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Messages - tifreak

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676
Pokémon Purple / Re: Pokemon Purple
« on: July 01, 2009, 11:16:50 pm »
Yeah, I am making that as easy as possible. Seriously, if you can't figure out how to install this game, you have no business being around technology. XD

However, when uploading archive stuff.. you will be there a while. o.o

Also, I have an asm program that I can use to search for things within the VAT that will confirm all programs are installed or not. Well, that part is going to be in BASIC, but still.

677
Pokémon Purple / Re: Pokemon Purple
« on: July 01, 2009, 10:31:47 pm »
nope, still using Celtic 2 build e I believe it is.

Created a program that creates the appvar, then creates the amount of lines needed, then goes through and reads the data from the program and dumps it into the appvar.

And yes, this should hopefully quiet some of the subprogram haters, but there is still going to be many of them. XD

678
Pokémon Purple / Re: Pokemon Purple
« on: July 01, 2009, 12:32:43 pm »
Well, got the sprite data and names dumped into an appvar, so that frees up 2 programs. I still have several programs that I could dump straight to appvars, and will do that eventually. I also would like to come up with a way to store mapdata to the appvars, the tricky thing about that would be having a program to call the appropriate data back. I will continue to give this thought as I work on other things.

679
TI Z80 / Re: AOD83pl
« on: June 24, 2009, 06:45:11 am »
lol, probably not, I have given myself too many projects to work on as it is. XD

Was just thinking of maybe releasing the engine and a few test maps, explaining how it works. Maybe.. *shrugs*

680
TI Z80 / Re: AOD83pl
« on: June 23, 2009, 04:36:20 pm »
Oh, trust me, I could make this tons better. But you know what? That engine is a really good one. There is no more perfecting what it can do, other than making it so you can save your maps in Archive, giving you hundreds of rooms and such. I based it off of FFx4, it was my inspiration into making AOD as it is in this version. Then with AOD2 I improved the graphics slightly on where you entered towns, dungeons and the like.

Speaking of which.. hmm..

681
Art / Re: AP Signatures
« on: June 23, 2009, 01:40:55 pm »
Thanks ^^

Once I get home and on my faster internets, I will give it a look. =]

682
Art / Re: AP Signatures
« on: June 23, 2009, 01:36:18 pm »
heh, well it is cute. Might have to look and see if I can find the author later

683
Art / Re: AP Signatures
« on: June 23, 2009, 01:28:09 pm »
what is that first one of?

684
TI Z80 / Re: AOD83pl
« on: June 23, 2009, 01:08:41 pm »
AOD1 with the graphical map is from.. 99 or 2000 I think. hmm.. I think 2000 is when I made this. I am 90% certain that the text version of AOD was made in 98-99, and this one was made at the end of 99 to the beginning of 2000. it is an ooooold game. And I am trying to keep true to most of the original, I just clean up bits of code and fix small errors and such to make things look nicer or run a little smoother. The core of the game itself is still the same. =]

685
TI Z80 / Re: AOD83pl
« on: June 23, 2009, 11:48:26 am »
Well, I didn't do it back then, but now I use While loops in the place of Lbl and Goto, to move through out the program in a smoother manner. Repeat does not allow me to do that, tho I use it for 'wait for keypress' type of stuff.

You also have to remember, this was the second game I fully built. The first was http://www.ticalc.org/archives/files/fileinfo/307/30790.html

So I went from a text only game to walking around maps graphically and text battles. I don't think I did too bad for a couple months work =p

686
TI Z80 / Re: AOD83pl
« on: June 22, 2009, 02:17:45 pm »
I will look at the display error, thanks for noticing.

As to changing the routine.. I probably won't do it. I have optimized massive chunks off of it already, and I would like the overall game to remain the same. Besides, I don't like Repeat loops that much. I utilize while loops for almost everything.

As to the pause and a blank screen.. hmm.. I will look into it.

687
TI Z80 / Re: Midnight: A Thief's Tale
« on: June 22, 2009, 10:54:42 am »
yeah, sorry. >< RPG Starter Kit. The one simplethinker linked to is #1, is for beginners, #2 is the one that DJ_Omnimaga linked to, and is meant for more advanced users.

688
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: June 21, 2009, 02:44:18 pm »
no clue, I just use the mouse to click some of those buttons

689
TI Z80 / Re: AOD83pl
« on: June 21, 2009, 02:26:41 pm »
actually, it is based off of random numbers o.O 1-5 I think, and yeah, I died alot too, but you also have to keep checking your stats and using cure on yourself so that you can level up. Is the secret to getting anywhere in that game. That's why in AOD2, I changed the UI for battles to show your HP all the time, but the same rule still applies to it, keep an eye on the HP and use Cure when you get low.

And no, I just removed the double arrow and made it one single line of options, made the program a bunch smaller. =]

690
TI Z80 / Re: AOD83pl
« on: June 21, 2009, 01:57:27 pm »
*shrugs* I dunno, this is something I guess I should have seen, but didn't >< Mainly because I didn't clear out my calc and resend to it to make sure everything was peachy, I guess.

Anyways, it is up on ticalc.org now. I am working on AOD2, cleaning up some of the code there, adding some sprites for the world map, etc.

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