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Messages - tifreak
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661
« on: September 29, 2009, 09:49:31 am »
Well, expect more progress on this now that I have an easy way of converting programs to appvars and back again. I probably will complete the celtic2 helper program at a later date.
Thanks to Kerm for making this program as quickly as he did. Hope it invigorates him into making some progress on DCS7 soon. ^^
So, next bit of work for me to do for the project is to convert the data programs to appvars and making the game engine recognize the data as such. From there, I have to figure out if the event system is still working. <<
Actually, I need to go through and see if the game itself still works, since that has not been tested since I did the massive bit of code clean up a while back. Let you know how that goes.
662
« on: September 13, 2009, 05:33:27 pm »
ah, well I have almost type writer like writing, so yeah, not a problem for me.
663
« on: September 13, 2009, 04:21:11 pm »
all programming is done on calc. If I need to see large amounts of code at a time I write it out on paper.
664
« on: September 11, 2009, 08:45:40 pm »
yeah, using it to help pokemon along.  This is kind of what has held up some of the progress, along with my being hit with real life problems ><;
665
« on: September 11, 2009, 07:03:48 pm »
lol, but this isn't about pokemon, it is about a little program I am making to help make appvars and transfer data between programs and appvars  *is getting tired of doing it manually <<
666
« on: September 09, 2009, 09:42:32 am »
lol, yeah right  I doubt anyone else would be able to keep to the same goals I am and make it like this. =p And.. it seems me and you are the only ones interested in this.  Ah well, it shall still be released to the world. =]
667
« on: September 08, 2009, 01:41:45 pm »
Yeah, and once this program is done, all you will have to do is remember names  This will make the.. 3rd? helper program I have made to make building pokemon easier that will get released to everyone else =p
668
« on: September 08, 2009, 01:08:29 pm »
Copied from Cemetech: Well, I have posted that I was working on this in the pokemon purple progress thread, but have yet to reveal the final plans on this program's purpose and what it shall be able to accomplish.
Mainly, this program is for me to input data in a program, use Celtic2 with a decent interface to create an appvar, and to dump the data from the program to the appvar with very little trouble. It will also do the reverse, to ensure that the data itself is being set up correctly.
As of this moment, the following works:
:: Setting program name :: Setting appvar name :: Checks program size :: Checks appvar size :: Creates new program
Next up are:
:: Create new appvar (just basing off new program routine) :: Transfer from program to appvar :: Transfer from appvar to program
I figured this would be more appreciated here than there, since there are others here that might use the program  Will let you know when I get it finished.
669
« on: September 07, 2009, 10:22:45 am »
Well, thought I would post that I haven't given up. been too tired of an evening to work on anything, tho I have coded little spurts of code for AOD2 73. Not that anyone will be overly interested in that one, will they?
Anyways, making progress today with the Celtic 2 helper program to create programs and appvars, and to transfer data between the two. I also need to implement error checking, as I was running into a problem with the attack data program not transferring much of anything to the appvar, so hopefully this version works correctly with what I want to do. If everything checks out.. Would there be any interest in this program for anyone else? I will have to create a slightly different version of the program if Iambian decides to fix the latest version of Celtic2, as there are issues with.. transferring to an appvar all together if memory serves, but I can't remember. ><;
So this is what I am doing today.
670
« on: July 24, 2009, 11:16:26 am »
That is definitely pretty good if that is all you used. =p
I think I am using somewhere around 1200 bytes, but I am not 100% sure on that.
Also, more work has been done, just getting programs to appvars and fixing the programs so they look at them as appvars instead of programs.
Been a busy past few weeks, not really had much energy to do anything else with this tho.
672
« on: July 09, 2009, 09:15:12 pm »
lol you know, I still keep thinking I need to write a tutorial showing the uses of Celtic2. Considering I think I have used pretty much EVERY line and combo one could use with 2, I should be able to make an easy to follow guide for it.  And yes, his reasons for my not using C3 is right on, too much asm for what I want to do. This program will never, ever deviate from using minimalistic ASM to finish this game.so far, I have held true to that, as 99% of the memory used in this game is BASIC. That has to say something. Or at least, I would hope so.
673
« on: July 09, 2009, 02:40:57 pm »
Depends on what kind of data you are looking to store, but for the most part, yes you can. ^^
674
« on: July 02, 2009, 11:41:31 pm »
That sounds like a great deal more complicated than just moving data programs to appvars so they are out of the way of the program list. o.O And sounds like something that would require more rewriting of code, and I don't think anyone here wants THAT.
675
« on: July 02, 2009, 04:19:16 pm »
I need to go through and see what programs are just storing data, and get them written down so I know to make sure to get them converted. And then take the time to go through and change how the game tries to find that data. I don't think it would be too happy to look for a program when it needs to look for an appvar =p
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