473
Pokémon Purple / Re: [PP] Progress '10
« on: May 03, 2010, 09:10:07 am »
I'll write one up eventually, when I can become unlazy. XD

Anywho, back to making things 'better' =D

474
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 09:25:01 pm »
yeah, from them. Most of the requests were done via pms, but were still annoying. I am thinking I need to remake the introduction post for pokemon, so people understand the goals completely for why pokemon is being made like it is.

475
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 08:44:11 pm »
oh yeah, I have gotten it a lot on UTI, in the past. So many want me to do it with graphics and blah blah blah.

I think the game is pulling off rather nicely as is, myself personally.

476
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 07:34:10 pm »
ah, lol

That is kind of why I get a touch angry at these people that come in wanting me to drop this project and upgrade it with xlib/celtic3, so freaking annoying =/

But yeah, no major rewrites are planned, just upgrades to code as I see them.

477
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 07:13:41 pm »
nah, if a program gets a rewrite, I rewrite it on paper first anyways, and the old code is thrown away.

478
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 06:31:07 pm »
yeah. That is why I did that massive rewrite a while back if you remember. I wrote out every bit of code out on paper and then rewrote THAT code then put it on the calc. I still have those pages and it is what I am using to determine what I have done where. ^_^

479
Pokémon Purple / Re: [PP] Progress '10
« on: May 02, 2010, 06:23:38 pm »
 I have to go back through all this code, figure out where I am currently using the list 'EVEN' so I can begin revamping the events system for calling and such.

What this will do is allow me to free up the 1400 bytes that the list takes up in RAM in any given time for a program that takes 308 bytes that can be read from archive as an appvar. However, it will take up a bit more space calling and storing to the appvar, but in the long run I think it will be worth it.

So, that's next!

480
TI-BASIC / Re: Hex with Sprites
« on: May 02, 2010, 06:22:36 pm »
let's not forget http://www.ticalc.org/archives/files/fileinfo/389/38904.html

It was made specifically for this function, converting a sprite into hex code. ^ ^

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