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Messages - tifreak
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541
« on: February 19, 2010, 11:38:19 pm »
no no, that is just paper I have to take notes on  So far, I have roughly 4 inches of paper notes on pokemon alone, probably another 3-4 on the other projects combined. Edit: I have decided today to move lists that only get used to recall data into programs, on a line by line basis. This way they don't take up space in Archive as a list and have to have the entire list in RAM. I can then utilize Celtic2 to recall the data corresponding to the pokemon # directly from the archived app var. I have already done this, sort of, with the pokemon element type list. I have at least one more to do this for, and it is the list that contains the evolution at what level list. Beyond that, I am uncertain if there are any more lists that I can do this to, but I will of course scour the code to see. Sad thing is, the program that kerm made for me to change a program into an appvar, causes instability within the vat, and if your code errors, you get a RAM clear. So to keep the project safe, I have the program to change programs to appvars on another 83+ of unimportance, that will allow me to make the change and transfer back to the project calculator. Have also went through and confirmed what list elements need to be filled out before sending it through the equations to get the stats generated. So I should have that working this afternoon .
542
« on: February 19, 2010, 03:06:54 pm »
yeah, I ran into that problem a lot too. That is why now I have this 2 foot tall stack of note books.  Any time I make significant changes to code, I end up writing it out to make sure it looks correct. Now I write the code out on paper before code even makes it to the calc, to keep better track of things.
543
« on: February 19, 2010, 01:32:54 pm »
ouch ><
That is why I keep all important projects and things on flash drives now.
Good luck with recovery!
544
« on: February 19, 2010, 05:37:19 am »
It's actually not as bad as it seems. The battle system is what will be the hardest thing to deal with, as I am already writing out the code for getting the starter pokemon. I also forgot to set up the Trainer ID, so I have to add that in.
Edit
Started setting up code to do the experience needed equation for next level. Got some of the code to get Charmander all written out on paper, should have it done later today. Then I should be able to basically copy that code over to write out getting the other 2 pokemon.
545
« on: February 18, 2010, 12:38:59 pm »
Todo list for version 0.2.0a:
+Getting first pokemon: ---Run through of equations and storing to list elements -----will need routine to determine which L_P# to store to of the 6
+Create Pokemon Party Screen ---Some code already available (box creation) ---Need to create a stats screen ---Sub-Menu code needs to be rewritten, horridly bloated and might be able to consolidate into main program ---Need to recreate program to allow pokemon to be moved in the party
+Battle system ---Goodluck! ---Code for screen generation should already exist ---Need to create battle menu ---Need to code in attacks for first 5 attacks of each starter as minimum.
This is essentially what I will be doing now, in pretty much this order. Just putting this out here for those that might be curious as to the state of my progress and what is needed.
546
« on: February 17, 2010, 02:11:29 pm »
To be truthful, this code is from so long ago, I am uncertain. All I know is is this code is from 06/23/07 and I am ever so thankful that it was printed off. I have to double check that the list elements correspond with eachother, as I believe the lists for the pokemon may have changed since then, but I am uncertain. I will know more once I get it cleaned up and put into the calc.
547
« on: February 17, 2010, 12:16:40 pm »
Alright, happy to announce I have found the code from 2 years ago that was going to be the pokemon party display screen. I am not 100% certain how far along the code truly was, only that this is the code that was devised by myself and Weregoose. So, I will see about getting this code put back into the calculator, fix the variable usage problems that will most likely be a problem, and see about getting this thing off the ground, so we can see the stats of our brand new pokemans once I complete that bit. ^ ^
548
« on: February 16, 2010, 05:03:57 pm »
Nah, we all have different goals in mind with each of our projects. Granted, it does help spur me on to making sure I keep going, but otherwise, not really competition. =]
549
« on: February 15, 2010, 09:55:43 pm »
definitely still progressing, just somewhat slowly as I have to juggle a bunch of things around to keep life going, ya know? I have been running checks on the equations and stuff, getting stat generation working. however, I won't know that until I am able to make the pokemon party screen again.  *sighs* always something needing to be done v.v#
550
« on: February 14, 2010, 08:41:24 am »
lol, I doubt there will be any compression to speak of. :p And the save data, I don't know.. I really have no idea how large it could get. I still have to devise a way to save the state of the screen without the game rewriting the map. I am not sure what to do with it, other than disallow saving until after you exit a 'event'. This is what I will most likely end up doing, to save myself even more coding time and headaches.  Going through the equations right now for stat generation, trying to make sure that everything is there before I finalize the getting of the starter pokemon. From there, I have to rebuild the pokemon party screen, so you can determine which pokemon you have and check their stats.
551
« on: February 11, 2010, 02:53:28 pm »
yeah, been a few times I considered tossing up my calc collection on ebay or one of the TI sites for sale, but still here.
Working on making it so you can actually get your pokemans now. I will have to review the equation setup for stat generation. And, um, see if I can find the list of elements for the pokemon lists that I have written down somewhere o.o
552
« on: February 10, 2010, 05:25:44 pm »
lol, well if I don't get distracted too much or get interested in working on one of my other things I have going on, then I might have some form of progress for y'all tonight, but definitely by this weekend. ^ ^
I still need to work on this whole saving map data to a program if an event is in progress, because otherwise it causes problems ><
553
« on: February 10, 2010, 04:34:57 pm »
eh, I have lost interest in the projects a few times over the years, but I always end up back with them at some point. =]
Anyways, would like to inform I have fixed the flashing player character problem, by ignoring that section of the map (aka, where the character would appear in the map, it displays before and after it, but not that spot).
I was also able to confirm that the calculator can see all three pokemon as 'gettable' meaning that it brings up the 'So you want the blah pokemon, blah?' on all three, which is something it refused to do before the massive code overhaul.
I will now be seeing if I can consolidate the code for all three of them and see about actually allowing you to get said pokemon =D
554
« on: February 08, 2010, 04:51:45 pm »
As to getting us some pokemanz, I figured out what was causing the error keeping it from seeing the pokeballs. I changed some code around to see correct values of the pokemon, and now it allows you to see what is there, but you can't exactly get them yet. Working on it tho.
555
« on: February 08, 2010, 11:16:28 am »
I would say that the projects if they are inactive for over a year they're gone or put on a section for held projects. I say once a project is finished then ya its going to go into their archives as a file and then it's page is removed. I think there should be an option for asm and basic projects. Every author could have their own project section in their profile.
I like this idea. I'd also like to mention that their archives layout could use an overhaul. All results under a heading don't need to be displayed on one page, and it would be nice to have a small screen shot beside the program before you open up it's individual page.
That is a good idea, but one for a different topic. Right now, let's do this one section at a time. So for the moment, a person viewing the projects section would see: Catagories of: TI-82 TI-83 TI-83+/SE/84+/SE TI-85/86 TI-89/ti/92/+/Voy200 TI Nspire Can view the listing of projects as follows: sorted by Alpha-numeric names (default) sorted by Latest updated sorted by ASM only sorted by BASIC only Would have projects that are 1 year since last updates moved to 'inactive' (invisible) until author updates Anything I missed?
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