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F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 01, 2009, 01:00:24 pm »
not necessarily just mario kart, but maybe just using this engine as such, making two independent games with the engine?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 646
F-Zero 83+ / Re: F-Zero Progress Thread« on: November 01, 2009, 01:00:24 pm »
not necessarily just mario kart, but maybe just using this engine as such, making two independent games with the engine?
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Pokémon Purple / Re: Pokemon Purple« on: November 01, 2009, 10:23:09 am »
Spending a little time redoing some of pokedex stuff, since some have expressed wanting the pokedex text to also be displayed with the sprite, so messing around with that. Once I get all the text entered in, I will work on making the pokedex work with the text in some fashion, then from there back to NPCs so it doesn't feel like I am completely wasting my time.
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Pokémon Purple / Re: Pokemon Purple« on: October 31, 2009, 04:42:03 pm »
yeah, I didn't lose much, got NPCs running, but the text box for some reason isn't being created correctly. Chasing through code now to see if I can get that fixed.
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Pokémon Purple / Re: Pokemon Purple« on: October 25, 2009, 12:42:21 am »
well, testing out what I had, ended up with NPCs causing errors when I figured out that one of the variables was in correct. Then I determined that I had botched up something else, and when I fixed it, I got a ram clear. ><
So, trying to chase down this problem.. =/ 650
TI 68K / Re: Legend of Landel - BGC89 Remake« on: October 16, 2009, 06:35:51 pm »
got several basic tutorials for the 68k on my site btw.. ^^; I think I have 2 of those optimize tutorials up on mine anyways o.o
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Pokémon Purple / Re: Pokemon Purple« on: October 12, 2009, 09:54:11 pm »
I don't know as of yet.
For now that current system works. my main focus is getting a battle engine working in this and to where you can at least complete a few of the 'events'. 652
Pokémon Purple / Re: Pokemon Purple« on: October 12, 2009, 06:04:56 pm »
The NPC sprites are still loaded up via a basic program built by myself and Weregoose from United TI. The asm program reads hex codes (programmed by benryves) which also can reverse the sprites. The hex for the pokemon sprites are different because if there were numerous 0's at the end of a line, I cut them off and replaced it all with the character 'G' which stands for 'drop to the next row and restart on column'. Saves a ton of space that way.
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Pokémon Purple / Re: Pokemon Purple« on: October 11, 2009, 08:00:29 pm »
Yeah, I plan on adding something some where that will negate borders, but I haven't gotten to that yet. At this point, I just want a working game.
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Pokémon Purple / Re: Pokemon Purple« on: October 11, 2009, 07:14:33 pm »
screenshot, as requested from a user on UTI
![]() Screenshot is slower than it is on calc. 655
Pokémon Purple / Re: Pokemon Purple« on: October 11, 2009, 02:05:25 pm »
so, a bit of an update.
+Intro program works flawlessly. +Save/Load is confirmed to working. +Fixed a bug with the dynamicness of the ingame menu, wasn't compensating that you didn't have the pokedex. +Walking engine seems to still work. -Can't talk to NPCs at the moment. -When loading, shows having 25 badges for some reason, something that needs to be looked into eventually. -Need saving and loading screens. Otherwise just looks like a locked up calculator. 656
Miscellaneous / Re: Super Mario Bros Z« on: October 10, 2009, 09:04:16 pm »
Hmm.. Seems I can't edit my own post.. Anywho
http://www.newgrounds.com/portal/view/513950 The newest episode of SMBZ has been unleashed to the world. Thought you all would like to know. This episode is beyond epic. There is also a show called There will be Brawl, based off the popular game Super Smash Bros Brawl, found http://www.escapistmagazine.com/videos/view/there-will-be-brawl On the same site is URealms, if you like a very amusing parody of Dungeons and Dragons. Enjoy! 657
Pokémon Purple / Re: Pokemon Purple« on: October 08, 2009, 11:47:18 pm »
nah, intro seems to work great now. I botched up some stuff accessing the options menu. Got that fixed I think, but going to test more tomorrow.
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Pokémon Purple / Re: Pokemon Purple« on: October 08, 2009, 08:22:20 pm »
right now, I am going through the intro program and fixing errors that are there after the massive code update. Once I manage that, I need to see if my events system still works. After that, just a matter of picking and choosing something to work on.
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Pokémon Purple / Re: Pokemon Purple« on: October 05, 2009, 09:44:20 am »Quote from: tifreak8x And something for the masses: Just bringing this back to the front again. The files themselves were lost, but I found a backup of them on my desktop for when I did the screenshot. So that is back, I just have to get the program data over into the correct program instead of prgmAC. Umm.. converted all the data programs to appvars, and the code fixed in the game so that it sees all that correctly. So once I get some of this back up, I need to run through and see where I stand with the events system, since it is the reason I went through all that code and changed things in the first place. ^_^ We shall see how things go from here ^^ 660
Pokémon Purple / Re: Pokemon Purple« on: September 29, 2009, 02:21:47 pm »
I don't expect so. I just have to go through the code I have written down (thank god for that) and see what program will need to be modified for each program that was changed to appvar. Shouldn't take too long, then I can get back to work. =]
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