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Messages - tifreak
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62
« on: June 10, 2014, 04:32:21 pm »
You can see when I start, no appvar named AAA. I show the program that creates the appvar, then run it, and finally it's in the list. So you can do it with DCSE. Probably with 8.1, not sure 8.0 had that fully working, but it might have. Also, yes, it only says it in the pdf, but not in the wiki. I did make sure to add that in to libhelper, so people will know.
63
« on: June 09, 2014, 07:37:36 am »
No, it had issues reading past a certain point in appvars, since it thought it could only go 16kb and stop.
64
« on: June 08, 2014, 09:45:01 pm »
With this project and Flags Database, we found a big error with DCSE Celtic libs. They have been fixed, but not yet uploaded, as he's working toward an 8.1 release. So, for the moment, Libhelper is sitting in a stand by mode, completed, waiting to be uploaded, and will be once Kerm gets the next DCSE published. Also waiting to see if tr1p has any more data for me to input into libhelper, as I think he has added some functions to xlib
67
« on: June 06, 2014, 01:57:17 pm »
That's my mistake, I had made mentions on Cemetech about porting to the 73, but never on here. So yeah, this is a thing. lol
It's a challenge because the 73 has no matrices. So I'm using lists for everything, and it's not making it happy.
68
« on: June 06, 2014, 07:22:26 am »
Probably more to do with lists and the fact the 73 is fairly slow. I'm not really sure much can be done to speed things up, but I shall sure try! Also, the pieces flip perfectly already, so that's awesome I just have to set it up so the pieces land and stack properly and clear out as needed.
69
« on: June 05, 2014, 03:01:29 pm »
Soooo I got this far Very Happy Sadly, it's a bit slow, going to have to see what I can do to potentially increase the speed. But for now, we have downward movement! The error is stemming from the fact I've not moved from the matrix line checking to a list setup as of yet. Oddly enough, the T character normally used for matrix flipping, I think. I know not a lot of people will care too much about this particular port, doing it more for fun than anything, now.
70
« on: June 04, 2014, 07:05:26 am »
I've updated the CSE file on ticalc.org, just awaiting tev to come back and approve it. It will not delete the last selected character in the list.
The non color version is also completed. It, too, is awaiting approval. KermM went through and got things set up to display properly and have a cursor move around. I went in and set it up to do multiple characters at a time and delete the last one in the list.
Here is a screenshot of the non color version:
I'll post links one the files have been approved.
Why not displaying character line per line instead of char per char? That would be faster, right?
KermM wrote that bit, and it has to do with the spacing of characters, because they aren't all the same widths. @Streetwalrus: No, it doesn't. Edit: Non color version: http://www.cemetech.net/programs/index.php?mode=file&id=87CSE version: http://www.cemetech.net/programs/index.php?mode=file&id=1087
71
« on: June 03, 2014, 09:33:54 pm »
I've updated the CSE file on ticalc.org, just awaiting tev to come back and approve it. It will not delete the last selected character in the list. The non color version is also completed. It, too, is awaiting approval. KermM went through and got things set up to display properly and have a cursor move around. I went in and set it up to do multiple characters at a time and delete the last one in the list. Here is a screenshot of the non color version: I'll post links one the files have been approved.
72
« on: May 29, 2014, 01:23:58 pm »
It's missing the @ and m tokens there off to the right, sadly, and without some shenanigans in the code, it won't be able to display them. I'm looking into alternative ideas on getting them displayed.
73
« on: May 29, 2014, 12:54:18 pm »
So, that's what I've been able to get accomplished with the non colors in terms of displaying on one page. I'm not really sure it looks clear enough what each character is, though. What are your alls thoughts?
74
« on: May 28, 2014, 10:09:00 am »
lol someone didn't watch the screenshot until the end And it lets you store more than one character into the string. Figured it might make it easier for those wanting to use more than one for whatever purpose.
75
« on: May 27, 2014, 10:52:52 pm »
Yeah, old setup only showed 1 character at a time. Going to revamp that a bit, though with the smaller screen size, it will require a paging system. No worries, though. Might have that done before the weekend, pending motivation holds out.
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