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Messages - tifreak

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481
TI Z80 / Re: The Legend of Zelda
« on: April 30, 2010, 10:13:59 pm »
logo looks nice.

someone had recreated the original title, to some degree before: http://www.ticalc.org/archives/files/fileinfo/4/439.html

Makes me want to break that game out and do some playing.

482
Gaming Discussion / Greatest Mario of all time
« on: April 29, 2010, 08:10:58 pm »
Not sure if anyone else has played this, but omg it is amazing and needs to be the next thing to make it to the 68k.

http://www.newgrounds.com/portal/view/534416

My fav player is Bill R, the contra character x]

483
Project M (Super Mario) / Re: Project M Reboot
« on: April 29, 2010, 11:01:03 am »
So when will you be adding in Yoshi? :p lol

Looks great so far, keep up your awesome work!

484
Project M (Super Mario) / Re: Project M Reboot
« on: April 28, 2010, 10:32:00 pm »
wait.. you can jump and skip off walls and climb..? o.o oh my =o

question.. will there be level sets for this, or will it only have whatever levelset you send with the game? Meaning I may have missed something along the way or have just forgotten it <<;

485
Pokémon Purple / Re: [PP] Progress '10
« on: April 24, 2010, 08:32:16 am »
ticalc uploaded the newest version of the pokedex, which fixes the bug with the stats and error when trying to view mewtwo and mew.

486
Project M (Super Mario) / Re: Project M Reboot
« on: April 23, 2010, 05:27:47 am »
How 'bout 2 releases, one w/o sound entirely(if it saves a page), and one with sound that just doesn't play the sound on an 83+?

It'd be nice for people who don't have sound equipment for the calcs, or who just want to save space.

Just curious, but what would be the point of that? might as well just have 2 versions, one with, one without music. *shrugs*

And not trying to be mean, just woke up. x.x

487
Pokémon Purple / Re: [PP] Progress '10
« on: April 22, 2010, 09:38:34 pm »
yeah, it is something I will have to debate on and figure out how I want to do that. That bit of code would just be a little tricky to deal with because it has to stay so far back from the end so not to error out.

488
Pokémon Purple / Re: [PP] Progress '10
« on: April 22, 2010, 05:44:06 pm »
I used TI84+SE. It was decent, i guess. What I suggest if you have enough pic var is that you save the screen into picture and after you read the img, then it recalls the picture and deletes the picture to save the name loading time. That kind of annoyed me. And I also didn't like that you had to scroll all the way down from pokemon 1 to 151 to get to mew. Can't you make it so that if you press up when you are at pokemon 1 then it goes to pokemon 151? (idk if I explained well enough)

I had actually planned to add in a quick search function sometime down the road to allow you search for a specific pokemon faster. Code for it would be slightly complicated, due to how I have the code to make the text scroll in the first place.

right now, priorities are getting the pokemon game itself up and playable.

489
Pokémon Purple / Re: [PP] Progress '10
« on: April 21, 2010, 06:00:18 pm »
Yeah I was trying it just now in WabbitEmu. The syntax error gotos outside the program on the prgmPOKEDEX.

What rom did you use to try it? Was it fast enough for you?

490
Pokémon Purple / Re: [PP] Progress '10
« on: April 21, 2010, 02:37:16 pm »
alright, thank you for alerting me to this, I will take a look and see what is going on.

Edit:

I see the problem, now to figure out where it is actually at. The problem is that Celtic is trying to pull from data that isn't there. I seem to have omitted 2 of the height lines from the program. This should be interesting to find and fix.. ><

491
Pokémon Purple / Re: [PP] Progress '10
« on: April 21, 2010, 10:03:34 am »
http://www.ticalc.org/archives/files/fileinfo/389/38997.html

If anyone would like to try out the pokedex itself and let me know what they think, that would be awesome of you. Really would appreciate someone running through all 151 pokemon, make sure things look correct and let me know if there are any that don't? appreciate it.

492
Pokémon Purple / Re: [PP] Progress '10
« on: April 19, 2010, 04:56:34 pm »
Random post of interest, pokemon, without the code for the new screen and stuff, currently takes up 106,585 bytes of memory. The list of things still needed to be put into the game is much too long to list here.

Anyways, found that interesting, thought others might as well.

*goes back to coding*

493
Pokémon Purple / Re: [PP] Progress '10
« on: April 17, 2010, 03:05:05 pm »
The events, yes, I am definitely leaning towards doing. Pokedex tho, it will remain as a list, simply for the fact that it is used heavily in the pokedex program. Searching events shouldn't slow anything down noticeably. This of course might happen before the next update, since I want to have everything set so all that is left is adding data.

Anyways, moving along. XD

494
Project M (Super Mario) / Re: Project M Reboot
« on: April 17, 2010, 09:57:27 am »
O_O
Dude, this is really on calc music? o.O If so, I would very very much like to have your most current build to throw on the calc and try myself. XD

495
Pokémon Purple / Re: [PP] Progress '10
« on: April 17, 2010, 09:24:42 am »
I am contemplating making the events list be based in an app var, due to memory reasons. A 150 element list takes up roughly 1500 bytes while a program with around 150 '0s' takes up around 300 bytes. Kind of a no brainer in that regard, and I can read the data from the appvar from flash, and only have to unarchive it occasionally, instead of like a list and having it in RAM to read.

Not sure I want to do this with the pokedex yet or not. It could potentially slow down the program significantly since it has to call for each instance of the name showing up. The event setup wouldn't be a massive blow on speed, since it gets called every once in a while.

Just some more idle contemplations on my part I guess, to help lower memory usage.

Thoughts?

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