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Messages - tifreak
Pages: 1 ... 49 50 [51] 52 53 ... 183
751
« on: February 18, 2009, 10:45:48 pm »
yeah, I concur, tho if your hyper potion goes to the bottom, might take a while to scroll to the bottom.. =p Tho, I plan on page by page scrolling.. hmm..
So, I will do 50, you hit more than 99, it starts a new slot.. anything else?
752
« on: February 18, 2009, 10:37:59 pm »
As I am going through this items program, I am seeing alot of useless line commands.. I am considering going with the original system of storing items, however.. I am gonna need to remember a bit more about that system.
Mainly, how many different items could be held at once? I think it was 50? could be wrong tho. I know each item maxxed at 99.
Should I see about adding in the ability to move items around? I could probably do it, but.. would be annoying..
Let me know what ya'll think!
753
« on: February 15, 2009, 11:47:50 pm »
Thanks Kalan, I am definitely still around. ^_^ @meta: It was a joke, using a hammer, chisel and stone tablets to take notes, making a joke of how long I have been working on this..  Anyways, writing continues, finding things that should have been fixed before hand that weren't.. =S
754
« on: February 14, 2009, 07:14:45 pm »
yeah, like I said, complete lack of motivation. =/
Still got the hammer and chisel out, crackin at the code. ;]
755
« on: February 13, 2009, 10:23:49 pm »
Not a whole lot. Still scratchin away at writing out the code. Kinda got discouraged with doing alot of things, have been beyond exhausted at the end of the day, that hasn't been helping.
As of right now tho, got my motivation back and am working on writing that code back out again, and cleaning up the code little by little. =]
756
« on: December 26, 2008, 01:31:06 pm »
Still working on writing out the code. Takes a bit of time, but it is worth it. I have been spying tiny optimizations that can be done as I go, so I have been doing that as well. I have 5 of the programs written out so far.. Still trucking along with it though..
757
« on: December 24, 2008, 12:17:21 am »
Hmm.. I have been slightly absent with irc lately, both on uti's server and efnet.. Not really sure what is going on, however, have a good christmas, DJ.
758
« on: December 21, 2008, 08:11:35 pm »
I could easily post current progress thus far, but it would be.. less.. than enjoyable, since you wouldn't be able to do much. You would be even more limited in what you can do, since I have started in on this event system. Which is another thing that I need to look at, to make sure things are correct with it.. So much to do.. -_-
759
« on: December 21, 2008, 07:37:23 pm »
Well, I cannot restart just that part of it, I just need to get these variables under better management first. Once I get that fixed, instead of just throwing variables around, hoping I don't mess things up, then I will be able to get this problem fixed.
760
« on: December 21, 2008, 12:36:18 pm »
problem with some of my 'nearly completed projects' is that the older ones could use some severe rewrites, now that I have even more time with the code. And.. the drive to work on pokemon is fully there, just finding the time for it and everything else I want to do.. -_-
761
« on: December 21, 2008, 08:55:02 am »
Sadly, the library won't let anyone print for free, they charge by the sheet of paper >.<
Ah well, at least I don't have to worry about the data programs, just the routines, etc..
762
« on: December 20, 2008, 01:01:23 pm »
Ok, little bit of a status update on pokemon purple..
I have been hung up on a problem with getting all three pokemon. I had not figured out the exact cause of the problem yet, though I know it has something to do with the way I have been using variables.
At this point, I need to go through each program, and write out the code. I can't print it off, because I have no ink for my printer and no money to buy ink. Once I can rearrange how the variables are used, this *should* fix the problem.
763
« on: December 01, 2008, 10:13:32 pm »
Yeah. And I *partially* know what the problem is. Partially. I guess that is better than not having a Fscking clue, eh?
764
« on: December 01, 2008, 09:10:47 pm »
Actually, it is not too graphical at this point. It is just not seeing the third pokeball for some odd reason. And besides, trying to make it the best it can possibly be.
765
« on: November 30, 2008, 09:33:24 pm »
Well, a little bit of an update. It now recognizes 2 of the 3 pokeballs. I don't know what is up with it yet. On the third, it gives me a Dimension error and takes me to the game engine. -_-
I hope to get this figured out soon enough. At this point, it just says oh, you want this pokemon, eh? with a pic and yes/no box. It does not know what to do with it otherwise at this point and time.
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