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Pokémon Purple / Re: Pokemon Purple
« on: November 29, 2008, 12:44:07 pm »
If I had not done all the optimizations I have done, it would have been over 130k. Right now, it is sitting around 85k.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
Pokémon Purple / Re: Pokemon Purple« on: November 29, 2008, 12:44:07 pm »
If I had not done all the optimizations I have done, it would have been over 130k. Right now, it is sitting around 85k.
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Pokémon Purple / Re: Pokemon Purple« on: November 29, 2008, 10:46:38 am »
hehe, but you have to agree that my rewrites greatly improved the game.
![]() 1st was going from Codex to Resource. 2nd was a 4 way scrolling map routine. 3rd was introduction of Celtic2 to read data faster from programs. I *know* I have shaved at least 50k off this game overall. So my optimizing has helped some. ^_^ ![]() 768
Pokémon Purple / Re: Pokemon Purple« on: November 29, 2008, 10:08:39 am »
Well, I was not going over it, I was trying to make it as small as possible the first time.
And at this point, I need to make optimizations as I see them, once this game really gets big, optimizations are going to be hard to deal with. :S 769
Pokémon Purple / Re: Pokemon Purple« on: November 29, 2008, 09:20:36 am »
Nothing overly amazing. I finally remembered what was holding up progress, and made a decision. I was trying to figure out a way to make the pokeball data to be optimized on the first try and deal with things that way. I have taken that idea. shredded it, glued that all together, used a combination of chemicals and napalm, got a good fire going, and tossed that idea into that mix.
Now progress has resumed. ![]() Anywho, just thought I would post that small update... 770
Pokémon Purple / Re: Pokemon Purple« on: November 27, 2008, 01:19:39 am »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me.
![]() Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment. 771
Pokémon Purple / Re: Pokemon Purple« on: November 26, 2008, 09:29:51 pm »
Ok. I have been of the lame sauce batch. Totally lame is I. Someone just shoot me for the absolute amount of lame sauce I have produced.
I have been scratching at this for the past few weeks. The reason being is I could do this any number of ways, but I want this to be somewhat dynamic enough to do this correctly the first time and be able to utilize parts of the code again if I wanted to. Right now, I am putting code to paper, or at least some program flow, and will hopefully be getting some programming done tomorrow since it is turkey day and I will have lots of time to do stuff ![]() 772
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 26, 2008, 09:15:23 pm »
I utilized Celtic2's ability to read a line directly from a program, that way each name is on one line, and can be read directly from flash, saved a TON of space doing it that way.
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TI Z80 / Re: Chip's Challenge« on: November 25, 2008, 07:23:32 pm »
Yes, Celtic2 will read directly from an archived program or app.
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TI Z80 / Re: Chip's Challenge« on: November 25, 2008, 10:16:59 am »
I noticed you said in the pokemon battle thread that the data for each level is 9kb. Is that correct? How are you storing the data? If it is just matrices, you could utilize Celtic2 to simply keep the data in Archive, and read the information right from there. Might be something to help you out.
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TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 24, 2008, 07:56:12 pm »
No problem.
![]() ![]() Out of curiosity, where are you getting your sprites? 776
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 24, 2008, 06:40:07 pm »
Well, after finally getting a good look at the screenshot, I would say you are doing quite well with the battle system. Some things if I might point out?
I know using Text( with spaces is faster, using Line(x,y,x,y,0 in a for loop looks nicer/smoother when clearing text in a dialogue box. For when you display the HP data, Text( can be used like this: Text(21,21,"HP ",A," / ",B And saves having them there '/' in the screen when it is generating everything. ![]() Not sure if this was mentioned, as I know there will be lots of data for you to put in, but lowercase letters takes FAR more space than uppercase, something to think about if you are memory conscious. If you want your program name not to have to start with an 'A', just make sure all your sub programs starts with letter 'Q' and higher. Keeps things cleaner that way. ![]() Looking good so far. 777
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 21, 2008, 04:23:47 pm »@Tifreak I hope to see more progress on yours too, I haven't seen any in a long whileYeah, I am lame. tifreak is king of lameness... >.< :cry: As to paralyze... It was permanent until you got the pokemon healed or used a paralyze heal on it. And yes, I couldn't tell you how many times I would heal a pokemon just to get slapped with the paralyze move again, it sucks ![]() 778
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 21, 2008, 09:16:33 am »
Heh, I am still hammering out the events system for mine. Then comes the battle system. That will be so much fun. Luckily I have all the attack data, and I *think* I have enough of mine set up dynamically it will just be plug and play with the data. I hope anyways
![]() At least you have the start to a battle system. ![]() ![]() 779
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works« on: November 20, 2008, 09:01:49 am »
Ooooo, I has competition again!
![]() ![]() Looks like you are doing well with this thus far, and thanks for the compliment for my battle screen. ![]() 780
TI-BASIC / Re: TI Basic Programming Tutorials« on: November 09, 2008, 08:53:23 pm »
Heh, video tutorials.. that sounds interesting..
![]() And I still have a ton of tutorials I need to get posted to my site... ugh... At least all the calc.org tutorials are up. ![]() |
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