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Messages - tifreak
Pages: 1 ... 47 48 [49] 50 51 ... 183
721
« on: May 24, 2009, 04:50:25 pm »
lol, yeah, you're right.  Now fixed on the calc. =p I really wish this game wasn't so addicting so I could work more on pokemon
722
« on: May 24, 2009, 09:26:41 am »
And something for the masses:  Currently, only the scrolling and page by page turning is working. I still need to add: X -the ability to move an item X -the ability to toss an item X -the ability to use an item Using an item won't happen until I get it to where you can have a pokemon to use one on. That will be somewhat difficult, as each item does different things. I will also need to devise a dynamic routine for all the TMs and HMs, since they will all essentially do the same, and make it easier, but if the pokemon knows 4 moves already, it will have to replace the selected move with the TM/HM. Oh what fun.. I think I will work on moving an item and tossing an item to at least get those out of the way. =]
723
« on: May 20, 2009, 07:47:50 pm »
Well, I do eventually plan a version for larger than 8x16 maps, since it would be nice to have something I can familiarize myself with, that would match up to my own maps and such.
Has anyone seen CDI/Fred/Zeromus around lately?
724
« on: May 20, 2009, 05:53:09 pm »
*shrugs*
If anyone happens to find any bugs messing around with this, or wants to take a look at the code for optimizations, go right on ahead, let me know what you find. ^_^
725
« on: May 20, 2009, 03:46:49 pm »
Yeah, essentially, since that is all the RPGSK is for building. =]
726
« on: May 20, 2009, 01:58:57 pm »
This topic is not so much a 'project in progress' as it is a 'project that is way way old (Feb 05) and I recently found and said "oh hey, you need upgrades kthx"' So I did. =] http://calcg.org/cgi-bin/files.cgi?id=691This was built by Fred Sparks, aka CDI, aka Zeromus, specifically for building maps for my RPG Starter Kit version 1. I was going through the files listed in my profile on calcg.org, and saw this, and couldn't remember for the life of me what it was. So after a quick download and look through (grimacing quite hard) I decided that this could be far, far better than it was. The previous version only allowed you the characters available normally. I have made it so now you have access to everything.  So, um, yeah. Discuss.  Oh yeah! forgot the link for the RPGSK: http://calcg.org/cgi-bin/files.cgi?id=667
727
« on: May 15, 2009, 10:20:00 am »
Looks amazing calc, keep up the excellent work. ^_^
728
« on: May 14, 2009, 05:30:39 pm »
rofl  Yeah, I suppose it is =p If I can motivate myself to do so, hoping to have the new items system set up tonight, or at least working a little better. I would of course, still need to work on making the effects of each item work, but meh, will get there eventually.
729
« on: May 14, 2009, 11:09:28 am »
lol, well, I have probably already optimized.. 20k off of it already, just because of the sprite data? Maybe more, since I had 6 programs at a bit over 6k each.. and now it is just one program at 17k. *shrugs*
730
« on: May 13, 2009, 06:48:06 pm »
Finished getting through the programs, got almost 1500 bytes saved so far. I am rewriting the items system to be like the original, and it should shave off considerable amounts of space used. will post progress on this once I get it somewhat working and can throw it at an emulator.
731
« on: May 12, 2009, 04:57:51 pm »
heh, yeah. ^_^ As of now, have roughly 7 programs left to go through, and I have saved over 1k bytes at this point. =] That will be eaten up once I get around to readding the pokemon party screen.. ^^; So umm, yeah, progress.
732
« on: May 05, 2009, 10:27:57 am »
Heh, yeah, there is a lot of data there, but think, when I first did the pokemon sprites, there was.. I don't remember, 40kb of data? now it is just over 16kb. so yeah, data compression and such has come a long way with this. and that isn't all data, this also has menus, walking engines, etc. I should take a lil bit of time once I complete the clean up of code and explain how much is data, how much is routines, etc. =]
And I don't plan on it Kalan. =]
733
« on: May 04, 2009, 09:46:15 pm »
lol, only data that is in there for 100% sure is pokemon sprite data, attack learn data, base stats, aand.. not much else. o.o
734
« on: May 04, 2009, 08:47:21 pm »
currently sitting at 88,824 bytes =]
735
« on: May 04, 2009, 04:24:33 pm »
Well, progress continues, working on going through the ingame menu program, found some somewhat serious errors on how I was doing some stuff, and some incompatibilities that were not worked out from the Celtic2 rewrite, so those are being fixed, at least on paper, until I get around to running through the game again to play. =p
Anyways, at this point, the overall game has gained.. 835 bytes. Still many, many more programs to cut through. Just thought I would update. =]
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