Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tifreak

Pages: 1 ... 32 33 [34] 35 36 ... 183
496
Pokémon Purple / Re: [PP] Progress '10
« on: April 16, 2010, 08:54:20 am »
I would guestimate it being around 15%? give or take, it's really hard to tell with the scope and complexity that this game represents.

497
Pokémon Purple / Re: [PP] Progress '10
« on: April 15, 2010, 10:57:45 pm »
yeah, pokemon goes up roughly another 15k or so. :p

Once I get it so you can get your pokemon and such, I will see about going through and updating the program memory list, to get a total on what is being used. I am sure it is over 100k now.

498
Pokémon Purple / Re: [PP] Progress '10
« on: April 15, 2010, 06:33:32 pm »
all the sprite data is in the form of hacked hex, basically, and displayed using a special program from benryves to recognize my special character I use.

As to 84+, it is something we shall see pending how much memory I end up using. *shrugs* I have no real idea at this time, only thing I can promise is that it will be on the SE calcs.

499
TI Z80 / Re: Tetris in TI basic
« on: April 15, 2010, 02:35:52 pm »
Alrighty, i was away for yesterday so i couldn't upload as soon as i wanted, but im on now ^^ I spent about 4-5 hours on this on Tuesday before it was all finished up.  It helped that i have make tetris clones for BBCBasic and in Java, so i know the basic way that i like to code it.  I used 3x3 blocks to build the Tetris pieces, as the Pt-On alternate arguments provide fast and easy ways to turn on and off 3x3 boxes.  I didnt add anything fancy like highscores or things like that, after all its only a demo :P

I have attached the screenshot, which is running on an 84SE (anything else will probably be too slow to be playable) and the source file, which is only about 1500 bytes.

Controls:
Arrow Keys to move piece
[Down] to move piece down
[2nd] to rotate
[Mode] to Quit
[Del] to Drop



hmm.. I should toss this on my 83+SE, see how much faster it is on it, since the 83+SE is just a touch faster than the 84+SE.

500
lol, nicely done Brandon! I am quite eager to see TI's reaction to this, hopefully they won't be jerks about things and actually fix it, or even better, hire you, since you seem to be more intelligent then their entire programming team that works on the 84+ os. XD

501
Pokémon Purple / Re: [PP] Progress '10
« on: April 15, 2010, 02:27:59 pm »
Thanks, I tried to make sure that it was at its fastest, I am sure there are things that can be done to it to make it faster, but not truly important now, just got to make the entire game work first. In the end, the 83+ won't be able to play this game anyways.

502
Pokémon Purple / Re: [PP] Progress '10
« on: April 15, 2010, 09:37:41 am »
Yes and no. The pokemon sprites were already part of the game, 17k, as were the names, which was another 1300 bytes or so. The hurt was the 1k of weight and height data, and the 14k or so of text for the pokedex entries.

503
Pokémon Purple / Re: [PP] Progress '10
« on: April 14, 2010, 09:14:27 pm »
lol, the 83+ one is very much slower than the 83+SE one. :p

And it looks like I will have little choice but to dump this info screen routine off into its own program, as I need it for other instances as well. =/

504
Pokémon Purple / Re: [PP] Progress '10
« on: April 14, 2010, 02:31:02 pm »
Thanks gents!

The only real pain was the text for each pokemon, as I had to write up another program to display that all one at a time so I could check and make sure the text would all fit.

Also, there are 2 screenshots of essentially the same because I wanted to show the difference in speed between an 83+ (left) and an 83+SE (right).

505
Pokémon Purple / Re: [PP] Progress '10
« on: April 14, 2010, 01:57:02 pm »
I have updated the pokedex program I had posted separately to ticalc.org, just waiting for them to get it approved.

Anyways, this new update includes the following:

- added pokemon data text for each of the 151 pokemon
- added height and weight for each of the 151 pokemon
- data viewable only if pokemon is caught, otherwise shows ???

Something to note, is that this program now takes up 36,813 bytes all by itself. I still need to update this one more time with the area finder, however, I have not even started in organizing how I want this done, so that is something that will happen at a later date.

And for the juicy details that most will be waiting for:


506
Pokémon Purple / Re: [PP] Progress '10
« on: April 09, 2010, 09:14:08 am »
Got the start of the pokedex data screen done, kinda looks nifty and loads quickly. Once I get the last of the stuff set up and ready, I will try to get a screenshot posted up.

507
Pokémon Purple / Re: [PP] Progress '10
« on: April 08, 2010, 09:58:47 pm »
heh, I started the project, it will eventually get done. One way or another.

Designing/writing code for the pokemon info screen for the pokedex.

508
Pokémon Purple / Re: [PP] Progress '10
« on: April 07, 2010, 09:40:40 pm »
at the moment, I work from 6am til 5pm monday through friday as my normal hours, the wrecker service is 24 hours a day, so never know when I get called in to work that.

working on revamping some of the code for the pokedex, trying to make it a little more friendly to changes and such that are needed. Got to keep it as dynamic as possible. I was giving some consideration to making the pokedex menu itself dynamic, by doing like the original did and only making the list longer as you found pokemon higher up in the numbers. Might make it a little more interesting, anyways.

509
Pokémon Purple / Re: [PP] Progress '10
« on: April 06, 2010, 10:30:52 pm »
very slowly, got so many things to do, plotting and planning my garden and getting it ready, work related stuff, etc.

But it is going. ^^;

510
Pokémon Purple / Re: [PP] Progress '10
« on: April 06, 2010, 10:00:35 pm »
So I have replanned some of what I was working on with the list sorter routines. I realized I had forgotten the texts and such for whether the pokemon goes to the party or to the PC. Then I further realized.. I need to finish the pokedex so I can have that info screen so from there I have that to show up when you get a new pokemon.

So now I am designing the pokedex info screen.

Pages: 1 ... 32 33 [34] 35 36 ... 183