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Messages - tifreak
Pages: 1 ... 48 49 [50] 51 52 ... 183
736
« on: April 28, 2009, 02:07:15 pm »
yeah, me too, I am actually having fun programming again. ^_^
On a side note, have gone through a few programs.. between 3 programs, I have saved 100 bytes, I have added a program that has taken 19 bytes, and added 14 bytes to the border program. So far, off to an excellent start. =]
737
« on: April 28, 2009, 01:21:26 pm »
I have been going through some of this code.. and realized that for just the starter program alone I had left chunks of unneeded code from previous versions.  oh wow, it annoys me. Also, in the game now, instead of having "0 prgmZRS I am simplifying those to prgmZC1 Mainly because I call on that function of RESOURCE so often. =/ I figured it up, it would take 7 times to call prgmZC1 to make it worth the effort. prgmPOKEMON calls it 4 times by itself. So yeah, more savings of RAM. for the border display program, using Ans as a list to store the values, and immediately call the program, where it will store from Ans to the correct variables. Same thing with prgmZSP, for the values on where the sprites are to go. It is interesting to see, just in two programs I have worked on, how much blue pen ink I have used correcting things.  I also took the liberty to create the version as it is now as 0.1.7a, as a placeholder to know how much RAM/ROM is being used up. At this time, between pics and prgms, the game takes 89,659 bytes. I am eager to see what the changes I make to the game affect the amount of space it uses.
738
« on: April 24, 2009, 03:39:16 pm »
lol, only thing getting a rewrite is the items system.
Also, all the programs are written out on paper, and I have started working on deciding what variable is meant to do what.
So, yeah, progress. =D
739
« on: April 23, 2009, 11:38:26 pm »
Just thought I would update you guys and let you know that I only have 2 or 3 more programs left to write out before I go through and clean up the variable usage. =]
I am thinking about also creating a small program specifically for:
"0 prgmZRS
to delete the previous temp program, so it saves more space that way. hmm.. I also need to see about working on cleaning up the box stuff, thinking about using a temp list to store those, and storing from the list to variables for the program temporarily.
I need to designate a variable for certain functions, like K is my getKey var, W is my While loop manipulation, A is for cursors.. stuff like that. Certain variables have no choice but to be certain things, due to their requirements from Celtic 2.
And I have started in on adding the text for the pokedex entries as well. That actually shouldn't take too long to do, pending I find the time to do it. Will make things a little more complete anyways. =]
740
« on: April 14, 2009, 11:23:56 pm »
lol, nice to hear it is wanted so.  Workin on it tho. ^_^
741
« on: April 12, 2009, 11:49:56 pm »
ok. yeah..
I have considered adding it to the actual pokedex program, just to see what I could do with it and see how it would look. Would need to throw a copy of codex on that calc to move the pic up, and modify it a bit, to see how things would look.
742
« on: April 12, 2009, 09:18:50 pm »
The only real display change is the screen where the picture is shown. If you look at that screen.. I could move the whole thing up, remove the POKEDEX at the top, and add something to the bottom for the info to be displayed in..
Thoughts?
743
« on: April 11, 2009, 08:31:49 pm »
Well, it has been pointed out where I could find the text entry for each and every one of the pokemon in the pokedex. It would be simple to add that functionality to the game. This is something that would be done after the variables are fixed, and would allow the user a bit closer port of the game. The data would remain hidden in the Archive, since it would only need to be recalled when that particular function of the pokedex be accessed, and celtic2 would just be able to read that data straight from archive anyways.
It would also require me to come up with a different way to display the pokemon and text. If I do do this, I would not include the height/weight stuff, if that was even in the originals, I don't know. I will have to fire up a copy and see.
Thoughts?
744
« on: April 10, 2009, 07:07:38 am »
hehe, I know Iambian, I was just giving you a little bit of a hard time, because you used to like to ask me to switch. =p
745
« on: April 10, 2009, 12:32:30 am »
I had problems with MOS mostly, I kept it off my calculator and suddenly the random RAM clears stopped. *shrugs*
People still argue with me over that that it is impossible and I don't know what I am talking about, but I know what I did, so I dunno.
Anyways, don't need any strange apps at this point to make anything work. =]
Hopefully there will be more of a progress update this weekend, maybe.
746
« on: April 09, 2009, 11:15:52 pm »
yeah, sorry for the lack of replies and lack of being overly active, have been doing other things to keep busy, but I still write out a bit of code as often as I can. As to the amount of pages.. I have used roughly 56 pages thus far in my notebook. >.< still got a long way to go, and I am only writing out the code for the programs, not the data.. And yeah, I am not going to change over to a new lib like xlib or C3. Sorry Iambian, I like where I currently have things set at. =p So um, yeah, still working on it, finding little errors and optimizations to do as I go.
748
« on: February 20, 2009, 12:38:46 pm »
Well, it will all be done via list. every item will be assigned a number, the number will correspond to a line inside the program holding the names, and the qty of said item will be in decimal form.
I think I have everything worked out in my head on how it will work, I just have to finish writing out all this other code, get the variables organized better, and see about getting it rewritten. =]
749
« on: February 19, 2009, 10:15:05 am »
oh, trust me. Once I can get this all organized, I plan on digitizing my variable notes and such.. And once I get the next beta out, which will, for the most part, have everything tied together, then I will try and get some assistance with optimizing. ^_^
Also, I am -definitely- going to be redoing the items system. I think it would be cluttered any other way if I tried. However, I am thinking about increasing it to being able to have 75 items on hand at a time.
Anyone like or dislike this idea?
750
« on: February 18, 2009, 11:54:21 pm »
I could easily do that yes.. I dunno, I will see how it pans out. Still need to finish writing out the code, but I definitely thing I want to eliminate the item system I have and go for the original. If everyone else agrees, this will be put on the to do list.
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