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Messages - tifreak
Pages: 1 ... 4 5 [6] 7 8 ... 183
77
« on: April 06, 2014, 10:29:31 pm »
Well, that was based on the brightness level of the emulator, as it has issues with turning off and coming back on with a lower setting. With the program itself, once it's on your calc, that will all be you and your settings.  Also, very near completion, just need Kerm's help to finish it and I should have it published!
78
« on: April 03, 2014, 01:10:35 pm »
http://dcs.cemetech.net/index.php/DCSE:BasicLibs:DispColor I think is as close as you'll get with Celtic messing with Output( and such. The color selector was Kerm's baby  I had started in on it, he had finished it off. This is that other thing with the ASCII value look up:
79
« on: April 03, 2014, 07:20:48 am »
Thanks guys. Going to try to do something else with the ASCII lookup, will post up if I manage to get something of it working.
80
« on: April 02, 2014, 08:29:46 pm »
 Got this set up now, gives you the values of the character for use with DrawText in xLIBc. You can go left and right to increment/decrement by 1, or up and down to do the same by 10. 2nd/Clear/Enter backs out of it to the main menu. Next up, generating menus based on the list values I have. After that, it'll be pulling string data from the appvar and displaying. Edit: Just for fun, added the ability for the cursor to bounce from the top to the bottom and vice-versa to make things look a little nicer.  Thought I'd also show off the 2 functions that work. Just need to work on the whole page displaying setup, and make it go back and forth for paging, and things should be good. Oh, and making the menus work. That shouldn't be too hard once I have working text display stuff to work with and integrate.
81
« on: March 30, 2014, 10:59:31 pm »
After a bit of integration work, I've gotten Kerm's color table/selector set up stuck into the main program. Here is a shot of it in action:  I still need to program in the ASCII table, and hopefully Kerm can get me the repaired code to display the string data from the appvar. After that, this should be mostly ready for release!
82
« on: March 26, 2014, 06:53:43 pm »
Actually, I do plan on trying to do that, offering a few separate tools to assist. One of them was the color palette, the other being able to convert between values for the DrawMap section to convert from the matrices to strings. And anything else that might be needed, as I go  As to updates, they will happen if DCSE receives library updates/upgrades only, or if I mess up with something, of course.
83
« on: March 25, 2014, 04:51:56 pm »
Yeah, that did hinder such things in the past. But now, we have a bigger screen for more text to be displayed, and more archive space than ever to store stuff, so all should be good. :p
I've also got DrawMap completed, working on DrawSprite now.
84
« on: March 25, 2014, 01:07:36 pm »
I'd have to say that looks pretty awesome  I might throw it at my calc afterwhile, when I get some more done with my own projects.
85
« on: March 24, 2014, 09:29:19 pm »
I'm surprised I didn't already have a topic, I guess before I didn't have enough to write about..? Dunno. Anyways, the function of this program is to assist programmers who program on their calculators and find themselves without the benefit of the internet to look up functions for DCSE libraries. Showing off the fancy DCSE icon:  Showing off syntax of the header:  And this evening I completed the GetKey section of xlibc. I decided it might be handy to have the key codes, so here it is, displayed:  7 more sections remain for data entry, then I need to build a UI and displayer to display the text data properly from the appvar. The appvar currently sits at 17,198 bytes!
86
« on: March 23, 2014, 01:56:35 pm »
Thanks  I've been busy this morning! I fixed the placement of the 'token' pieces on the board, so they are all set up and ready. Went through and added values to each project for purchase, and for everything the little cards say, and am now getting it ready for displaying the project cards and a menu on what to do with them when you land on them.  I'll be posting up a screenshot once I have that worked out.
87
« on: March 13, 2014, 11:04:27 am »
Thanks DJ  It is indeed surprisingly fast, will have to slow it down a bit for the game. Going to be doing some moving around of code, get rid of dice rolling and make it so I can run through each of the properties to see where all my alignment issues are so I can get those resolved, to begin working on the next phase.
88
« on: March 12, 2014, 09:52:01 pm »
 Dice sprites added and displayed Movement around the board is started, but there are obvious issues with placement of the block that needs fixing.
89
« on: March 12, 2014, 05:18:20 pm »
I'd have to say While is by far my favorite command, and I use it for everything. I figured out how to use it to replace Goto/Lbl, and allow me to incorporate subroutines into the main code so I have less sub programs in the menu.
90
« on: March 06, 2014, 04:23:22 pm »
I like the idea a lot! Look forward to seeing it released. Regarding the amount of replies, that might be related to the fact that most users don't (yet) have a CSE.
Oh, and an idea: you could make the railway stations linking programs, because they also transfer stuff? You could make it graph link, TiLP, ti-connect and the nspire linking program. Just an idea
For the rail roads, I have those as calculators  73, 82, 83, 83+, basically. And I'm going to have it as an 83+/84+ game as well, so there will essentially be 4 games :p Once I get these done, I'm contemplating yet another edition, but we'll see how this pans out, first. There are plenty of people to pick from here: Quigibo/Runer112: Pyoro, Puyo-Puyo, Axe Parser, ExtendeD:Ndless, Nleash,Oclua Builderboy:Zedd Physics Library, Factory, Portal Prelude Deep Thought:Snakecaster: A 3D Nibbles Game, .Org IDE/Assembler, Fruit Ninja thepenguin77: The impossible game, truvid, zstart Xeda: Grammer/Grammer2, Batlib Matrefeytontias: Jetpack 8x, Axe 3d Tunnel, Ikaruga X The Assembly Bandit: Pacman, Frogger, Snake (all 84+C games) Even though you've already got him listed... Calc84maniac.
I'm sure there are others that could be used as well, but there's some off the top of my head.
I'd say copy calc84maniac straight over to yellow.
Those are indeed excellent suggestions, though what of yourself? You have projects that are calc related as well, right? And since I have calc84 on the Cemetech side of things, I'd like to leave him off this other list. I think I might even remove myself from this list to open up that additional color.
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