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Messages - tifreak

Pages: 1 ... 33 34 [35] 36 37 ... 183
511
TI-Nspire / Re: Nspire Raycaster
« on: March 28, 2010, 09:35:02 am »
Very very impressive project thus far.

Question I have is will it support being able to look up and down? A user on my forums (SuperKoolKid) was going to make an engine for the 68k that allowed that, but he has seemingly stopped the project due to not having the time or motivation to work on it.

If you did, we could have some really epic games made. XD

512
Other / Re: Those wanting a 2.5 to 3.5 adapter..
« on: March 27, 2010, 06:52:50 pm »
5 bucks at RadioShack for a slightly nicer one, too.

Yeah, but some people still can't find them, so here is a link to make it easier :p

513
Other / Those wanting a 2.5 to 3.5 adapter..
« on: March 27, 2010, 06:41:10 pm »
You can't have one. MWHAHAHAHAHA *cough hack*

I mean, here: http://www.dealextreme.com/details.dx/sku.9819

XD

Just found this, thought others might be interested.

514
Pokémon Purple / Re: [PP] Progress '10
« on: March 23, 2010, 02:34:50 pm »
Well, it would warn before starting a new game, like 'Warning, starting a new game will cause all previous game data to be deleted. Continue Y/N'

And I would have to add that into the new game program, have it go through and replace each ZBX# program, 6 of them so far, because each box would hold 25 pokemon. That would allow 150 pokemon to be stored. I guess I could go with 8 of them, but right now I don't even know what kind of space that will use up.

515
Pokémon Purple / Re: [PP] Progress '10
« on: March 23, 2010, 11:35:24 am »
Also, have been distracted by SoulSilver version. <<

And how is SoulSilver?  Are we planning a calculator version?  ;)

lol, nope. screw that. Once Purple is done, I am going to focus on other projects and such, if I even want to program on calcs at all anymore. We shall just have to see.

And silver is kinda awesome thus far, but I haven't been playing too seriously as of now, got other things I am dealing with too, so yeah.

516
Pokémon Purple / Re: [PP] Progress '10
« on: March 23, 2010, 10:04:36 am »
This hasn't died, even if it has been a week since I have done anything with it. I have been slowly working on the code for the game to know what to do with pokemon, until this morning when I realized that I have a problem on my hands.

Since I am using 6 appvar programs to store the pokemon into when they are in the 'PC', and 6 lists to keep track of which pokemon is in which slot, I have realized that if one were to start a new game, those pokemon would still be in there 'PC' and could be gotten after.

To fix this problem, I have decided that once a person starts a new game, it will ask to see if the user REALLY wants to do that, because it will delete all the data within those programs and lists and such. This is the only sure way I have to be able to not have this problem.

So yeah, thar we go. XD

Also, have been distracted by SoulSilver version. <<

517
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 16, 2010, 06:50:51 pm »
Interesting idea.

I too use the circles to show explosions. Man, this brings back a few memories, haven't touched the code to my star trek game in quite a while..

518
Pokémon Purple / Re: [PP] Progress '10
« on: March 14, 2010, 08:22:19 am »
I highly doubt I will. XD

However, I do plan on updating the RPGSK2 with a lot of the new things I have done for pokemon, just pokemon is a higher priority right now.

519
Pokémon Purple / Re: [PP] Progress '10
« on: March 13, 2010, 11:37:40 am »
Thanks, workin on it.

Have determined that for organizing where the temp enemy list goes, I will have to utilize Celtic2's ability to create a program, dump the info to it, run the program, overwrite as necessary, and delete after completed. This -should- make this work much much easier. At least I am hoping it will. I have written out some of the code to organize it, but so far it is a mess and I need to redo it.

520
Pokémon Purple / Re: [PP] Progress '10
« on: March 10, 2010, 07:54:23 pm »
Thanks a ton.

I am working on organizing the routines right now to deal with dropping the temp list off into the appropriate list. I realized I had forgotten to do that before I can see if you get the right pokemon or not. XD So that is next.

521
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:13:33 pm »
I found it to be easier when dealing with strings, but this was 5 years ago when I first developed the code for my engine that I use. At the time I hadn't thought of it that way, and currently suffering from a lack of sleep, so that doesn't really help. Besides, I use 4 way scrolling with a stationary character, my variable for the character location is mandatory now. :p

522
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:04:38 pm »
To be truthful, I never was able to get a proper hit detection working like this. Mainly because not only did I have the 2 variables to move the character around, I had a third that was used to test the string as it moved. It eliminated a great many problems I had with hit detection and still had a pretty decent speed.

I have an RPG Starter Kit that uses a similar method that you are trying to make, but won't show unless asked for.

And I am pretty sure your A+(Ans=34)(sub(Str1,AB+16,1)="_")-(Ans=25)(sub(Str1,AB-16,1)="_→A won't work.

say you are on the 3rd row, 2nd colum. A*B, or in this case, 3*2=6. So the string is looking at the 6th space. it doesn't work. =/

I am sure if enough thought is put into it, something could be made, but really, you will save yourself a ton of headaches if you have a third variable that keeps track of where the character is at in the string.

523
Pokémon Purple / Re: [PP] Progress '10
« on: March 09, 2010, 05:56:57 pm »
I had a different version than my original in The Reign Of Legends 4 defunct project from 2004, but I lost the files since they were hosted on Earthforge. It allowed changing the windows borders and background, using CODEX.

Yeah, I have a program that creates 2 border types for pokemon, very dynamic in its size, etc. Basically just drop 4 values into a list, and run the border program.

524
Pokémon Purple / Re: [PP] Progress '10
« on: March 09, 2010, 01:58:21 pm »

525
Pokémon Purple / Re: [PP] Progress '10
« on: March 09, 2010, 05:41:52 am »
in a nut shell, yes.

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