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Pokémon Purple / Re: Pokemon Purple
« on: June 15, 2009, 06:40:54 am »
I have checked a couple programs, they seem intact. So, I dunno really, but I am hoping for the best on this.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
Pokémon Purple / Re: Pokemon Purple« on: June 15, 2009, 06:40:54 am »
I have checked a couple programs, they seem intact. So, I dunno really, but I am hoping for the best on this.
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Pokémon Purple / Re: Pokemon Purple« on: June 14, 2009, 10:48:42 pm »
hahaha!!! Great news gents!
It seems my old 83+SE has some life left in it after all. FINALLY got one of my calcs to talk to it, and sent OS 1.16, and it took it after a few tries. And the best part, a great deal of the info I had in there was still saved to Archive! So, I plan to write down the programs that survived, and see what needs to be done to quickly get myself back to where I was. So yeah, that is what is going on now, no more need to go through the whole thing again ^_^ 708
Other Calculators / Re: Hmm, interesting« on: June 14, 2009, 04:15:02 pm »I just reviewed, but the sad thing is that since reviewing is so rare, no matter what the review says, the reviewed programs are often going to get more downloads than the non-reviewed Actually, we had set this up to do on TIFW, and had done a number of files in the 68k asm section, however, it only lasted 6 weeks, as people stopped participating. I wouldn't mind setting it up again, as I believe the form and stuff we used is all there still.. What we did is all rated the program with our own accounts, and we had an account specifically for the review to be pasted with. I believe we also averaged out everyone's rating they gave the file, and that was what that account would rate the file at. 709
Other Calculators / Re: Real Life Nightmares: The stories of what could have been, but will never be« on: June 14, 2009, 03:19:41 pm »
Hmm.. AODR has died numerous times, and AOD2 was wiped out once while I was at school, losing about 2 hours of work that I had to redo. The latest casualty was pokemon purple, as the calc had been dropped and submerged in water. Thankfully, I had the update of the code before I had done the clean out of junk coding and fixed things, so that is what I am working on now. AODR's death and the set back of AOD2 had the common connection of having calcs that had MOS on them. I still refuse to use that App to this day.
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Pokémon Purple / Re: Pokemon Purple« on: June 10, 2009, 10:21:24 pm »
http://tifreakware.net/tifreak8x/pokemon/ss.php
but it is not completely up to date. I need to work on that one of these days.. 711
Pokémon Purple / Re: Pokemon Purple« on: June 08, 2009, 04:15:31 pm »
the code clean up has restarted, I have completed.. 4 programs, I believe. Shouldn't take too long I guess. *shrugs*
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Pokémon Purple / Re: Pokemon Purple« on: June 06, 2009, 12:11:08 am »
well, the backup that I found, the latest, seems to have been made before going through all the code and writing it down, so this shouldn't set me back too badly. The reason I didn't save it after going through all of it was because I was trying to revamp the items system. Which I also have saved somewhere because I took a screenshot. yay me.
![]() So, let the revamp of the code happen again! 713
Pokémon Purple / Re: Pokemon Purple« on: June 05, 2009, 12:07:30 am »
yeah, me too. >.<
But, we shall see, might take the time to start on that Sunday, if things go well. 714
Pokémon Purple / Re: Pokemon Purple« on: June 04, 2009, 04:27:25 pm »
Well, I have a bunch of backups, so in case I need to find an old old file, I can. My latest backup was Dec 08 I think. >.<
*should* be around the time I was working on changing stuff over. I hope. >< 715
Pokémon Purple / Re: Pokemon Purple« on: June 04, 2009, 03:10:03 pm »
It fell out of my laptop bag. I was sooo not happy, trust me.
![]() 716
Pokémon Purple / Re: Pokemon Purple« on: June 04, 2009, 02:10:53 pm »
No, as in it was completely submerged underwater for 30 seconds or so, and that the calc itself is possibly useless. I am going to have to move the project to either my spare 83+SE (which has the french version of stuff on it) or my 84+SE.
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Pokémon Purple / Re: Pokemon Purple« on: June 04, 2009, 12:39:32 pm »
So, pokemon struck a hole. literately. It ended up in a bucket of water. So now.. I have to do some rewriting yet again. v.v
I have all the code for routines and such put down in my note book still, so that -will- help. I am just hoping I have the rest of the data backed up somewhere on a flash drive or on my laptop that will allow me to not have to add in all that again. And I hope I still have the code somewhere for the random battle stuff. I should have it on my computer for the screenshot.. I hope.. >< 718
The Blue Platform / Re: Platform Game Engine« on: June 04, 2009, 12:33:49 pm »Code: [Select] :ClrDraw:ClrHome:AxesOff Hmm.. That *should* work, however.. I hate having things like this because it relies on other programs, of which I cannot see. I could probably do a far better job if I had the programs to download and mess with. But the above should work, in theory. 719
Pokémon Purple / Re: Pokemon Purple« on: May 29, 2009, 11:42:58 pm »
no, not really. Basically, I just need to know if a battle is going or not, and if it is, is it 1) a wild battle or 2) a trainer battle. because if it is a trainer battle, then you can still use a pokeball, but you can't catch the pokemon, since it is owned by someone else. there are a few items that can only be used during a battle, like status enhancers and pokeballs. outside of battle, there is a whole list of things that can be used, and some of those can be used during battles as well. it is just.. really freaking complicated. I am trying to design this system so that it is extremely dynamic, so it can be used from the ingame menu and from the battle menu.
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Pokémon Purple / Re: Pokemon Purple« on: May 29, 2009, 11:15:47 pm »
Well, working on a list of items that are not tossable, a list of items that can be used outside of battle, and items that can be used only during a battle. From there, I have to come up with a way, probably using a list element, to tell whether a person is in battle or not. I am thinking at this point, that will be the easiest way for that specific bit. For usage, I will no doubt have to spread that out similar to that of the map data. Basically, going with a few programs, and having one program that calls the correct one based off the item #
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